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Blue Magic

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Blue Magic SkillEdit

  • Blue Magic skill is the skill base from which blue magic derives.
  • Blue Magic skill determines resistance for magical blue magic, similar to how Elemental Magic skill determines that school of magic's resistance rate.
  • Blue Magic skill determines the damage rating (D-rating) of physical blue magic. This damage rating caps approximately 15 levels above the level of the spell. No cap has been determined for spells learned at level 60 or later.
  • Blue Magic skill also affects the potency of certain spells, such as Diamondhide and Blood Saber, boosting their effectiveness.

Acquiring Blue MagicEdit

Blue magic is acquired by learning the special abilities of monsters.
  • Blue Mage must be set your main job to learn blue magic.
  • One has a chance to acquire blue magic when defeating a monster that has used a blue magic spell.
  • The monster must execute the spell, but it does not have to land for it to be learned (it can miss or have no effect).
  • The Blue Magic skill level of each spell is equal to the Blue Magic skill cap at the level at which the spell is learned.
  • The maximum skill difference to be able to learn a spell is 29 points below the skill level of the spell. Below level 50, one can learn skills as early as 9 levels prior. After level 50, when the increase in Blue Magic Skill from level to level rises from +3 to +5, the level range at which one can learn spells decreases from 9 to 5.
  • The Magus Jubbah, which can be worn at level 58, gives a +15 bonus to Blue Magic skill, effectively increasing the level range by 3.
  • Blue magic cannot be learned while K.O.'d.
  • The Blue Mage does not need to be the target of the spell or affect the enemy in any way to learn blue magic. The only requirements are that the enemy uses the spell at least once, that the Blue Mage is in EXP range when the monster dies, and that the Blue Mage's party/alliance delivers the killing blow to the enemy. The Blue Mage does not need to be in the same zone when the spell is used; the Blue Mage only needs to be in the same zone and in EXP range when the monster is defeated.
    • You can still learn Blue Magic when a party or alliance member's pet defeats the enemy.
  • It is possible, but difficult, to learn spells in Besieged. Your party/alliance must deal the final blow to an enemy.
  • If a Campaign Battle is not present, it is possible to learn spells from campaign monsters if the monster dies before a battle starts.

Learning TipsEdit

  • Azure Lore has no effect on learning.
  • Below 25% HP, monsters use their TP immediately upon reaching 100%. Below 50% HP, monsters use their TP upon reaching 200%. Before then, they use it randomly.
  • It is possible to learn spells with higher level members in your party.
  • It is possible to learn Blue Magic from monsters that do not give EXP (e.g., BCNM/Event/Quest monsters).
  • It is possible to learn Blue Magic from monsters that check as "Too weak."
  • The Magus Bazubands/Magus Bazubands +1 are the only known way to directly increase the chance to learn Blue Magic.
  • Blue Magic skill from any source appears to increase the chance to learn Blue Magic. It is highly recommended to cap Blue Magic skill before attempting to learn spells at several levels above your own.
  • Bludgeon gives enemies 30% TP (assuming all 3 hits land for more than 0 damage), allowing enemies to use TP moves more often. Casting Bludgeon with no weapon equipped will do very minimal damage to the monster because Blue Mages don't have natural Hand-to-Hand skill.
  • Dia gives 8.33% TP with minimal Damage Over Time as long as its intial damage is greater than 0.

Setting Blue MagicEdit

Unlike other magic spells, it is not possible to use blue magic as soon as it is acquired. First, the spells you wish to use must be “set.”

Level Blue Magic Points Maximum Set Spells
1-10106
11-20158
21-302010
31-402512
41-503014
51-603516
61-704018
71-804520
81-905020

1. Point Total/Maximum

  • Each blue magic spell is assigned a point value (blue magic points). The level of the blue mage determines the maximum number of points available for setting spells.
  • Each merit point placed in Assimilation increases the maximum amount of Blue Magic Points by 1 for levels 75+, allowing a maximum of 50 points as early as level 75 and 55 points as early as level 81.

