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Introduction

A curious byproduct of the dimensional anchor bestowed on adventurers during their sojourn in Abyssea, is the manifestation of glowing auras which surround their bodies. These auras, commonly referred to as lights, are of fundamental importance in Abyssea and can be harnessed by adventurers to further their goals. Primarily, they affect the rate/quality of the Sturdy Pyxides that drop from foes slain in Abyssea, as well as the Experience Points and Cruor bestowed from each foe. With the appropriate lights built up, lucrative and rewarding contents can be regularly found in the chests, such as key items, augmented equipment, HP/MP/TP/JA restores, and visitant time extensions.

Lights are generally enhanced by defeating enemies, with the type of killing blow determining which type of light is bestowed (see below). Certain monsters in Abyssea do not produce some lights; for example, monsters like Pachypodium or River Murex do not produce Ruby light from Weapon Skill kills. As such they tend to build Experience Points rewards per kill at a much slower rate. In turn, this also makes them a good choice for easily gaining time extensions, seeing as how melee can WS without worrying about accidentally killing the monster and building Ruby lights and getting Red chests to drop instead of Blue.

Lights can also be obtained from Red Sturdy Pyxides. There is the chance that they can contain certain types of lights that cannot be obtained from defeating enemies (see below). The chance is heightened with a high value of Ruby light.

Built-up lights are only lost when a character leaves Abyssea. Changing to a different enemy target or logging out/disconnecting does not remove lights, nor do they decay over time. If targeting a particular mob that does not bestow a particular light that you want, it is possible to build the light on other targets. For instance, Devegetators do not bestow Azure light, which is considered a staple by most Abyssea groups because it is necessary for a high rate of blue chests, and therefore a steady rate of time extensions. However, a high rate of blue chest drops can still be achieved on Devegetators by building the azure light on different targets.

Each person has their own individual light counts, which start at zero upon entering Abyssea, and are reset to zero upon exiting Abyssea. For this reason, new people to an alliance should avoiding landing kill shots, as they lack the lights to guarantee worthwhile chest drops. (Example: new members getting a kill shot that drops an xp chest can give about 250xp vs. 1250xp for someone with raised azure light.)

Whenever a light is gained by anyone in a group (whether it be from defeating foes or opening red chests), it is gained by everyone in the group, regardless of how far away a party member might have been from the battle or chest. This method can be used to assist other players in the party in obtaining certain lights without having to influence or break EXP or cruor chains. For instance, an EXP party already in progress can send a party member to kill Ephemeral mobs far away from the party, such as not to break their established EXP chain.

Light values can be viewed at any time within Abyssea by resting or using the /heal command. Lights cannot be gained by a player if they are currently KO'd, or do not have Visitant status.

Light values cap based on tiers. Pearlescent caps at 230. Ebon, Golden and Silvery cap at 200 each. Azure, Ruby, and Amber cap at 255 each. They raise by varying amounts based on source (mob kill vs. chest) and quality (type of enemy, or strength of light reported in chest.) For example: magic kills on normal mobs tend to raise Azure light by 8 points per kill, whereas most NMs will bestow 16 points, and Ephemeral Clionidae, Ephemeral Murex, and certain high-tier NMs can bestow 16, 32, 64, or even up to 128 points of azure. Red pyxides containing azure light may contain 8, 16, 32, or 64 points of azure depending on the chest's quality.

If in possession of particular varieties of Abyssite, which are said to raise the bearer's "fortune" towards certain Sturdy Pyxides, one will experience a greater effect from the lights they have obtained, and require a smaller value of light in order to maximize the quality/quantity of pyxides that it affects. For instance, if a player possesses all three Abyssites of Kismet (enhances fortune with blue pyxides), only a minimum of 128 azure light is required to maximize quality of blue pyxides dropped from that player's kills, half as much as the 255 cap.

Below is a general overview of the various lights, and a table listing monsters and what lights they can produce.

