Excessivedamage's Board
From FFXIclopedia, the free Final Fantasy XI encyclopedia
Where did you see that at? its not on any of the patch lists i've seen... and if it does exist the problem still exist imho, because chances are its implimented cross-mage, not blm specific. Right now its still the fact that there are at least 2x Mage jobs competeing with larger sucess for the Mage DD spot. BLU- Can melee and mage DD very well, plus has decent buffs and eventual can issue party buffs. SCH- can activly move from an efficient and effective mage DD to an Efficient and effective Main heal. BLM only has AM, Spikes, and now less so w/ sch AoE Nukes. none of these make it appeal for normal exp pting, and you know my gripe is not to serve me better i'm done exping on blm. I'm just being proactive and honestly the voice of reason for the BLM community. BLM should get a patch that gives them greater MB potency and it should only relate to blm, also conserve MP needs to be fixed, it is currently random, it needs to be a fixed rate. Additionally I don't find the fact that SE gave DRK a new spike spell w/o first giving it to BLM, as you can see by looking at the spell progression on BLM vs. RDM. My beef is that blm must resort to hours of waiting, and limited mob solobility choices (Ergo. beastmen pets and puddings) also imho the down time on blm to recover mp makes soloing too much a chore, when other jobs such as DRK (Bloody Bolts, Dark Spikes, Drain), RNG (Bloody Bolts Machine x-bow), etc get native job abilities to increase how long they can stay on there feet. In short something has to change, and it must be job specific not cross-mage change. Additionally, crits are random, and therefore only a fool would actively relies on them for dmg output...

