Hall of Binding
From FFXIclopedia, the free Final Fantasy XI encyclopedia
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[[category:Aht Urhgan Architecture]] |
[[category:Aht Urhgan Architecture]] |
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The [[Hall of Binding]] situated at (J-6) in the [[Al Zahbi|Commoner's Ward of Al Zahbi]] is the location of the [[Astral Plinth]], where the [[Astral Candescence]] is held. Under normal circumstances it is impossible to enter.
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[[Image:Hall of Binding.jpg|thumb|Hall of Binding]] |
[[Image:Hall of Binding.jpg|thumb|Hall of Binding]] |
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During [[Besieged]], the [[beastmen]] armies will attack [[Al Zahbi]] in an attempt to breach the [[Hall of Binding]] and steal the Astral Candescence. Each of the five [[Besieged/Besieged Allies|Serpent General]]s has one of the keys necessary to enter the [[Hall of Binding]]; this is why it is imperative to defend them, at all costs (it's important to keep in mind though, if they do manage to kill all the generals it's not over yet! Keep fighting and protect the Astral Candescence at all cost!).
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The [[Hall of Binding]], situated at (J-6) in the [[Al Zahbi|Commoner's Ward of Al Zahbi]], is the location of the [[Astral Plinth]], where the [[Astral Candescence]] is held. Under normal circumstances it is impossible to enter.
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| + | During [[Besieged]], the [[beastmen]] armies will attack [[Al Zahbi]] in an attempt to breach the Hall of Binding and steal the Astral Candescence. Each of the five [[Besieged/Besieged Allies|Serpent General]]s has one of the keys necessary to enter the Hall of Binding; this is why it is imperative to defend them, at all costs (it's important to keep in mind though, if they do manage to kill all the generals it's not over yet! Keep fighting and protect the Astral Candescence at all cost!). |
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If the beastmen manage to take the Astral Candescence, it will be possible freely enter the [[Hall of Binding]] and look upon the Astral Plinth. If one is inside when the Astral Candescence is recovered, one will be able to see it; however you will no longer be able to leave the way you came in- should this happen you can target the "Door" and you will appear by Victory Gate.
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If the beastmen manage to take the Astral Candescence, it will be possible freely enter the Hall of Binding and look upon the Astral Plinth.
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Revision as of 14:00, May 15, 2009
The Hall of Binding, situated at (J-6) in the Commoner's Ward of Al Zahbi, is the location of the Astral Plinth, where the Astral Candescence is held. Under normal circumstances it is impossible to enter.
During Besieged, the beastmen armies will attack Al Zahbi in an attempt to breach the Hall of Binding and steal the Astral Candescence. Each of the five Serpent Generals has one of the keys necessary to enter the Hall of Binding; this is why it is imperative to defend them, at all costs (it's important to keep in mind though, if they do manage to kill all the generals it's not over yet! Keep fighting and protect the Astral Candescence at all cost!).
If the beastmen manage to take the Astral Candescence, it will be possible freely enter the Hall of Binding and look upon the Astral Plinth.

