Accuracy
From FFXIclopedia, the free Final Fantasy XI encyclopedia
Accuracy is compared with an enemy's evasion to determine whether or not a character will land their next melee attack. Primarily, accuracy is affected by a character's combat skill and DEX attribute, while equipment, food, abilities and traits can modify it further.
- Accuracy = floor(Combat Skill Contribution + DEX Contribution + Equipment + Traits + Abilities)
- Note: "floor" means to round a value down to the nearest whole number.
Combat Skill:
- When combat skill is ≤200, your entire combat skill value is used when calculating your melee accuracy.
- When combat skill is >200, combat skill exceeding 200 is reduced by 10% with respect to your accuracy, while combat skill of 200 or less is not reduced.
- a) Take your combat skill and subtract 200.
- b) Multiply the result number by 0.9.
- c) Add the result from b) to 200 to get your accuracy contribution from combat skill.
- d) Round all fractions down.
- Example: Say you are a Dancer with a dagger combat skill of 256.
- 256 - 200 = 56
- 56 * 0.9 = 50.4
- 50.4 + 200 = 250.4
- Rounding down, you can see that your accuracy contribution from combat skill is 250.
- Example: Say you are a Dancer with a dagger combat skill of 256.
Dexterity:
- When using one-handed weapons (including hand-to-hand), a character gains one point of accuracy for every two points of Dexterity they possess. However, when using two-handed weapons, a character gains three points of accuracy for every four points of Dexterity.
- One-Handed Weapons: 2 DEX = 1 Accuracy (0.5 Accuracy/Dexterity).
- Two-Handed Weapons: 4 DEX = 3 Accuracy (0.75 Accuracy/Dexterity).
- As with many formulae in Final Fantasy XI, round all fractions down.
Food:
- Accuracy modifications due to food (such as Sole Sushi) apply after all other modifiers have been considered; simply add the accuracy value from the food to your total. In the case of food that raises your accuracy by a percentage, multiply your total base accuracy by 1.x, where x is the percent-value of the food.
Notes:
- When using the check command on a monster, "low evasion" occurs when the attacker's accuracy is 10 or more higher than the defender's evasion. "High evasion" occurs when the attacker's accuracy is 31 or more lower than the defender's evasion.
- "Low evasion" indicates an 80% or higher Hit Rate on an Even Match monster; this will be higher or lower depending on the monster's level relative to your own.
- Each point of accuracy raises your Hit Rate by 0.5%.
- Your Hit Rate cannot drop below 20% nor can it be raised beyond 95%, so adjusting accuracy above or below these limits will not have an effect on your Hit Rate. These limits also apply to a monster's accuracy as well.
Links
- FFXI Calculator Accuracy Calculation