Light Types

Standard Lights

  • Pearlescent: All sturdy pyxides will appear with greater frequency.
    • Obtained by defeating a Mob using Physical Melee, Ranged attacks, any Blood Pact: Rage (including magical ones), Damage Over Time, or from Red Pyxides.
    • Unlike the other lights, Pearlescent light is not always granted upon making the appropriate killing blow upon standard enemies. However, from most NMs and VNM, Pearlescent light can be gained at a 100% rate with the appropriate killing blow.
      • Maximum Light Determined by about a 95% chest spawn rate. (Note that depending on the traffic in the zone and how many chests are currently on the ground, this value can be lower, due to the limitations on the amount of chests that can be spawned at any given time.)
      • As of 5/9/2011 Version Update, Light potency can be viewed by /heal, and the numeric maximum of Pearlescent Light is 230.
    • PUP Ranged Automaton seems to yield Ruby light instead of Pearlescent light when landing a killing blow with a ranged attack
    • Best way to build Pearlescent lights: Defeat NMs, as most of them bestow Pearlescent light at a 100% rate. Tier I VNMs are a popular target for this due to their relative ease to spawn and defeat.
  • Ruby: Red pyxides will appear with greater frequency and yield superior spoils.
    • Obtained by defeating a Mob using using Physical Weaponskills, or from Red Pyxides. (Note: Skillchain effect kills from Weaponskills counts towards Ruby)
      • Maximum Light Determined by Red pyxides yielding almost exclusively being of tier 5 quality, and yielding a "strong" Golden, Silvery, or Ebon light.
      • As of 5/9/2011 Version Update, Light potency can be viewed by /heal, and the numeric maximum of Ruby Light is 255.
  • Azure: Blue pyxides will appear with greater frequency and yield superior spoils.
    • Obtained by defeating a Mob using Magical attacks, this includes but is not limited to both types of Blue Magic, Black Magic, White Magic, Ninjutsu, or from Red Pyxides. (Note: Skillchain effects from Skillchains closed by Blue Mage's Chain Affinity count towards Azure)
      • Maximum Light determined by Blue pyxides almost exclusively being of tier 5 quality, and yielding one of the following: 1250 EXP, 1000 cruor, "intense" soothing light, "numerous" temporary items, or a "strangely familiar stone fragment" (time extension).
      • As of 5/9/2011 Version Update, Light potency can be viewed by /heal, and the numeric maximum of Azure Light is 255.
  • Amber: Gold pyxides will appear with greater frequency and yield superior spoils.
    • Obtained by defeating enemies with an Elemental Weaponskill, or from Red Pyxides.
      • Maximum Light determined by Gold pyxides almost exclusively being of tier 5 quality (meaning, the Gold pyxis is of the large variety). See Gold Sturdy Pyxis for more information on potential contents.
      • As of 5/9/2011 Version Update, Light potency can be viewed by /heal, and the numeric maximum of Amber Light is 255.

Lights From Red Sturdy Pyxides Only

  • Golden: Enemies will bestow experience points at an increased rate.
    • Obtained from tier 3-5 Red Pyxides. (Increasing Ruby light raises the likelihood of a higher quality Red Pyxis dropping.)
    • "Faint" Golden lights will increase light value by 5 points; "mild" Golden lights by 10 points; "strong" Golden lights by 15 points.
      • As of 5/9/2011 Version Update, Light potency can be viewed by /heal, and the numeric maximum of Golden light is 200.
  • Silvery: Enemies will bestow cruor at an increased rate.
    • Obtained from tier 3-5 Red Pyxides. (Increasing Ruby light raises the likelihood of a higher quality Red Pyxis dropping.)
    • "Faint" Silvery lights will increase light value by 5 points; "mild" Silvery lights by 15 points; "strong" Silvery lights by 15 points.
      • As of 5/9/2011 Version Update, Light potency can be viewed by /heal, and the numeric maximum of Silvery light is 200.
  • Ebon: Enemies will bestow experience points and cruor at an increased rate.
    • Obtained from tier 3-5 Red Pyxides. (Increasing Ruby light raises the likelihood of a higher quality Red Pyxis dropping.)
      • Additionally, defeating any Notorious Monster, including VNMs, will grant a single point of Ebon light in addition to standard lights received from the NM. This increase in ebon light from NMs will not be noted in the chat log; only the light received based upon the appropriate killshot on the NM (pearlescent, ruby, azure, or amber) will be reported in the log.
    • "Faint" ebon lights will increase light value by 1 point; "mild" ebon lights by 2 points; "strong" ebon lights by 3 points.
    • Ebon light will continue to enhance EXP/cruor rates even after Golden and Silvery light values are capped.
      • As of 5/9/2011 Version Update, Light potency can be viewed by /heal, and the numeric maximum of Ebon Light is 200.


