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Accuracy is compared with an enemy's evasion to determine whether or not a character will land their next melee attack. Primarily, accuracy is affected by a character's combat skill and DEX attribute, while equipment, food, effects and traits can modify it further.

Accuracy isn't listed on your Status or Equipment pages, but can be viewed with the command /checkparam <me>.

Calculation[]

Accuracy = ⌊Combat Skill Contribution + DEX Contribution + Trait Bonuses + Equipment Bonuses + Effect Bonuses + Food Bonus⌋

Combat Skill Contribution[]

  • Add 100% of the value for the first 200 combat skill
  • Add 90% of the amount remaining between 201 and 400 (rounded down to the nearest whole number - max 180)
  • Add 80% of the amount remaining between 401 and 600 (rounded down to the nearest whole number - max 160)
  • Add 90% of the amount remaining above 600 (rounded down to the nearest whole number)
Formula for Excel, where A1 is the cell containing your Combat Skill amount
=IF(A1<200,A1,IF(A1<400,FLOOR((A1-200)*0.9,1)+200,IF(A1<600,FLOOR((A1-400)*0.8,1)+380,(FLOOR((A1-600)*0.9,1)+540))))

Dexterity Contribution[]

  • Add 75% of your total DEX (base plus modifier, rounded down to the nearest whole number)
Formula for Excel, where B1 is the cell containing your Dexterity amount
=FLOOR(B1*0.75,1)

Trait Bonuses[]

Equipment Bonuses[]

  • See Accuracy/Equipment

Effect Bonuses[]

Food[]

  • Accuracy modifications due to food (such as Sole Sushi) apply after all other modifiers have been considered; simply add the accuracy value from the food to your total. In the case of food that raises your accuracy by a percentage, multiply your total base accuracy by 1.##, where ## is the percent-value of the food.
  • See Foods that boost accuracy

Notes[]

  • When using the check command on a monster, "low evasion" occurs when the attacker's accuracy is 10 or more higher than the defender's evasion. "High evasion" occurs when the attacker's accuracy is 31 or more lower than the defender's evasion.
  • "Low evasion" indicates an 80% or higher Hit Rate on an Even Match monster; this will be higher or lower depending on the monster's level relative to your own.
  • Each point of accuracy raises your Hit Rate by 0.5%.
  • Your Hit Rate cannot drop below 20% nor can it be raised beyond 95%, so adjusting accuracy above or below these limits will not have an effect on your Hit Rate. These limits also apply to a monster's accuracy as well.

See Also[]

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