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The Secrets of Worship

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(Redirected from Promathia Mission 4-3)
  Mission Name:   The Secrets of Worship
  Start NPC:   N/A
  Requirements:   Chains of Promathia expansion
  Suggested Level:   50 Cap
  Title:   The Lost One
  Repeatable:   No
  Reward:   Access to Sacrarium (Given at the start of the quest)
     
  Previous Mission:   Promathia Mission 4-2: The Savage
  Next Mission:   Promathia Mission 4-4: Slanderous Utterings
     
  Replay Cutscene   
  The Secrets of Worship   Latteaune Tavnazian Safehold (H-6)
  The Secrets of Worship   Goblin Footprint Misareaux Coast
  The Secrets of Worship (pt.1)   Goblin Footprint Sacrarium (E-7)
  The Secrets of Worship (pt.2)   Goblin Footprint Sacrarium (E-7)

Contents

Ground Map
Lower Map


Walkthrough

Note
This walkthrough consists of two parts, one of which is skippable. The mission only requires that Old Professor Mariselle be defeated. The first part of the walkthrough deals with Keremet, an NM that drops a Sealion Crest Key. If the Coral Crest Keys have already been obtained and someone in the party already has a Sealion Crest Key, Keremet does not need to be defeated and the party can proceed straight to the locked door at (H-7).
  • Speak with Justinius at (J-6) in third floor.
  • Click on the Walnut Door at (K-7) upstairs next to Parelbriaux for a cutscene.
  • Head to the Iron Gate in the northern part of Misareaux Coast (G-4) for a cutscene. After checking this, you will have access to Sacrarium.
    • This is the entrance to the Sacrarium. This area is capped at level 50. Note that the entrance maze walls on Map 1 will shift with each Vana'diel day.
  • Traverse the Sacrarium maze until you find the Fomor. Kill the Fomor until you get two Rare/Ex Coral Crest Keys.
    • It is best if you obtain the Coral Crest Keys beforehand. You can do this mission with only one Coral Crest Key, but then it will be necessary to have an extra person to stay behind to operate the door, which means they will not be able to assist with the NM fight.

Keremet

  • Defeat the skeletons in the two hallways (J7-8) and (J8-9). The two hallways are each lined with 6 Skeletons. The Skeletons don't aggro or link, and are weak, but if anyone attacks Keremet they will rush to aid him. Defeat all 12 Skeletons first, then pass through one of the doors at the end of the hall (K-8). Once they are defeated you have about 30 minutes before they respawn.

If you don't want to, or if you forget, these 12 Skeletons are so weak that two Stonega II blasts from 2 BLM will completely destroy them, and do some healthy damage to the NM.

  • Now you can kill Keremet, a Corse NM. Keremet is at the far side of the room. Wait for the taurus to wander to one side and then pull Keremet back through one of the doors into one of the hallways where the Skeletons were. Only one person should pull Keremet while the others wait in the hallway. This is a hard fight that should be taken seriously, but does not warrant the use of 2 hour skills.

Old Professor Mariselle


Optional step, but recommended: Head back to Misareaux Coast and kill Orcs and Gigas to lower your Fomor Hate. Check your hate with Resauchamet at (J/K-6) of the upper floor of Tavnazian Safehold. Lower your Fomor Hate to level 1, where Resauchamet will tell you that you have a “good head start.” (If you have max hate, about 50 kills will lower it to level 1.) Note: Killing Keremet and the skeletons doesn't create fomor hate. You can reduce your fomor hate to level 1 before entering Sacrarium and killing Keremet so you can save a little bit of time by clearing fomor hate in advance.

  • The final NM (Old Professor Mariselle) you fight will be inside a room full of Fomor. Unless you get lucky and Old Professor Mariselle follows you out to the hallway each time, where you can do a 20-30 second amount of damage before he teleports back into the room, then you will have to kill all the Fomor in the room first, which can be very hard to maintain given respawn times. The problem with this recommendation is that some player may have really high Fomor hate and the option of killing enough Beastmen to lower it may be more time investment than the party is able to give. See Note below regarding resetting fomor hate.