Lights by Monster

CheckCheck = Can be Built Confirmed XEks = Cannot be Built Confirmed Qmark = Unknown

Abyssea - Konschtat

Monster Family Azure Pearlescent Ruby Amber Notes
Ab'xzomit Xzomit 8 5 16 8 Low pearl drop rate.
Cryptonberry Occultist Tonberries 16 5 16 16
Dapifer Imp Imps 16 5 16 8
Deep Eye Ahriman 8 5 8 8
Dybbuk Corpselights 8 5 8 8
Ephemeral Clionid Clionidae 16/32/64/128 5 16 16 Value of Azure light is random; correlated with amount of EXP received.
Ephemeral Limule Limule 16 5 16/32/64/128 16 Value of Ruby light is random; correlated with amount of EXP received.
Pavan Avatars 16 5 16 16/32/64/128 Value of Amber light is random; correlated with amount of EXP received.
Gneiss Leech Leeches 8 5 8 8 Low pearl drop rate.
Gunge Slug Slugs 8 5 16 8
Hoary Ragwort Goobbues 8 5 8 8
Highland Rafflesia Rafflesia 8 5 16 8
Highland Treant Treants 8 5 8 16 Low pearl drop rate.
Ley Clionid Clionidae 8 5 8 8
Licorice Flans 8 5 8 16
Mesa Wivre Wivre 16 5 8 8
Morboling Morbols 16 5 8 8
Qaitu Ghosts 16 5 16 8
Razorback Efts 8 5 8 8
Shadow Funguar Funguars 8 5 8 8
Shadow Lizard Lizards 8 5 8 XEks
Sods Limule Limule 8 5 8 8
Tonberry Bedeviler Tonberries 16 5 8 16
Trotting Sapling Sapling 8 5 XEks 8
Viridis Wyvern Wyverns 8 5 16 16
Ypotryll Bugards 8 5 16 8

Abyssea - La Theine

Monster Family Azure Pearlescent Ruby Amber Notes
Akash Avatars 16/32 5 16 16/32/64/128 Amount of amber light received is random and correlated with EXP.
Angler Tiger Tigers 8 5 8 8
Bathyal Gigas Gigas 8 5 8 8
Black Merino Sheep 8 5 8 8
Brae Opo-Opo Opo-opo 8 5 8 8
Cankercap Funguars 8 5 8 8
Crapaudy Poroggos 8 5 8 8
Crepuscule Puk Puks 8 5 8 8
Demersal Gigas Gigas 8 5 8 8
Ephemeral Clionid Clionidae 16/32/64/128 5 16 16 The amount of azure light received is random and correlated with EXP received.
Ephemeral Limule Limule 16 5 16/32/64/128 8 The amount of ruby light received is random and correlated with EXP received.
Farfadet Pixies 8 5 8 8
Geier Birds 8 5 8 8
Gigadaphnia Limule 8 5 8 8
Great Wasp Bees 8 5 8 8
Hadal Gigas Gigas 8 5 8 8
Hammering Ram Rams 8 5 8 8
Irate Sheep Sheep 8 5 8 8 Low percent drop rate on Pearlescent light.
Luison Gnoles 8 5 8 8 Low percent drop rate on Pearlescent light.
Plateau Glider Flies 8 5 8 8
Plateau Hare Rabbits 8 5 8 8
Poroggo Seducteur Poroggos 8 5 8 8
Psychopomp Corpselights 8 5 8 8
Rock Grinder Worms 8 5 8 8
Sentinel Crab Crabs 8 5 8 8
Veld Clionid Clionidae 8 5 8 8

Abyssea - Tahrongi

Monster Family Azure Pearlescent Ruby Amber Notes
Beholder Hecteyes 8 5 XEks XEks
Bhumi Avatars 16 5 16 16/32/64/128 Amount of amber light received is random and correlated with EXP.
Canyon Eft Eft 8 5 XEks XEks
Canyon Scorpion Scorpion 8 5 8 XEks
Blood Bat Giant Bats 8 5 XEks XEks
Bog Body Qutrub 8 5 8 XEks
Caoineag Corpselights 8 5 XEks XEks
Cluckatrice Cockatrice 8 5 XEks XEks 100% Azure
Hieracosphinx Manticores 8 5 8 XEks
Jaguarundi Coeurls 8 5 XEks XEks
Lamenter Weepers 8 5 XEks XEks
Naul Wyrms 8 5 8 8
Nematocera Gnats 8 5 8 XEks
Pachypodium Mandragora 8 5 XEks XEks 100% Azure
Thalassinon Adamantoises 8 5 8 8
Vermes Carnium Sandworm 8 5 8 8
Wiederganger Corse 8 5 8 XEks
Gully Clionid Clionidae 8 5 XEks XEks 100% Azure
Gulch Limule Limule 8 5 XEks XEks
Ephemeral Clionid Clionidae 16/32/64/128 5 16 16 Amount of Azure received is random and correlated with EXP.
Ephemeral Limule Limule 16 5 16/32/64/128 16 Amount of Ruby received is random and correlated with EXP.
Sturdy Pyxis Mimic 8 Qmark Qmark XEks

Special note: Yes, Amber and Ruby lights are that rare in Abyssea - Tahrongi.

