Aht Urhgan Mission 13: Lost Kingdom
From FFXIclopedia, the free Final Fantasy XI encyclopedia
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Walkthrough
- After Pyopyoroon gives you the key item Vial of Spectral Scent, take the west exit of Nashmau to Caedarva Mire.
- Go to the Cemetery at (E-10), where you will find the Jazaraat's Headstone.
- The aggressive monsters in this area are the Orderly Imp, the Chigoe, and the Skeletons. The rest of the monsters are not aggressive.
- The headstone will need to be checked a total of three times:
- Check the headstone once to trigger a short cutscene. Everyone in the party must check it once for this. If a player does not have the mission they must still check the headstone once.
- When everyone is ready to fight, have one person check the headstone again to spawn a Fomor NM Jazaraat.
- See Testimonials
- Jazaraat will spawn with hate on whomever checked the headstone to spawn him.
- Check the headstone again to receive another cutscene and the key item: Ephramadian Gold Coin after Jazaraat has been defeated.
- If you zone after killing Jazaraat, but did not get the Ephramadian Gold Coin, you will have to kill him again.
Killable By:
- Jazaraat has ~11k HP and hits hard but can be soloed with care by Lv 75 anything/NIN, THF/NIN, PLD/NIN, RDM, MNK/NIN, SMN/WHM , or BLU/NIN with Disseverment DoT, a very hard fight. Also be advised that Guard Skeletons spawn at night near the headstone and will aggro to low HP. Easily soloable by 75BST/37NIN.
- It is wise to bring some potions if you are trying to solo. He will place a drown effect on you, like the other Fomors.
- Not soloable by WHM/NIN, or at least highly unrecommended that you try.
- Soloable by DNC/NIN, beware of his Carnal Nightmare which reduces the TP of all members in AoE range to zero. As long as you go with evasion build you should be fine.
- Can be soloed by a 71SMN/WHM using Carbuncle to kite. It can be a very long fight to solo (1/2 hours). Remember to do a macro with Erase, because if you get bound you must remove it as soon as you can. Always keep Stoneskin and Blink up.
- EASILY solable by 75 NIN/DNC...use your tp often for cures and healing waltzs, and his Carnal Nightmare will be easy to handle. I did this fight with no problem by pulling him off to the side away from aggro and killed him twice, once for me and once more for a friend.
- Not a problem for a 75 DRG/mage.
- 75drg/rdm and got it to 80% before I died, hits very hard(150-300 per hit, critting for 450-550+) (as of 6/21/09)
- DRG/WHM stands a much better chance of a solo. You really want Erase for Aegis Schism; with the DEF down you can take approximately 500 damage on criticals, and this guy crits 50-60% of his strikes.
- Soloable by PUP/NIN. Slow fight but as long as you go do it early during the day before the skeletons pop and you keep your shadows up there shouldn't be a problem.
- Soloable by 75 THF/NIN. ACC/EVA setup, recasting Utsusemi: Ichi on 2nd shadow. I used Acid bolts for TP boosts and def down. Flee can also be useful to counter the bound effect, if it sticks when your HP is too low.
- Can be duo'd by RDM/BLM and WHM/SMN for refresh, casting Gravity and running to zone. No melee, casting DOT in turn until he KO's. Long, but if you don't have a melee it makes an option.
Game Description
- Mission Orders
- Pyopyoroon of Nashmau has advised you to head west to a place with many "stooones" to find a special "ghooost." Perhaps it will lead you the ghost ship...


