From FFXIclopedia, the free Final Fantasy XI encyclopedia
| Mission Name:
| Assault Mission - Saving Private Ryaaf
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| Mercenary Rank:
| Superior Private
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| Start NPC:
| Lageegee - Aht Urhgan Whitegate (L-10)
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| Staging Point:
| Dvucca Isle Staging Point
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| Objective:
| Find the survivors
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| Recruitment:
| Lv.70, 3-6 mercenaries
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| Mission Orders:
| A squad sent in to search for the Seagull Phratrie hideout has failed to report. Find any survivors, especially one Private Ryaaf, a relative of the Galeserpent General.
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| Time Limit:
| 30 minutes
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| Reward:
| Periqia Assault Points
- 3 Members: 1100
- 4 Members: 990
- 5 Members: 880
- 6 Members: 770
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Enemies
| Monster | Level | Strengths | Weaknesses | Spawns |
Notes
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Cursed Chigoe
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A, T(S), T(H)
Additional Effect: Curse
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Experimental Undead (Fomor)
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76-82
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A, T(S), JA
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A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
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Drops
Walkthrough
Find the three missing NPC's.
- You start at (I-7).
- Each of the 5 rooms marked in blue on the map contains:
- A hunched-over figure that is either one of the 3 NPCs that you need to rescue or a Fomor. (The hunched over figures do not show names, wear black cloaks and are somewhat hard to see)
- 3 Cursed Chigoes.
- True seeing Fomors wandering in the tunnels, but are completely avoidable.
- The roaming fomors move according to which rooms are the NPCs. If a fomor is in the way of North room, likely the NPC is in Center and vice-versa.
- It is easy to have one person run by a fomor and kite until hate is lost. Just make sure you do not run into another fomor or a dead end and the fomor will never catch you. If you are in melee range before you try to run away, you will not be able to outrun them.
- A WHM with no +movement gear can lose aggro on all types of fomor just by running. I have personally had 4 chasing me at once as WHM/BLM and lost aggro successfully.
- A SMN or /SMN can use a pet to attack any fomor in the way and run away.
- Bind or Gravity assisted kiting works well.
- Note: a 75 MNK ran for 5 mins and did not lose aggro or gain any ground on the fomor.
- Enter one of the five rooms and approach the hunched-over figure. It will turn into a fomor or an NPC.
- If you mistakenly pick a fomor instead of a NPC you can outrun them just as the other fomor.
- Be careful when they deaggro; a fake NPC does not run back but instead hunches-over once again and slides back to its room on its knees. They can be very hard to see depending on the lighting in the area and your monitor/TV.
- You will need to deal with the chigoes in the room. Note that they can move close enough to the entrance to agro those just beyond the door.
- A popular strategy for this is to have a SAM or /SAM capable of using a magical AoE weapon skill (Cyclone or Earth Crusher only). Since a magical AoE weapon skill is guaranteed to hit all chigoes in range, it will kill them instantly. Using a SAM or /SAM frees you from meleeing for TP. Be sure to confirm that the SAM or /SAM has an appropriate main/support job and skill level to use these weapon skills before entering!
- Other AoE weaponskills (Circle Blade, Spinning Attack, etc) can be used for this purpose, however there is a chance for a non-magical weaponskill to miss.
- A PUP's automaton can one shot chigoes by using flash or provoke on the mob.
- Be careful on this. The June 2008 Update nerfed the automaton solo of this assault.
- Abilities such as Shield Bash, being offensive, works well here. But be careful that Barrage (RNG) or Elemental Shots (COR) for examples, doesn't work.
- Occasionally the chigoe can be carefully avoided without agro. This rare positioning should should not be relied upon, however.
- There are exactly 5 possible patterns of NPC positions. If you visit the North and West, or East and Center rooms first you are guaranteed to encounter no more than one fake prisoner.
- Additionally, the direction in which the hunched-over figures are facing in each room is different; depending on whether they are NPCs or Fomors.
- The only exception to this is the East room, in which both NPC and Fomor will face Eastwards regardless. Be sure to confirm the NPCs facing before approaching!
- Check either North or Center hunched-over figures first. DON'T check East first!
| Pattern
| North
| West
| South
| East
| Center
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| NPC
| North
| West
| West
| East
| South
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| Fomor
| East
| East
| East
| East
| East
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Strategy
See Strategies.
Notes
- Elemental Seal + Sleepga on the Experimental Undead does not last very long. However the chigoes are easily slept by a RDM/BLM using NQ Dark Staff or BRD's Lullaby.
- Cursed Chigoes have very high evasion, which makes scoring critical hits and building TP difficult.
- Cursed Chigoes also have large amounts of HP, which renders BLM -ga spell useless. -ga3 hit for around 500 on each, but only took away roughly 20% of their HP
- Experimental Undead Agro to Job abilities. Confirmed to agro Meditate, Elemental Seal, Puppet Master Maneuver's, Activate, and Trick Attack.
- Any job with +Movement speed via armor can solo one or two rooms depending on the situation. As a 75 Nin/Rng, I was able to run into the room past the chigoes, speak with the NPC, and run right back out and lose hate all with my AF boots being active.
- Cursed Chigoes have an Additional effect: Curse on their attacks, which can negate +Movement speed armor.
Map