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Achamoth

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job: White Mage/Warrior
Family: Wamoura
Crystal: Fire
Weak to: Lightning, Ice
Immune: Fire

Zeni Notorious Monster (Tier III)

Achamoth
Zone Level Drops Steal Spawns Notes
Halvung Information Needed
  • ~3,400 gil
1 A, T(H), M
??? HP
??? MP
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Achamothcampa are either immune to physical or magic damage, and susceptible to sleep.
  • They die quickly if the proper type of damage is dealt.
  • Achamothcampa will aggro people resting near them whether or not they are being zoned, and will return from the zone to kill whoever was resting.
  • If an Achamothcampa is left alive long enough after being summoned, it will turn into an Achamoth Nympha.
  • Achamoth Nympha have high HP.
  • Achamoth Nympha are highly resistant or immune to Sleep.
  • They'll despawn if they are zoned.
  • Achamoth can restore 30MP per hit. This does not drain it from the target; it simply "recovers" it.
  • Double attacks frequently.
  • Casts Hastega, Protectra V, Shellra V, Curaga IV, and ~na spells.
  • Uses Proboscis. This TP move ignores shadows to drain mp and steal one buff.
  • Recommend minimum of one Dispel to remove buffs.
  • Susceptible to Stun
  • Resistant to debuffs, and will erase them almost as soon as they are cast.
  • Can be spell-locked using Poison II. Once locked it will only Poisona itself allowing all other debuffs to stay.
  • Uses a move called Exuviation which heals him up to 10,000 hp based on how many debuffs are on him. Because of this debuffs aren't recommended for low man groups.
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