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Aht Urhgan Mission 15: The Black Coffin

From FFXIclopedia, the free Final Fantasy XI encyclopedia

  Mission Name:   ToAU-15: The Black Coffin
  Start NPC:   Naja Salaheem (I-10) - Aht Urhgan Whitegate
  Requirements:   Treasures of Aht Urhgan and Ephramadian Gold Coin
  Suggested Level:   70+
  Title:   
  Repeatable:   No
  Reward:   None
     
  Previous Mission:   The Dolphin Crest
  Next Mission:   Ghosts of the Past
     
  Replay Cutscene   
  The Black Coffin   Prillaure Aht Urhgan Whitegate (E-8)
  The Black Coffin   Goblin Footprint Arrapago Reef

Contents


Caedarva Mire Map 2
The Cutter

All members must have the Ephramadian Gold Coin key item to participate in this battle, including members who have already cleared the mission.

Walkthrough

  • Speak with Naja Salaheem for a cutscene to start this mission.
  • You will now need to get to the Cutter, which is accessed in the Arrapago Reef through Dvucca Isle.
    • The fastest way that get you there is using Dvucca Isle Staging Point, avoiding the truesight aggro from the single Imp there and casting Sneak and Invisible. Make your way to (G-9) on the same map to zone into Arrapago Reef.
    • The safest way that puts you closest to the Arrapago Reef zone is through the Alzadaal Undersea Ruins:
      • Use the Nyzul Isle Staging Point. Once inside Alzadaal Undersea Ruins, go to the NW Teleport-Pad at (G-8).
      • You will be placed in a new room. Take the Teleport-Pad on the West-side of the room.
      • You will be placed into another room, which is your final destination. Walk east out the hallway to zone into Dvucca Isle.
      • Talk to the Immortal-NPC to exit. Apply Sneak, and ensure that your HP is nothing less than full, as some of these monsters detect by low HP. Walk straight forward, and take the right hand turn available to you.
      • Continue down this little path, which will open to a clearing, and there will be a left path immediately available to you which is covered by some brush.
      • Follow the path and it will curve right. Keep walking, and you will be lead into a tunnel that zones you to the proper Arrapago Reef zone-point (entrance 3).
  • Approach the Cutter for an initial cutscene, you can select either option when prompted; don't worry, you will not trigger the fight at this time.

Battlefield The Ashu Talif

  • Capped at 75, 6 characters allowed, and under double dark weather conditions. As with all missions you do not lose experience points in this fight.
    • All buffs (except food, and Reraise gained through the use of items) will be removed upon entering.
    • This is considered an Assault battle, therefore any Assault items (including ToAU rings) will work inside this fight.
    • As soon as one person enters the battlefield, the entire party will be transported inside automatically provided that they are in close proximity to the entrance. Because of this have only the party leader select the fight.
  • All members must have the Ephramadian Gold Coin key item to participate in this battle, including members who have already cleared the mission.
    • To obtain a new coin, click on Jazaraat's Headstone from the previous mission, you do not have to fight Jazaraat again.

Part One

  • Five Fomors (Ashu Talif Crew) will attack: two Rangers, two Red Mages, and one Corsair.
  • Gessho will assist you during the fight.
    • He spends most of his time casting elemental and enfeebling Ninjutsu, and can be the target of any spells that can be cast outside of the party (such as Haste).
    • If Gessho dies, you do not automatically lose the fight. It will, however, make it somewhat harder as you will be deprived an ally to do damage in the battlefield.
    • It's best to assist Gessho and gang up on the mob he's currently targetting, killing them one by one instead of spreading out and attacking multiple Fomors at the same time.
    • This tactic especially works if you have a Black Mage who cast Elemental Seal + Sleepga II on them before assisting the target Gessho is attacking.
  • The battle will start when you engage the monsters so there is time to buff; however, Gessho will get impatient and start attacking after approximately 1-2 minutes, so the time window to buff is small. (I just attempted to solo this BC, counting on Gessho to "super tank" the first wave of mobs so that I could pick them off one by one, however after more than 5 minutes Gessho did not make any aggressive moves against the enemy.)

(I just attempted to solo this a whm/nin and went in and buffed, used hi-ethers and waited for gessho to start the fight but he just stood there for about 5 minutes. I was the one who got impatient and started the fight by attacking the middle fomor. I spammed cure IV on myself and used mystic boon to keep my mp up until they all went down. i made sure to get full mp off the last mob of the first round with mystic boon and yag drink, but when the second wave came up the captain hit me too hard to stay alive long.)

  • On your last Fomor Crew Member, you may want to have your party disengage, and have 1 member kite the Fomor Crew Member around while the others rest their MP/HP full, and Gessho kills the remaining Crew Member.

Quick Rest Note

If you make sure that your party is up the top of the stairs for the next part you will avoid unnecessary aggro and it will group the Fomors together as they charge at you. Make sure that your elemental seal ability timers have reset as that is more the problem than simply resting for mp/hp There is no CS between parts and the next five will spawn immediately after the last of the first five has died.

Part Two

  • After the initial five Fomor are defeated, another set will respawn, this time as two Ranger, one Red Mage, one Monk and the Ashu Talif Captain.
    • The Ashu Talif Captain can use a powerful weaponskill called Vulcan Shot which does ~700 AoE damage around his target. Range appears to be roughly 14'. Stoneskin/Phalanx does make a difference, Reraise recommended for any party member below 68.
    • Getting him down to 20% HP will result in a victory.
    • The Fomor are fairly low level, perhaps around 60. The Captain is significantly higher, perhaps 70.
  • It is in your party's best interested to kill a majority of the crew members before trying to take down the captain. He can be very easily occupied by anyone with Utsusemi, as he will often attempt slow ranged attacks. It is a very easy fight, which is often times made much harder than it needs to be with continual failed re-sleep attempts, or a lack of available DD to kill the Ashu Talif Captain, before he and the 4 Crew Members kill you.

Finale

  • After the fight, you are automatically dropped in Nashmau and receive a long cutscene with Gessho.
    • If you have already completed the mission and are doing it again to assist others, you will be left on the dock by "The Cutter" after the fight.

See Talk page for Strategies.

Important Notes

  • In order to enter the battlefield again, either because you didn't win the first time or to assist others, you ALL need another Ephramadian Gold Coin key item.
  • Ensure that only one person in your party triggers the BCNM fight. Otherwise you can be put back at the docks.
  • You do NOT lose experience points if you die during the fight.

Game Description

Mission Orders
A mercenary colleague has reported feeling an ominous presence to the west of Dvucca Isle...



Battle Video

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