2. Maximum Number of Set Spells

  • The maximum number of blue magic spells that can be set at one time is also determined by the blue mage's level. This maximum number may decrease when the blue mage is under a level restriction and so the set numbers are assigned a color for easy reference.
  • Blue magic spells can be set by selecting the “Set Spells” option after choosing “Blue Magic” under “Magic” in the main menu. Any time blue magic spells are reset, the blue mage will be unable to cast blue magic for 1 minute. The one minute timer is negated by changing areas.
  • By setting certain spell combinations, you can gain certain job traits.

How to Read the Blue Magic Spell Window

  • The help text for blue magic contains various types of information.
14 us.jpg
  1. Blue magic spell name
  2. Spell effect - The TP information included in "physical" blue magic spells is applicable when using the job ability "Chain Affinity."
  3. Blue magic type (Physical/Magical) - There are two types of blue magic spells: physical and magical. The accuracy for "physical" blue magic is affected by the accuracy of the equipped main weapon.
  4. Monster family - This refers to the monster family from which the blue magic spell was learned. The accuracy and damage of blue magic spells are affected by the relationships between different monster families.
  5. Status bonus - This bonus is applied to the caster when the applicable blue magic spell is set.
  6. Usable level - The minimum level required to cast the spell.
  7. MP cost - The amount of MP required to cast the spell.
  8. Blue magic points - The number of points required to set the spell.

Using Blue MagicEdit

  • One can be interrupted while casting blue magic; chances of interruption decrease as blue magic skill rises.
  • Elemental blue magic spells are affected by elemental equipment and enhancements (elemental staves, sea obis, day and weather effects, etc).
  • Unlike other types of magic, blue magic spells carry an affinity for a particular monster family.
    • E.g. Spells learned from the Vermin family are more accurate and powerful against Plantoids than all other enemies. Likewise, they are weaker against Lizards than all other enemies. See Beast Strength Chart for more details.
    • Blue magic spells from the Arcana, Undead, Dragon and Demon families experience positive effects when used against enemies of the opposing family and never experience negative effects when used on enemies of the same family.
    • Blue magic spells learned from Beastmen and Vorageans have no affinity and are neither particularly effective or ineffective on any family of enemy.
    • The Blue Mage Merit category Monster Correlation and the Magus Keffiyeh/Magus Keffiyeh +1 enhance these affinities. However, they do not further decrease the effectiveness of spells used against the opposing monster family.
  • Magical blue magic spells are effective against enemies that are weak against magic damage (elementals, flans, slimes, etc.).
  • Physical blue magic spells are especially effective against enemies that are weak against the spell's damage type (Blunt -> Skeletons, Piercing -> Birds, Slashing -> Hounds).
  • Physical blue magic accuracy is determined by main-hand weapon accuracy, and thus, the accuracy bonuses and combat skill of the currently equipped weapon.
    • Because Blue Mage has no native Staff skill, physical spells cast when a staff is equipped are extremely inaccurate. It is highly recommended to equip a sword in one's mainhand whenever casting physical blue magic spells.
  • While they are dependent on Accuracy and STR, physical spells are unaffected by the Attack stat.Verification Needed
  • All physical blue magic spells are affected by Sneak Attack, Trick Attack, and Souleater.
  • All magical blue magic spells are affected by Elemental Seal.
  • All healing blue magic spells are affected by Divine Seal.
  • Offensive blue magic bestows 10% TP to its target per hit, similar to other forms of damaging magic.
    • Example: Bludgeon delivers three hits, so it gives the target 30% TP when all three hits land.
    • TP given is reduced by Subtle Blow and equipment that enhances it.

