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Actualization Team

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Contents

This Maze requires the creator to use Maze Voucher 05

You have 30 minutes to assist Chaperix in completing the quests of the Goblins and Moblins of his village and prepare him to fight the boss that resides in the final chamber.

To begin the maze:

  • Talk to Sonchostiq for an introduction to the maze and a hint to what the boss will be (see below).
  • Talk to Chaperix, who will start following you around.
  • Talk to Bounceblix at the top of the stairs, who tells you he has lost his key and needs you to get a new one.
  • Talk to Tempatriq (optional) who will ask you to find a Bronze Ingot and a Silver Beastcoin, which he will use to create a new key.
  • Obtain the necessary items by completing the mini-quests in the village.

Defeating monsters in the mazes will rapidly level Chaperix. However, be mindful of his Hit Points, as you will be unable to complete the maze if he is defeated. Chaperix will often attack monsters on his own or use Area of Effect attacks that may put him in danger if you are not careful. Monsters in the maze are aggressiveVerification Needed, link with monsters in their family, and are immune to Charm.

Chaperix will assist you when you draw your weapon, but only if he has not already started fighting something else. You can use this behaviour to send him to kill crates or monsters up to 25' away, while you attack a nearby cluster that would otherwise have linked and overwhelmed Chaperix.

Speaking with Vendastox will allow you to purchase special items for Chaperix to use in final fight.

Quests

There are three different sets of mini-quests, each given by a different Moblin (Fetchafox, Slayalox, and Smashlix). Each Moblin has three quests for you, in increasing difficulty - after completing a quest, speak to the Moblin again to get the next one. These quests can be done in any order. (If Maze Rune 102 is set, two additional quests are added, with Vendastox and Switchlox.)

After starting a mini-quest, examine the Well of Passage behind the Moblin to enter a new section of the maze where you will undertake the quest. You can return to the village by examining the Ladder of Passage that appears where you enter the new section of the maze. The Ladder of Passage will move each time a new quest is started, but its movement is predictable and will not randomize between maze attempts - it may help to mark the ladder's locations on your map. Wide Scan can also be used to locate the ladders.

By completing the quests in the village, you will obtain beastcoins, which are stored with Chaperix, and temporary items, which will stay with the person that obtains them. These items are used to upgrade Chaperix and to make the key to the final chamber. In order to make the key or upgrade Chaperix, the person with the appropriate temporary items must have control over Chaperix and must be the one to talk to the Moblin (to gain control of Chaperix, talk to him and select "Come with me!").

Fetchafox

Fetchafox will ask you to find an item in the maze, while various monsters will get in your way. The item is obtained by examining a shining ??? on the ground somewhere in the maze; it does not drop off the monsters. Each quest takes place in the same cave system, and monsters inside do not change or respawn.

First request: Goblin Cup - In the far south path.

Second request: Goblin Die - In the middle of the center path.

Third request: Goblin Mess Tin - In the room to the north-east.

Slayalox

Slayalox will ask you to kill a certain number of certain monsters. Kill the required amount and return to him for your reward.

Each maze will spawn only the type of monster requested by Slayalox, but not all monsters inside will qualify for completion. For example, killing the Fodder or Picayune Beetles will not count towards a Dinky Beetle requirement in the second quest. However, if you wish to level Chaperix, you can continue to fight monsters in the area after the requested monsters have been defeated; the additional monsters will only despawn when the quest is completed (by talking to Slayalox).

First request: 3 Fodder Worms

Second request: 5 Dinky Beetles

Third requests: 10 Dinky Spiders

Smashlix

Smashlix will ask you to destroy groups of Reinforced Crates. The crates leave behind ???s that can be examined for additional temporary items.

The Reinforced Crates have very high Magic Defense and Magic Damage Reduction. Red Mage's Enspell II deals 0 damage, and Chaperix's Ancient Magic II spells often land for 100-200 damage. Bomb Toss, on the other hand, will destroy any crate in one hit, with AoE hitting several at a time.

First request: 3 Reinforced Crates

Second request: 5 Reinforced Crates

Third request: 8 Reinforced Crates

Additional Quests

When Maze Rune 102 is set, Vendastox's shop will be unavailable after level 10, and Chaperix will be unable to use his Blitz technique after using a Revitalizer (the Revitalizer will still grant a combat bonus, but the powerful Blitz technique will be unavailable). These limitations can be removed by completing two additional quests: one with Vendastox and the other with Switchalox. Each quest will also grant additional bonuses.

Seek a Lost Order

If you talk to Vendastox when Chaperix is least level 10, she will tell you she has lost an important work order. The work order can be found while doing Fetchafox's quests, in the same room as the Goblin Mess Tin quest. An additional glowing ??? will be in the room, which will spawn a scorpion called Mesetetef upon examination. When the monster is defeated, it will leave the work order in the form of a glowing ???. Pick it up and return it to Vendastox.

  • Reward: Unlocks the shop, and, as a bonus, each purchase gives one additional item.

Ultimate Technique

Once Chaperix is level 15Verification Needed and has changed to an advanced job, Switchlox will give a new mini-quest: Defeat a strong foe and she'll teach Chaperix the ultimate technique (Blitz) for his job. However, these can be used without doing this quest if Chaperix posesses a revitalizer.

Walloper:

Barrager:

Spellslinger:

  • Defeat Baricos in Smashlix's area.

Obtaining the Key

Once you have the items requested by Tempatriq, talk to him until he gives Chaperix the key. This will allow you to enter the final fight and complete the maze. You can continue to upgrade Chaperix after completing this quest; it merely allows Bounceblix to grant you access to the fight.

Upgrading Chaperix

It is possible to upgrade Chaperix by giving him a specialized job type, upgrading his weapon, provisioning him with items, and leveling him.

