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Agility

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Abbreviation: AGI

A stat that is compared with an attacker's dexterity to determine the likelihood that the enemy's blow will be a critical.

  • The higher a defender's AGI, the less likely they are to have critical hits scored against them.

Agility also has a direct impact on a character's evasion and ranged accuracy stats, and is speculated to have an impact on shield, Guard, parrying statsVerification Needed.

In addition, Agility plays a significant role in determining the damage caused by Trick Attack when used by a Thief.

Associated with the element of Wind. Many wind-based items add AGI to a Player's Stats. Example: Garuda's Dagger

Agility determines the accuracy of a Corsair's Quick Draw.

See also: AGI (Merit)


Breakdown of Level 1 and 75 Agility Stats by Race Sorted Highest to Lowest

Based off Ranger agility score

Mithra: 9 ; 78

Tarutaru: 9 ; 76

Hume: 8 ; 73

Galka: 8 ; 70

Elvaan: 7 ; 67

Level 1 stats taken from official FFXI strategy Guide, Spring 2004 version: does not include stat bonuses from sub jobs.

Level 75 stats gathered from a random sampling of level 75 RNG that were online at the time. Level 75 stats include bonuses from NIN support job. (NIN sub adds 10 AGI to all races for those wanting to know the base.)

AGI Rankings Based on Job

1. Ranger
2. (Tied) Dancer
2. (Tied) Ninja
2. (Tied) Thief
5. (Tied) Black Mage
5. (Tied) Corsair
5. (Tied) Puppetmaster
5. (Tied) Warrior
9. (Tied) Dark Knight
9. (Tied) Dragoon
9. (Tied) Samurai
9. (Tied) Scholar
9. (Tied) Summoner
14. (Tied) Blue Mage
14. (Tied) Red Mage
14. (Tied) White Mage
17. (Tied) Bard
17. (Tied) Beastmaster
17. (Tied) Monk
20. Paladin

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