Equipment that Enhances this SkillEdit

By Amount AddedEdit

Name Skill Increase
+15 +10 +7 +5 +4 +3 +2
Magus Jubbah CheckCheck
Magus Jubbah +1 CheckCheck
Mavi Tayt +2 CheckCheck
Mavi Tayt +1 CheckCheck
Mirage Keffiyeh +2 CheckCheck
Immortal's Earring CheckCheck
Mirage Keffiyeh CheckCheck
Mirage Keffiyeh +1 CheckCheck
Symbios Gloves CheckCheck
Mavi Tathlum CheckCheck
Mavi Scarf CheckCheck
Mirage Charuqs +2 CheckCheck
Ksi Sash CheckCheck
Antica Ring CheckCheck

By Equipment SlotEdit

RangedEdit

Level Name Jobs Bonus
84 Mavi Tathlum BLU +5

HeadEdit

Level Name Jobs Bonus
75 Mirage Keffiyeh BLU +5
75 Mirage Keffiyeh +1 BLU +5

NeckEdit

Level Name Jobs Bonus
80 Mavi Scarf BLU +4

BodyEdit

Level Name Jobs Bonus
58 Magus Jubbah BLU +15
74 Magus Jubbah +1 BLU +15

HandsEdit

Level Name Jobs Bonus
77 Symbios Gloves BLU +5

WaistEdit

Level Name Jobs Bonus
75 Ksi Sash MNK/WHM/BLM/RDM
/PLD/BRD/RNG/SMN/
BLU/PUP/SCH
Salvage:+3

LegsEdit

Level Name Jobs Bonus
83 Mavi Tayt +2 BLU +15
83 Mavi Tayt +1 BLU +10

FeetEdit

Level Name Jobs Bonus
87 Mederi Brogues RDM/BRD/BLU +1~2

RingEdit

Level Name Jobs Bonus
72 Antica Ring All +2

EarringEdit

Level Name Jobs Bonus
60 Immortal's Earring All +5

See: Combat Skills for more Skill information.

