A New Dawn
From FFXIclopedia, the free Final Fantasy XI encyclopedia
This is the third Beastmaster Artifact Armor quest - otherwise known as AF3.
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Walkthrough
- Talk to Dietmund (Door:Merchant's House) in Lower Jeuno (G - 11), with Beastmaster as your main job.
- Next take a piece of Mahogany Lumber to Osker in Upper Jeuno in the Chocobo stables. Obtain the Tamer's Whistle (key item) and head to Eldieme Necropolis.
- Enter Eldieme Necropolis via Beaucedine Glacier to Batallia Downs ("7" entrance) and go to the back left sarcophagus at D-4.
- Clear the room and click on the sarcophagus to spawn Taifun and Trombe (tigers) and Sturm (an undead hound).
- You only need to defeat Sturm. If you charmed Taifun and Trombe (recommended) they will despawn after Sturm dies.
- I solo'd this as RDM/NIN75 by sleeping the two tigers and running with Sturm to the exit into Batallia Downs. I bound/DoT'd Sturm and zoned, which made the 2 tigers despawn. After this just utsusemi tanking Sturm with bio/poison on it worked very well.
- Most likely also soloable by a NIN/BLM75 with elemental seal sleepga at the start to the 2 tigers, and running Sturm to the exit, or other jobs with this strategy.
- Done this with two Beastmasters ... BST75/NIN & BST75/WHM.
- Charm the two tigers and let them fight Sturm & wait for them to die. (DON'T Engage in fight yet just let Pets fight)
- After that use Call Beast to fight Sturm and use 2hrs both or just one (i just needed one 2hrs from my bst)now you engage the fight wait a little & it's gonna die.
- Note: didn't need to use Reward. :)
- Inspect the tomb again, watch a cutscene and receive your Beast Trousers.
Note: Sturm has about 12,100 HP, and the two tigers will not be even remotely enough to kill it. Bring a lot of people, and be very careful. On a 62 BST, it was hitting for 200+ dmg each hit. It hit the tigers for 75-100 damage each hit, and the tigers did not have very good accuracy at all. Before Trombe died, he had only taken off about 5% of the Sturm's life.
Game Description
Client: Dietmund (Merchant's House, Lower Jeuno)
Summary:Something is amiss in Eldieme Necropolis. Observe the fiends and find a solution.