Abyssea - Misareaux

Monster Family Azure Pearlescent Ruby Amber Notes
Abyssobugard Bugards 8 5 8 16
Atrociraptor Raptors 8 5 8 8
Ancient Orobon Orobon XEks 5 16 8
Squib Poroggos XEks 5 8 8
Coastal Colibri Colibri 8 5 XEks 8
Frigatebird Birds 8 5 8 8
Slasher Crabs 8 5 8 8
Overking Apkallu Apkallu XEks 5 XEks 16
Buzzfly Flies 8 5 8 8
Gasher Crabs 8 5 8 8
Maritime Peiste Peistes 16 5 8 XEks
Escarp Murex Murex 8 5 XEks 8
Ephemeral Murex Murex 16/64/128 5 16 16
Protoamoeban Amoebans 8 5 8 XEks
Ephemeral Amoeban Amoebans 16 5 64/128 16
Orapodium Mandragora 8 5 8 XEks
Gore Bats Bat Trios XEks 5 8 8
Observer Spheroids 8 5 8 8
Dynamo Cluster Clusters XEks 5 8 8
Boartrap Flytraps 8 5 8 XEks
Limestone Hare Rabbits 8 5 8 XEks
Shore Spider Spiders 8 5 XEks 8
Dusk Lizard Lizards 8 5 8 8
Jala Avatars 16 5 16 128

Note: Lights are almost not even an issue here because of the ridiculous amounts that Ephemerals/Jala give in this zone...

Abyssea - Vunkerl

Monster Family Azure Pearlescent Ruby Amber Notes
Aestutaur Tauri 8 5 8 XEks
Blademaw Pugil Fish 8 5 8 XEks
Clammy Imp Imps XEks 5 8 8
Coccinelle Ladybugs Qmark 5 8 8
Devegetator Crawlers XEks 5 8 8
Gruesome Gargouille Gargouilles XEks 5 8 8
Helter-skelter Djinn 8 5 8 8
Jasconius Sea Monks 8 5 8 XEks
Peapuk Puks 8 5 8 8
Pneumaflayer Soulflayers 8 5 8 8
Russet Rarab Rabbits 8 5 8 XEks
Shewriwhile Corpselights 8 5 8 8
Slough Bats Bat Trios 8 5 XEks 8
Speltercap Funguars 8 5 8 8
Spitting Spider Spiders 8 5 8 8
Wily Opo-opo Opo-opo XEks 5 8 8
Slaughterous Smilodon Tiger 8 5 XEks 8
Morose Marid Marids XEks 5 8 8
River Murex Murex 8 5 XEks 8
Ephemeral Murex Murex 16 5 16 16
Stream Amoeban Amoebans 8 5 8 XEks
Ephemeral Amoeban Amoebans 16 5 16 16
Fulmotondro Avatars Qmark 5 Qmark Qmark

Abyssea - Attohwa

Monster Family Azure Pearlescent Ruby Amber Notes
Amuckatrice Cockatrice 8 5 8 8 100% Azure
Gullycampa Wamouracampa 8 5 8 8
Hannequet Mandragora 8 5 8 8
Chasm Coeurl Coeurls 8 5 8 8
Ignis Eruca Crawlers 8 5 8 8
Entozoon Worms XEks 5 8 8
Murrain Chigoe Chigoes 8 5 XEks 8
Inugami Hounds 8 5 8 8
Rift Treant Treants XEks 5 XEks 16
Defile Scorpion Scorpions XEks 5 8 8
Terminus Eft Efts 8 5 8 XEks
Schnitter Skeletons 8 5 8 8
Rift Dragon Dragons 8 5 16 XEks
Decayed Flesh Doomed 8 5 8 8
Treacle Slug Slugs XEks 5 8 8
Rock Murex Murex 8 5 XEks 8
Ephemeral Murex Murex 16 5 16 16
Crevice Amoeban Amoebans 8 5 8 XEks
Ephemeral Amoeban Amoebans 16 5 16 16
Myriadeyes Hecteyes XEks 5 8 8
Spuk Ghosts CheckCheck CheckCheck CheckCheck XEks
Tejas Avatars Qmark 5 Qmark Qmark