Blue Magic SpellsEdit

Level Spell Family MP Blue points Stat bonus Cast Recast Auto-Sort Order Description
1 Sandspin Worm 10 2 VIT+1 1.5s 9.75s 089 Deals an area attack earth damage to enemies within range. Additional effect: Accuracy Down.
1 Pollen Bee 8 1 CHR+1 HP+5 2s 5s 117 Restores HP.
1 Foot Kick Rabbit 5 2 AGI+1 0.5s 6.5s 001 Deals critical damage. Chance of critical hit varies with TP.
4 Power Attack Beetle 5 1 MND+1 0.5s 7.25s 002 Deals critical damage. Chance of critical hit varies with TP.
4 Sprout Smack Sapling 6 2 MND+1 0.5s 7.25s 003 Additional effect: Slow. Duration of effect varies with TP.
4 Wild Oats Mandragora 9 3 CHR+1 HP+10 0.5s 7.25s 004 Additional effect: Vitality Down. Duration of effect varies with TP.
8 Metallic Body Crab 19 1 N/A 7s 60s 090 Absorbs a certain amount of damage from physical attacks and magical attacks.
8 Cocoon Crawler 10 1 VIT+3 1.75s 60s 091 Enhances defense.
8 Queasyshroom Funguar 20 2 HP-5 MP+5 2s 15s 005 Additional effect: Poison. Duration of effect varies with TP.
12 Battle Dance Orc 12 3 DEX+2 1s 10s 006 Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.
12 Head Butt Quadav 12 3 DEX+2 0.5s 10s 007 Damage varies with TP. Additional effect: "Stun."
12 Feather Storm Yagudo 12 3 CHR+2 HP+5 0.5s 10s 008 Additional effect: Poison. Chance of effect varies with TP.
16 Helldive Bird 16 2 CHR+1 HP+5 0.5s 11.25s 009 Damage varies with TP.
16 Healing Breeze Dhalmel 55 4 CHR+2 HP+10 4.5s 15s 070 Restores HP for party members within area of effect.
16 Sheep Song Sheep 22 2 CHR+1 HP+5 3s 60s 118 Puts all enemies within range to sleep.
18 Bludgeon Cardian 16 2 STR+1 0.5s 11.75s 010 Delivers a threefold attack. Accuracy varies with TP.
18 Cursed Sphere Fly 36 2 MND+1 3s 19.5s 105 Deals water damage to enemies within area of effect.
18 Blastbomb Warmachine 36 2 STR+1 2.25s 15s 051 Deals fire damage to enemies within area of effect. Additional effect: "Bind."
20 Blood Drain Giant Bat 10 2 HP-5 MP+5 4s 90s 133 Steals an enemy's HP. Ineffective against undead.
20 Claw Cyclone Tiger 24 2 VIT+1 1s 19.75s 011 Damages enemies within area of effect with a twofold attack. Damage varies with TP.
22 Poison Breath Hound 22 1 MND+1 3s 19.5s 106 Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
24 Soporific Flytrap 38 4 HP-5 MP+5 3s 90s 134 Puts all enemies within range to sleep.
26 Screwdriver Pugil 21 3 VIT+1 CHR+1 HP+10 0.5s 14s 012 Deals critical damage. Chance of critical hit varies with TP.
28 Bomb Toss Goblin 42 3 STR+2 3.75s 24.5s 052 Throws a bomb at an enemy. Deals an area attack fire damage to enemies within range.
30 Grand Slam Gigas 24 2 INT+1 1s 14.25s 013 Delivers an area attack. Damage varies with TP.
30 Wild Carrot Rabbit 37 3 HP+5 2.5s 6s 119 Restores HP for the target party member.
32 Sound Blast Cockatrice 25 1 N/A 4s 30s 053 Lowers Intelligence of enemies within range.
32 Chaotic Eye Coeurl 13 2 AGI+1 3s 10s 071 Silences an enemy.
34 Death Ray Hecteyes 49 2 HP-5 MP+5 4.5s 29.25s 135 Deals dark damage to an enemy
34 Smite of Rage Evil Weapon 28 3 AGI+3 0.5s 13s 014 Damage varies with TP.
36 Digest Slime 20 2 HP-5 MP+5 4s 90s 136 Steals an enemy's HP. Ineffective against undead.
36 Pinecone Bomb Treant 48 2 STR+1 2.5s 26.5s 015 Additional effect: sleep. Duration of effect varies with TP.
38 Jet Stream Bat Trio 47 4 DEX+2 0.5s 23s 016 Delivers a threefold attack. Accuracy varies with TP.
38 Uppercut Goobbue 31 3 STR+2 DEX+1 0.5s 17.75s 017 Damage varies with TP.
