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Amikiri

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job:
Family: Scorpions
Crystal: Earth
Weak to: Light, Ice

Notorious Monster

Amikiri
Zone Level Drops Steal Spawns Notes
Gustav Tunnel
(F-7)
80 1 A, H, Sc
~25,000 HP
Nyzul Isle
Floors 81 - 99
Information Needed 1 A, H, Sc
??? HP
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Lottery Spawn from the Antares around F-7 on the second map approximately every 8 hours.
  • Amikri will almost always spawn in the back of the room.
  • Has an Enpoison that is quite potent (50hp/tic), but does not last long.
  • Immune to all forms of sleep.
  • Item Drops: Kamewari drops 80-90% of the time, Venomous Claw is a very rare drop.
  • Killable by: 10 characters level 70-75 (see testimonials)
  • Trio RDM/NIN THF/NIN BRD/WHM easily. pull Amikiri to Bune area.
  • Strategy Notes:
  • For duo and trio pull Amikiri to the Bune spawn area (Mage duo kite space) in order to avoid aggro.

Historical Background

In Japanese folklore, Amikiri are yokai (demons/spirits) which cut people's mosquito nets (in many parts of the world, mosquito nets are put up to keep the biting bugs out on hot summer nights). The Amikiri is said to be a small creature that resembles a combination of lobster, snake, and bird. It has crab claws and a long tail. It also cuts fishing nets and laundry hung out to dry. Evidently, it's a low-tech version of the Gremlin.

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