Abyssea - Grauberg

Monster Family Azure Pearlescent Ruby Amber Notes
Baelfyr Elementals CheckCheck 5 Qmark CheckCheck
Byrgen Elementals CheckCheck Exclamation Qmark CheckCheck
Deimobugard Bugards 8 CheckCheck 8 8
Faunus Wyvern Wyverns 8 5 8 8
Gefyrst Elementals CheckCheck Exclamation Qmark CheckCheck
Glade Wivre Wivre CheckCheck 5 8 8
Glen Crab Crabs CheckCheck 5 8 8
Goblin Meatgrinder Goblins CheckCheck 5 8 XEks
Goblin Plunderer Goblins XEks CheckCheck Qmark Qmark
Hillock Murex Murex Qmark 5 8 8
Knoll Clionid Clionidae Qmark Qmark Qmark Qmark
Monitor Spheroids 8 CheckCheck CheckCheck CheckCheck
Peak Pugil Pugils CheckCheck CheckCheck XEks CheckCheck
Pond Amoeban Amoebans 8 Qmark Qmark Qmark
Putrid Peapuk Puks Qmark Qmark XEks Qmark
Seelie Pixies XEks 5 8 Qmark
Sensenmann Skeletons CheckCheck CheckCheck 8 Qmark
Sinister Seidel Magic Pots 8 5 8 8
Stream Limule Limule 8 5 8 Qmark
Stygian Djinn Djinn XEks 5 8 8
Ungeweder Elementals 16 Qmark Qmark Qmark
Unseelie Pixies CheckCheck CheckCheck Qmark Qmark

Abyssea - Uleguerand

Monster Family Azure Pearlescent Ruby Amber Notes
Adasaurus Raptors XEks CheckCheck 8 8
Benumbed Vodoriga Gargouilles XEks CheckCheck CheckCheck 8
Bluffalo Buffalo CheckCheck CheckCheck CheckCheck 8
Ectozoon Worms CheckCheck CheckCheck CheckCheck 8
Ermit Imp Imps CheckCheck CheckCheck CheckCheck XEks
Floe Amoeban Amoebans Qmark Qmark Qmark 8
Hoarmite Diremites CheckCheck CheckCheck CheckCheck 8
Iceberg Murex Murex Qmark Qmark Qmark 8
Mechanical Menace Acrolith CheckCheck CheckCheck CheckCheck Qmark
Olyphant Marids CheckCheck CheckCheck CheckCheck 8
Sierra Tiger Tigers CheckCheck CheckCheck XEks 8
Snowflake Snolls Qmark CheckCheck XEks 8
Spectator Spheroids 8 CheckCheck CheckCheck XEks
Sub-Zero Gear Gears 8 CheckCheck CheckCheck 8
Svelldrake Wyverns Qmark Qmark Qmark 8
Verglas Golem Golems CheckCheck CheckCheck 8 8

Abyssea - Altepa

Monster Family Azure Pearlescent Ruby Amber Notes
Akrab Scorpions 8 CheckCheck CheckCheck 8
Arid Limule Limule 5 Qmark CheckCheck 8
Barrens Treant Treants CheckCheck CheckCheck CheckCheck 8
Bonfire Bombs CheckCheck CheckCheck CheckCheck CheckCheck
Camelopardalis Dhalmel 5 CheckCheck 8 8 Azure is 100%.
Desert Clionid Clionidae 8 Qmark 8 8
Desert Puk Puks CheckCheck CheckCheck CheckCheck CheckCheck
Dune Cockatrice Cockatrice 8 CheckCheck CheckCheck 8
Dune Manticore Manticores 5 Qmark CheckCheck 8
Ergdrake Wyverns 8 Qmark CheckCheck 8
Fear Dearg Mandragora CheckCheck CheckCheck CheckCheck CheckCheck
Gastornis Rocs CheckCheck CheckCheck CheckCheck CheckCheck
Manigordo Tigers 8 5 8 8
Nannakola Ladybugs 8 Qmark CheckCheck 8
Oasis Amoeban Amoebans 5 Qmark 8 8
Sand Murex Murex CheckCheck Qmark CheckCheck CheckCheck
Sand Sweeper Dolls CheckCheck CheckCheck CheckCheck CheckCheck
Surveyor Spheroids CheckCheck CheckCheck CheckCheck CheckCheck
Badlands Crab Crabs Qmark Qmark Qmark Qmark Fished up.
Sand Pugil Pugils Qmark Qmark CheckCheck Qmark Fished up.

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