38 Blank Gaze Opo-opo 25 2 N/A 3s 10s 120 Removes one beneficial magic effect from an enemy.
40 Mysterious Light Magic Pot 73 4 AGI+3 3.75s 24.5s 072 Deals wind damage to enemies within range. Additional effect: Weight.
40 Terror Touch Ghost 62 3 HP-5 MP+10 3.25s 21s 018 Additional effect: Weakens attacks. Accuracy varies with TP.
42 Venom Shell Uragnite 86 3 MND+2 3s 45s 107 Poisons enemies within range and gradually reduces their HP.
42 MP Drainkiss Leech 20 4 MP+5 4s 26s 137 Steals an enemy's MP. Ineffective against undead.
44 Mandibular Bite Antlion 38 2 INT+1 0.5s 19.25s 019 Damage varies with TP.
44 Blitzstrahl Doll 70 4 DEX+3 4.5s 29.25s 099 Deals lightning damage to an enemy. Additional effect: "Stun."
44 Stinking Gas Doomed 37 2 AGI+1 4s 60s 073 Lowers Vitality of enemies within range.
46 Magnetite Cloud Antica 86 3 VIT+2 4.5s 29.25s 092 Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight.
46 Geist Wall Eft 35 3 HP-5 MP+10 3s 30s 138 Removes one beneficial magic effect from enemies within range.
46 Awful Eye Bugard 32 2 MND+1 2.5s 60s 108 Lowers Strength of enemies within a fan-shaped area originating from the caster.
48 Sickle Slash Spider 41 4 HP-5 MP+15 0.5s 20.5s 020 Deals critical damage. Chance of critical hit varies with TP.
48 Blood Saber Skeleton 25 2 HP-5 MP+5 4s 90s 139 Steals HP from enemies within range. Ineffective against undead.
48 Refueling Cluster 29 4 AGI+2 1.5s 30s 074 Increases attack speed.
48 Jettatura Hippogryph 37 4 MP+15 0.5s 120s 140 Enemies within a fan-shaped area originating from the caster are frozen with fear.
50 Frightful Roar Taurus 32 3 AGI+2 2s 45s 075 Weakens defense of enemies within range.
50 Ice Break Golem 142 3 INT+1 5.25s 33.75s 064 Deals ice damage to enemies within range. Additional effect: "Bind."
50 Self-Destruct Bomb 100 3 STR+2 3.25s 21s 054 Sacrifices HP to damage enemies within range. Affects caster with Weakness.
52 Filamented Hold Diremite 38 3 VIT+1 2s 30s 093 Reduces the attack speed of enemies within a fan-shaped area originating from the caster.
52 Cold Wave Snoll 37 1 INT-1 4s 60s 065 Deals ice damage that lowers Agility and gradually reduces HP of enemies within range.
54 Hecatomb Wave Demon 116 3 AGI+1 5.25s 33.75s 076 Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness.
54 Radiant Breath Wyvern 116 4 CHR+1 HP+5 5.25s 33.75s 121 Deals light damage to enemies within a fan-shaped area of effect originating from the caster. Additional effect: Slow and Silence.
56 Feather Barrier Roc 29 2 N/A 2s 120s 077 Enhances evasion.
58 Flying Hip Press Bugbear 125 3 AGI+1 5.75s 34.5s 078 Deals wind damage to enemies within range.
58 Light of Penance Tonberry 53 5 CHR+1 HP+15 3s 60s 123 Reduces an enemy's TP. Additional effect: Blindness and "Bind."
58 Magic Fruit Opo-opo 72 3 CHR+1 HP+5 2.5s 6s 122 Restores HP for the target party member.
60 Death Scissors Scorpion 51 5 MND+2 CHR+2 HP+5 0.5s 24.5s 021 Damage varies with TP.
60 Dimensional Death Shadow 48 5 DEX+1 CHR+1 HP+5 0.5s 23.75s 022 Damage varies with TP.
60 Spiral Spin Ladybug 39 3 HP+5 STR+1 4s 15s 023 Additional Effect: Accuracy Down.
61 Seedspray Rafflesia 61 2 VIT+1 4s 35s 024 Delivers a threefold attack. Additional Effect: Defense Down
61 Eyes On Me Ahriman 112 4 HP-5 MP+15 4.5s 29.25s 141 Deals dark damage to an enemy.
61 Maelstrom Sea Monk 162 5 MND+2 6s 39s 109 Deals water damage to enemies within range. Additional effect: STR Down.
61 Bad Breath Morbol 212 5 INT+2 MND+2 8.75s 120s 094 Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster.
