Archery, Markmanship and Throwing Skill up Guideedit this page
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Contents |
Introduction
Many players' ranged skills are below cap due to two factors; one cost of ammo and risk of dying while skilling up. So what you wish to aim for is nailing most hits with less damage, miss and cost. Some linkshells require or are in need of players with high throwing skills to throw stuff at sky NM or Ixion. I made this guide so if your ranged skill is too weak, you would be getting 0.5 to 0.4 skill up every 2 to 3 hits. This will go down slowly once you get beyond skill 120, but you should get to skill 240 with cost of ammo not exceeding 15000 Gil. As for the cost of gear, you can always use them or resell them so you don't lose Gil.
Getting Started
Here are things you want to have:
- +20~15 Ranged Accuracy, you can get that from the following link Ranged Accuracy according to job and level. If your budget allows for additional spending, you can get some Ranged Accuracy food.
- Support job level 37 any of RDM, WHM for Dispel, Stoneskin, Blink, Phalanx and Barstone or Barstonra and other support magic. It's cheaper than using Utsusemi. If you don't mind the cost ,you can use a level 75NIN/37RNG.
- Level 1 Ammo for Archery and Marksmanship or level 50+ Boomerang for Throwing.
- If you've got another player power leveling you or another mage character, it would be best to sub job RNG for Archery or Marksmanship skill up. The weapon skills will increase the possibility of getting skill up. Another lovely factor is it gives you Wide Scan which makes finding your mob much easier.
- Note for Puppetmasters: If you are here trying to skill up your automaton ranged, you can use a similar tactic to the one found in the Puppetmaster Golden Salvage Guide. Simply deploy your auto, and the very next instant (before the worm has time to cast) use the Deactivate/Activate macro. Your auto will take no damage and all hate will be shed. Recommended you do not equip the Flashbulb for this as it can cause a delay in the firing process. Happy hunting! --Inouethebard 06:45, September 25, 2009 (UTC)
Skill Up Regime
The ideal mob to skill up any ranged attack is a worm; you can shoot them from afar, and all they can do to you is nuking, which can be absorbed by any of Blink, Utsusemi and Stoneskin. If you take a lot of damage you can always run out of casting range and rest without any worries of being chased. Another nice fact about worms is that they link passively; if you link one, once you kill your target the link will immediately cease attacking.
- Skill 0~60 Zone: North Gustaberg (S) Mob: Stone Eater
- During weeks where Martial Master is in effect, Maze Makers in the Maze of Shakhrami are a more viable option.
- Skill 0~85 Zone: Korroloka Tunnel Mob: Land Worm
- Skill 60~150 Zone: Quicksand Caves Mob: Sand Eater
- Beware of Quake
- Skill 130~180 Zone: Quicksand Caves Mob: Sand Digger
- Beware of Quake
- Skill 180~240?? Zone: Uleguerand Range Mob: Mountain Worm
- Travel to these worms is very risky; you must climb up to the north of the zone then head west, then south. Fall down a ramp to get to the tunnel that connects F-8 and G-10. The entrance to the tunnel is on a sliding ramp so if you miss it you need to start over again. Uleguerand Range has a lot of high level aggressive mobs want to watch out for Tauri that are true sight which Demons link with and magic aggro.
- Be aware--there is a NM worm with the same name as normal worms, though you can easily tell the difference between them from their color; the NM is black and normal ones are yellow.
- These worm cast Stonega III and Quake.
- Be aware of bats nearby that are aggressive, but can easily be avoided.
- Naturally, the closer you get to skill 240 the longer it takes.
Beyond 240
Once your at skill 240, your on your own, but hey, your a lot closer now to maxing out than before, best recommendation is to work on it while Besieged or doing a merit party, if you got any good tips or would like to add or correct some info please feel free, best of luck to you all!