  • Head to (H-7) in the Sacrarium and find a door at (H-7) with two keyholes: one SMALL KEYHOLE and one LARGE KEYHOLE. The first party member will trade the Coral Crest Key to the SMALL KEYHOLE; you will hear a click. The other party member will trade the Sealion Crest Key to the LARGE KEYHOLE; the door will then open, and the Coral Crest Key holder will be immobilized for a moment.
  • You have a limited amount of time to trade the Sealion Crest Key after the Coral Crest Key has been traded, so make sure the key holders are both ready. (Both locks cannot be opened by a single person!) You will keep your Sealion Crest Key, but your Coral Crest Key will break. If the Sealion Crest Key isn't traded quickly enough, you will lose your opportunity to get the door open, and you will have to get another Coral Crest Key. If the Coral Crest Key holder gets the message "Your hand has grown numb," then it's too late to trade the Sealion Crest Key. The best thing to do is to have the Sealion Crest Key holder get to the "OK" to trade screen and wait for the Coral key holder to say when. (If it is a single tradable item you may use [/item "Sealion Crest Key" <stnpc>] and skip the trading step. Just have to make sure people have their spot highlighted and know how the macro works.)
  • Find and click on the Wooden Gate at (G-8) for a cutscene.
  • Exit out of the locked door. If you do not have another Coral Crest Key, you can leave a member behind to open the door with the switch, however they will not be able to obtain a Reliquiarium Key.
  • Old Professor Mariselle must be spawned from a ??? in one of the six classrooms, three on the north side of the area of Sacrarium you are in and three on the south side. Each has a ??? on a desk in each room. Check each ??? until you spawn the Ghost NM Old Professor Mariselle
  • He summons two Mariselle's Pupils soon after being spawned.
  • Old Professor Mariselle casts Sleepga II and Silence, and uses Ghost abilities. He seems to have a fair bit of Regen, so constant damage is important.
  • It's highly recommended to use Poison Potions to protect against his Sleepga spam.
  • All three NMs will teleport around the room a couple of time during the fight (every ~20-30 seconds). Mariselle will "despawn" first, along with his two pupils, and then respawn randomly somewhere in the room (the pupils also spawn randomly, sometimes all three are far apart after a teleport). Even if pulled outside the room, it will respawn somewhere in the room again, so this way of avoiding Fomor aggro is not recommended, but will work if you have sufficient Refresh and Curing magic.
  • If one of your party hasn't reset Fomor hate, you will have to clear the room first, as pulling Old Professor Mariselle out of the room does work, but can take a considerably long amount of time, and you will take extra damage as he casts on you from inside the room before coming forward.
  • It's possible to have a summoned avatar, beastmaster pet, or automaton to draw him out after teleporting, as they will still have hate on him.
  • If everyone has reset their fomor hate, don’t use AoE abilities to avoid unwanted aggro.
  • The Mariselle's Pupils are weak. However, if you kill them, Old Professor Mariselle will summon more. They CANNOT be slept.
  • DO NOT use Tractor, if you do then you will have to get the ??? and kill this NM again.
  • Once the cutscene is over, you will end up on the other side of the Wooden Gate, unable to open it from that side.
    • NOTE If your alliance doesn't want to reset their fomor hate, (and many won't, as it will interfere with their Swift Belt runs), you are going to be in for a long, long fight. Even if you clear the room, you only have 15 minutes from the death of the first fomor to kill the remaining fomor and the NM, which is quite difficult, as during the fight the fomor will begin respawning in the room and aggro the alliance. This forces the fight to take place from the safety of the stairs outside the spawn room, and Old Professor Mariselle will come into the hallway, take a little damage, then warp back into the room. His pupil will come out and attack the alliance, and Old Professor Mariselle will cast spells from the safety of the fomor filled room. It is recommended that you bring as many BST as you can, and simply let their pets follow Old Professor Mariselle back into the room and beat on him until he comes back out. The Fomor will not aggro the pets in the room, and will stream steady damage to the NM. This allows the alliance to simply survive the pupils, which is not hard, given the pupils are fairly weak. Most of our alliance rested while the pets did the bulk of the fight. Four BST with jug pets were able to take Old Professor Mariselle out in about 15 minutes, and most of the fight took place in the spawn room, with the my alliance resting on the stairs between attacks from the pupils.

Game Description

Mission Orders
Now that you have learned the Wyrmking's plan, you must travel to the fourth mothercrystal. Nag'molada has informed you where the stone lies. However, you will need the amulet you lent to Prishe before you are to make your way there.


Game Script and cutscene video

COP 4-3 Video hosted on Filefront.

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