62 Body Slam Dragon 74 4 VIT+1 MP+5 1s 27.75s 025 Delivers an area attack. Damage varies with TP.
62 Memento Mori Corse 46 4 INT+1 3.5s 56s 066 Enhances magic attack.
62 1000 Needles Sabotender 350 5 VIT+3 AGI+3 12s 120s 124 Shoots multiple needles at enemies within range.
63 Spinal Cleave Qutrub 61 4 VIT+2 INT+1 MND+1 0.5s 28.5s 026 Accuracy varies with TP.
63 Frenetic Rip Imp 61 3 INT+1 0.5s 28.5s 027 Delivers a threefold attack. Damage varies with TP.
63 Frypan Moblin 65 3 DEX+2 1s 26s 028 Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP.
63 Hydro Shot Sahagin 55 3 MND+2 0.5s 26s 029 Additional effect: Enmity Down. Chance of effect varies with TP.
64 Feather Tickle Colibri 48 2 AGI+1 4s 90s 079 Reduces an enemy's TP.
64 Yawn Apkallu 55 3 CHR+1 HP+5 3s 60s 125 Puts all enemies within range to sleep.
64 Voracious Trunk Marid 72 4 AGI+2 10s 56s 080 Steals one beneficial effect from an enemy.
65 Infrasonics Lizard 42 4 INT+1 5s 120s 067 Lowers the evasion of enemies within a fan-shaped area originating from the caster.
65 Zephyr Mantle Puk 31 2 AGI+2 7s 60s 081 Creates shadow images that each absorb a single attack directed at you.
66 Frost Breath Raptor 136 3 INT-2 6.5s 42.75s 068 Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.
66 Sandspray Qiqirn 43 2 VIT+1 3s 90s 142 Blinds enemies within a fan-shaped area originating from the caster.
66 Corrosive Ooze Slug 55 4 HP-10 MP+10 5s 30s 110 Lowers Defense and Attack of an enemy.
67 Enervation Troll 48 5 HP-5 MP+5 3.5s 60s 143 Lowers the defense and magical defense of enemies within range.
67 Diamondhide Troll 99 3 VIT+1 7s 90s 095 Gives party members within area of effect the effect of "Stoneskin."
68 Warm-Up Mamool Ja 59 4 VIT+1 7s 120s 096 Enhances accuracy and evasion.
68 Firespit Mamool Ja 121 5 STR+3 6.5s 42.75s 055 Deals fire damage to an enemy.
69 Tail Slap Lamia 77 4 MND+2 1s 28.5s 030 Delivers an area attack. Additional effect: "Stun." Damage varies with TP.
69 Hysteric Barrage Lamia 61 5 DEX+2 AGI+1 0.5s 28.5s 031 Delivers a fivefold attack. Damage varies with TP.
69 Regurgitation Peiste 69 1 MP+3 INT+1 MND+1 5s 24s 111 Deals Water Damage Additional Effect: Bind.
70 Amplification Flan 48 3 HP-5 MP+5 7s 56s 112 Enhances magic attack and magic defense.
70 Cannonball Wamouracampa 66 3 STR+1 DEX+1 0.5s 28.5s 032 Damage varies with TP.
70 Asuran Claws Gnole 81 2 AGI+3 3s 60s 033 Delivers a sixfold attack. accuracy varies with TP.
71 Lowing Buffalo 66 2 HP-5 7s 56s 056 Gives enemies within range a powerful disease that prevents recovery of HP and MP.
71 Heat Breath Manticore 169 4 STR+3 7.5s 49s 057 Deals fire damage to enemies within a fan-shaped area originating from the caster.
71 Triumphant Roar Gargouille 36 3 STR+3 3s 90s 058 Enhances Attack.
72 Disseverment Aern 74 5 MND-1 INT+1 0.5s 32.75s 034 Delivers a fivefold attack. Additional effect: Poison. Accuracy varies with TP.
72 Saline Coat Xzomit 66 3 VIT+2 AGI+2 MP+10 3s 60s 126 Enhances magic defense.
72 Sub-zero Smash Ruszor 44 4 VIT+3 HP+10 1s 30s 035 Additional Effect: Paralysis. Damage varies with TP.
73 Ram Charge Ram 79 4 HP+5 0.5s 34.75s 036 Damage varies with TP.
73 Temporal Shift Hpemde 48 5 HP+10 MP+15 0.5s 120s 100 Enemies within range are temporarily prevented from acting.
73 Mind Blast Soulflayer 82 4 MP+5 MND+1 3s 30s 101 Deals lightning damage to an enemy. Additional effect: Paralysis.
74 Actinic Burst Ghrah 24 4 CHR+2 HP+20 0.5s 60s 127 Greatly lowers the accuracy of enemies within range for a brief period of time.
