From FFXIclopedia, the free Final Fantasy XI encyclopedia
Walkthrough
Note: In order to enter Everbloom Hollow for this mission, you must currently be on this mission, or have completed it.
- Zone to Batallia Downs (S), go to the Underpass Hatch in the top right corner of K-9 / J-9 (top floor of the wall slightly south of where you are warped for Campaign Battle), and click on it for a cutscene.
- Have the party leader click on the hatch to start the fight in Everbloom Hollow. (Can't enter during Campaign Battle.Can enter if mobs have not started to attack in Campaign)
- Recommended: A healer to help keep an eye on NPC health (an easier victory, not necessary)
- Buffs are lost upon entering Everbloom Hollow with the exception of item-based Reraise.
- You have 30 Minutes to complete this mission.
- The fight starts standing next to NPC combatants Zazarg, Rongelouts N Distaud, Romaa Mihgo, and two soldiers from each of their divisions.
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- NPC leaders will never die (stay at 1% HP) until One-eyed Gwajboj, in which case he will immediately finish them with battle dance. It is possible to not cure them at all then save 1 last normal orc in a corner and have your healers cure them to full before killing it.
- After some amount of time the NPCs will begin moving forward in three different directions.
- Follow the NPC contingents and help dispatch the Orcs, Quadav, and Yagudo they encounter.
- The beastmen come in two waves. They are highly resistant to Sleep
- After the first wave is defeated, you may receive temporary items.
- Active DoTs can still kill them, even before One-eyed Gwajboj appears, dying just after or at the same time they finish the last enemy, or even (though rare) leaving an enemy alive.
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- NPC allies that are still alive, once One-eyed Gwajboj spawns, may give out temporary items and continue assisting in the fight.
- Defeat One-eyed Gwajboj to end the battle.
Strategy
- One interesting fact is, if you pull enemies to the NPCs before they split up you can have the entire army kill the mobs one group at a time, and the npcs will continue to stay in the same spot as long as you continue to bring enemies, meaning they won't fight on their own, losing more HP than necessary. Having this pull strategy helps preserve NPC HP if you don't have a party with a large number of healers. The only difficulty is making sure you pull the whole group, because it's entirely possible to pull just 1 enemy at a time, and the npcs will kill it quickly and then separate.
- A cutscene will occur after the fight is over, and you will receive a Jeunoan Flag.
- If your inventory is full, you will not be able to get the flag until making space. Click on the crates/barrels that are next to you as you exit the battlefield. You will then receive an option to receive the Jeunoan Flag. Click yes to receive your reward.
- Done by RDM/BLM, WHM/BLM and MNK/NIN with quite difficult because NPCs started to die because of the lack of healing magic or DD power to assist them. WHM had to run and heal Zazarg when he was at near 0%. When Orc PLD popped, MNK and Zazarg had to fight while it alternated Cure IV with Battle Dance. Difficult would drop a few if you bring regen and refresh drinks.
- PLD/NIN and RDM/WHM are able to duo this easily. PLD tanked the Orcs the Elvaan army fought while the RDM kept them alive. When the NM spawned, again, PLD tanked him with support from all the remaining forces. RDM tossed a few debuffs and cured. (Make sure the mage stays out of AoE range as Battle Dance hits hard.)
- PLD/RDM is able to solo this with some difficulty. Keep a set of NPC's alive(i chose zazarg for the DD factor)and when you fight the nm, just have to make sure to try to keep hate. You will need a few drinks for mp recovery.
Notes
- Experience points are not lost upon death.
- Re-raise effects will be wiped, if your party is warped out of the BC prior to defeating the NM.
- If you lose, you will have to get a new Key Item Underpass Hatch Key from the Bulwark Gate (F-6) Sauromugue Champaign (S).
- Must wait one game day to receive a new key.
- The time starts as you ENTER the battle not when you exit the battle. For example, if you enter on the day before you exit, you can get a new key item right away.
- If you click on the Bulwark Gate before a new game day you will receive the response "The Gate is Firmly sealed" and you must zone in order to receive your Underpass Hatch Key.
- Prerequisite for receiving temporary items is unknown.
- Fullmetal Bullet's effect will work in this fight.
- Having all NPCs die will not lose the fight, however the NM is very difficult and probably requires 4-6 members to kill without NPCs assisting.
- A Scholar that uses Accession and targets an NPC will cause the healing or enhancing magic effect to extend to all NPCs in range.
Game Description
- Mission Orders
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Despite Lilisette's repeated protests and the imminent arrival of reinforcements from the three nations, the surrender ceremony is set to take place in the depths of Jeuno's Underground. Will this be the end of the four-nation alliance...?
Game Script