Switchalox

After Chaperix obtains level 5, you can speak with Switchlox on the stairs to change his job. She will ask you to bring her various items (obtained from Smashlix's first quest) depending on the job you wish to change him to:

Tempatriq

Having Chaperix at level 10 or above, Tempatriq will ask if you want a new weapon. Obtain the items he requests to upgrade his weapon; this weapon upgrade can be completed twice. Each job requires their own upgrades; upgrading the weapon of one job will not automatically upgrade the other job's weapons. As such, it is recommended to switch jobs before upgrading weapons.

Upgrade 1: (Level 10)

Upgrade 2: (Level 20 + Mythril Beastcoin)

Revitalizer

If Chaperix has a Revitalizer, he will be able to use a special ability during the final battle, depending on his current job:

  • All-Rounder: Seems to be a Mighty Strikes-type effect. Information Needed
  • Walloper: Raging Blitz - a Hundred Fists-like effect.
  • Barrager: Bomb Blitz - Bomb Toss will do 3-4 times more damage. (Make sure you stocked plenty of Gobbie Surprises.)
  • Spellslinger: Elemental Blitz - Six elementals will be summoned to aid Chaperix (each element except Light and Dark). Each elemental will casts their corresponding Ancient Magic II spell (regardless of the level of Chaperix), then die. If the target dies before a spell lands, the elemental will not die, but cannot immediately cast again (similar to Summoner spirits).

Completing the Maze

At the beginning of the maze, Sonchostiq will give you a clue to the type of boss that Chaperix must defeat. This information is extremely important in deciding how you will outfit Chaperix, as each of his specialized jobs has an edge against each of the scenarios. Jobs in bold are generally considered the ideal choices. More than one job may be effective on a given boss.

  • All-Rounder: Information Needed
  • Walloper: Chaperix will do loads of melee damage, but takes quite a punch as well. Healing items are helpful, especially if he gets stunned by Thunderbolt.
  • Barrager: Bomb Toss under the effect of Bomb Blitz will do damage on par to Walloper, but will need plenty of "Gobbie Surprises". Make sure he has at least 8-10. Chaperix seems to evade more as well.
  • Spellslinger: Chaperix will take quite a beating, but if he lives to use the Revitalizer the elementalals will kill it instantly.
  • If Sonchostiq mentions "caves below chock full o' riches beyond yer wild'st dreams", the battle will be against waves of Possessed Daggers, Possessed Longswords, and Possessed Claymores, which all possess relatively low HP but can easily overwhelm Chaperix. Each wave spawns 1 minute apart, and first wave will appear 1 minute after entering. Chaperix will also randomly walk around, sometimes wasting 30 seconds looking for enemies in the wrong place. Plan accordingly and enter with at least 4-5 minutes left on the clock.
  • All-Rounder: Similar to the Spellslinger, Chaperix will waste a lot of time casting white magic, and will likely be killed very quickly as the enemies pile up.
  • Walloper: Chaperix will unload a lot of damage on the weapons, often defeating them in a single combat round. Frypan can kill an entire wave in one blow.
  • Barrager: Bomb Toss will hit all weapons at the same time, making it a very effective way of dealing with them. Unfortunately, weapons can escape detection if Chaperix uses Bomb Toss on the nearest monster and no other enemies are close enough to him.
  • Spellslinger: Not advised, as Chaperix will attempt to nuke each weapon with a single target nuke which takes too long. The second wave will often spawn before the first wave is clear, overwhelming Chaperix and defeating him.
  • All-Rounder: Chaperix will primarily buff himself and melee. Not as effective as a Spellslinger setup, but still seems to work reasonably well.
  • Walloper: Not terribly effective, but abilities like Crispy Candle and Frypan will pull the monsters' attention away from Findaflok, as well as dealing moderate damage.
  • Barrager: After using a Revitalizer, Chaperix can kill all of the slimes in about 10 seconds.
  • Spellslinger: Allows him to heal and support Findaflok, as well as having access to elemental magic which will be highly effective against the Glibbers.

The difficulty of each fight depends on Chaperix's level (1-20, 21-40, 41-60). The Guardian Behemoth will be stronger and has more HP, more waves (1,2,3) of Animated Weapons will need to be defeated, or more Glibbers (3,4,5) will spawn.

Once you're ready to fight the boss, and have the new key, speak with Bounceblix and he'll open the tunnel behind him for you. Once you enter, you can no longer assist Chaperix in any way!

Rewards

Rewards include marbles (base reward of 25), a randomly augmented belt, and, occasionally, Maze Runes.

If the host has any Cave Conservation Points, a Lockbox will appear after opening the Hoardbox. It can only be opened by the host, and anything inside the chest goes directly to their inventory, instead of the treasure pool. It will contain extra marbles, an extra belt, and possibly extra runes.

Belts

The augments on the belt seem to be related to Chaperix's job, while the type of belt is related to Chaperix's level:

Runes

Rune Effect
Maze Rune 011 Dragon-type foes will be lured into the maze.
Maze Rune 012 Elemental-type foes will be lured into the maze.
Maze Rune 038 Enemies will behave in unexpected ways.
Maze Rune 039 Enemies' offensive abilities will be affected in unpredictable ways.
Maze Rune 040 Enemies' defensive abilities will be affected in unpredictable ways.
Maze Rune 041 Enemies will be imbued with the ability to cast divine magic.
Maze Rune 096 Synthesis will be conducted with increased precision.
Maze Rune 114 Your Goblin apprentice will demonstrate an aptitude for pounding his foes.
Maze Rune 115 Your Goblin apprentice will demonstrate an aptitude for hurling explosives at your foes.
Maze Rune 116 Your Goblin apprentice will demonstrate an aptitude for the mystical arts.
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