74 Reactor Cool Zdei 28 5 INT+3 MND+3 3s 60s 069 Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage.
74 Magic Hammer Poroggo 40 4 MP-5 MND+2 4s 180s 128 Steals an amount of enemy's MP equal to damage dealt. Ineffective against undead.
75 Plasma Charge Phuabo 24 5 STR+3 DEX+3 3s 60s 102 Covers you with magical lightning spikes. Enemies that hit you take lightning damage.
75 Vertical Cleave Euvhi 86 3 VIT+1 HP-5 MP+5 0.5s 37.25s 037 Damage varies with TP.
75 Exuviation Wamoura 40 4 HP+5 MP+5 CHR+1 3s 60s 059 Restores HP and removes one detrimental status effect.
76 Plenilune Embrace Gnole 106 4 MP+5 STR+2 4s 11s 129 Restores target party member's HP and enhances attack and magic attack.
77 Acrid Stream Clionid 89 3 DEX+2 MND+2 4s 22s 113 Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Lowers target's magic defense.
77 Leafstorm Treant 132 4 MP+3 MND+1 CHR+1 7s 62s 082 Deals wind damage to enemies within area of effect.
78 Cimicine Discharge Gnat 32 3 DEX+1 AGI+2 3s 20s 097 Reduces the attack speed of enemies within range.
78 Regeneration Sea Monk 36 2 MND+2 2s 60s 130 Gradually restores HP.
79 Animating Wail Qutrub 53 5 HP+20 2s 45s 083 Increases attack speed.
79 Battery Charge Magic Pot 50 3 MP+10 MND+1 5s 75s 131 Gradually restores MP.
80 Blazing Bound Limule 113 3 VIT+2 AGI+1 6s 30s 060 Deals fire damage to an enemy.
80 Demoralizing Roar Wivre 46 4 STR-2 VIT+3 5s 20s 114 Weakens the attack of enemies within range.
81 Final Sting Bee 88 1 HP-20 AGI+5 6s 65s 038 Deals damage proportional to HP. Reduces HP to 1 after use. Damage varies with TP.
81 Goblin Rush Goblin 76 3 HP+10 DEX+2 MND-3 5s 24.5s 039 Delivers a threefold attack. Accuracy varies with TP.
82 Vanity Dive Wanderer 58 2 AGI+3 CHR-2 5s 40s 040 Damage varies with TP.
82 Magic Barrier Ahriman 29 3 MP+7 INT+2 10s 60s 144 Grants a Magic Shield effect.
83 Whirl of Rage Evil Weapon 73 2 STR+2 DEX+2 1s 30s 041 Delivers an area attack that stuns enemies. Damage varies with TP.
83 Benthic Typhoon Murex 56 4 STR+2 VIT+2 DEX-1 AGI-1 .5s 55s 042 Lowers target's defense and magic defense. Damage varies with TP.
84 Auroral Drape Weeper 51 4 INT+3 CHR-2 7s 47s 084 Silences and blinds enemies within range.
84 Osmosis Amoeban 47 5 MND+3 CHR-2 4s 90s 145 Steals an enemy's HP and one beneficial status effect. Ineffective against undead.
85 Quadratic Continuum Gorger 91 4 DEX+3 CHR-2 1s 24s 043 Delivers a fourfold attack. Damage varies with TP.
85 Fantod Hippogryph 12 1 HP-10 DEX+2 AGI+2 .5s 10s 061 Enhances attack and magic attack.
86 Thermal Pulse Wamouracampa 151 3 VIT+2 5.5s Information Needed 062 Emits a flash of thermal energy, dealing fire damage to targets in an area of effect. Additional effect: Blind.
87 Dream Flower Mandragora 68 3 HP+5 MP+5 CHR+2 2s 33s 146 Puts all enemies within range to sleep.
87 Empty Thrash Craver 33 3 STR+3 CHR-2 .5s Information Needed 044 Delivers an area attack. Accuracy varies with TP.
88 Charged Whisker Coeurl 183 4 HP-10 DEX+2 INT+2 5s Information Needed 103 Deals lightning damage to enemies within area of effect.
88 Occultation Seether 138 3 VIT+2 CHR-2 1.5s 68s 085 Creates shadow images that each absorb a single attack directed at you.
89 Delta Thrust Peiste 28 2 HP+15 MP-5 INT-1 .5s 15s 045 Delivers a threefold attack. Additional effect: Disease. Chance of effect varies with TP.
89 Winds of Promyvion Thinker 36 5 MND+3 CHR-2 2.5s Information Needed 132 Removes one detrimental magic effect for party members within area of effect.
90 Everyone's Grudge Tonberry 185 4 INT+2 MND+2 STR-1 VIT-1 6s Information Needed 147 Deals dark damage to an enemy.
90 Reaving Wind Amphiptere 84 4 STR+2 AGI+2 4s Information Needed 086 Reduces TP for enemies within range.
91 Barrier Tusk Marid 41 3 HP+15 MP-15 VIT+3 Information Needed 50s 098 Reduces the amount of damage you take.
91 Mortal Ray Taurus 267 4 STR+2 MND+2 12 145 148 Inflicts doom in a single line gaze attack.
92 Heavy Strike Golem 32 2 STR+2 Information Needed Information Needed 046 Strikes a single target
92 Water Bomb Poroggo 67 2 MP+20 INT+4 MND+2 STR-3 VIT-3 8s 26s 115 Deals Water damage to enemies in an area of effect. Additional effect: Silence
93 Dark Orb Gargouille 124 4 AGI+2 MND+2 Information Needed Information Needed 149 Releases a dark orb at the target.
94 White Wind Puk 145 5 HP+15 MP-15 VIT+3 Information Needed 22s 087 Restores HP for allies within area of effect.
95 Sudden Lunge Ladybug 18 4 HP-5 MP-5DEX+1AGI+1 0.5 16s 047 Deals direct damage to a single target. Additional effect: Stun & Knockback
95 Harden Shell Adamantoise 20 Unbridled Learning None Information Needed 20s Information Needed Enhances defense.
95 Thunderbolt (Behemoth) Behemoth 138 Unbridled Learning None Information Needed Information Needed Information Needed Deals Lightning damage in an area of effect. Additional effect: Stun.
96 Absolute Terror Wyrm 29 Unbridled Learning None 0.5s 30s Information Needed Freezes target in fear.
96 Quadrastrike Kindred Warrior 98 5 STR+3 CHR+3 0.5s 42.5s 048 Delivers a fourfold attack. Chance of critical hit varies with TP.
96 Vapor Spray Phuabo 172 3 HP+15 VIT+4 3s 19s 116 Deals water breath damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
97 Gates of Hades Cerberus 156 Unbridled Learning None 3.5s 30s Information Needed Deals fire damage to enemies within area of effect. Additional effect: Burn.
97 Tourbillion Khimaira
(Aht Urhgan Areas only)
108 Unbridled Learning None 1s 30s Information Needed Delivers an area attack. Additional effect duration varies with TP. Additional effect: Weakens defense.
97 Thunder Breath Kindred's Vouivre and Balaur 193 4 STR+2 DEX+2 7s 56s 104 Deals thunder breath damage to enemies within a fan-shaped area originating from the caster.
98 Amorphic Spikes Flan 79 4 INT+5 MND+2 0.5s 58.25s 049 Delivers a fivefold attack. Damage varies with TP.
98 Orcish Counterstance Orc
(Wings of the Goddess Areas only)
18 5 HP+10 STR+3 VIT+3 DEX-2 AGI-2 4s 11s 063 Increases the caster's chance of countering.
98 Pyric Bulwark Hydra 50 Unbridled Learning None 1.5s 30s Information Needed Resists physical damage.
99 Barbed Crescent Fomor 52 2 STR-3 DEX+4 0.5s 22s 050 Damage varies with TP. Additional effect: Accuracy Down.
99 Bilgestorm Dvergr 122 Unbridled Learning None 1s 30s Information Needed Delivers an area attack. Additional effect duration varies with TP. Additional effect: Lowers attack, defense, and accuracy.
99 Bloodrake Vampyr 99 Unbridled Learning None 0.5s 30s Information Needed Delivers a threefold attack. Damage varies with TP. Additional effect: HP Drain.
99 Wind Breath Dragon 26 2 STR+2 AGI+2 1s 29.5s 088 Deals wind breath damage to enemies within a fan-shaped area originating from the caster.

Pages in category "Blue Magic"

The following 155 pages are in this category, out of 155 total.

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F

F cont.

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