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Arrapago Remnants

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Table of Contents
Zone Information
Area Name Arrapago Remnants
Type Dungeon
Maps
Map Acquisition N/A
Miscellaneous Able to use escape Able to use tractor
Hobbies
None
Weather
None
Region Ruins of Alzadaal
Expansion Treasures of Aht Urhgan
Requirements The Road to Aht UrhganAht Urhgan Mission 17: Guests of the Empire
Restrictions Level > 65
Notes A cage of Arrapago Remnants Fireflies is given to all participating mercenaries who enter. They can be used to return to the Arrapago Remnants section of the Alzadaal Undersea Ruins.
Description

The Arrapago Remnants are one of the areas of Salvage.

Connections

Alzadaal Undersea Ruins

Imbued Item Attainment

Arrapago Remnants Cell Attainment
Name Encumberment Obliviscence
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
Undead Qutrub image:Check.gif image:Check.gif
Gespenst image:Check.gif
Reserve Draugar image:Check.gif
Psycheflayer
Deviate Bhoot
Lamiae Dartist/Fatedealer/Icedancer image:Check.gif
Graverobber/Dancer
Shadowdancer
Kabukidancer
Chantress image:Check.gif
Archaic Machinery Archaic Rampart image:Check.gif
Archaic Gear image:Check.gif image:Check.gif
Archaic Gears image:Check.gif image:Check.gif
Archaic Chariot image:Check.gif image:Check.gif image:Check.gif
Reinforcements Demonic Rose image:Check.gif image:Check.gif
Demonic Pugil
Devil Manta image:Check.gif image:Check.gif
Goobbue Wanderer
Korrigan
Migrant Russula image:Check.gif
Mourioche
Nipper
Orobon image:Check.gif image:Check.gif
Sabotender Maestro image:Check.gif
Seasonal Treant
Staggering Sapling
Qiqirn Qiqirn Treasure Hunter image:Check.gif image:Check_blue.gif
Qiqirn Astrologer image:Check.gif image:Check_blue.gif
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
Summary Undead image:Check.gif image:Check.gif image:Check.gif image:Check.gif
Lamiae image:Check.gif
Archaic Machinery image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif
Reinforcements image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif
Qiqirn image:Check.gif image:Check_blue.gif image:Check.gif image:Check_blue.gif
Name Impairment Omerta Debilitation
Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
Undead Qutrub
Gespenst image:Check.gif image:Check.gif
Reserve Draugar image:Check.gif image:Check.gif image:Check.gif image:Check.gif
Psycheflayer image:Check.gif image:Check.gif image:Check.gif
Deviate Bhoot image:Check.gif image:Check.gif image:Check.gif
Lamiae Dartist/Fatedealer/Icedancer image:Check.gif
Graverobber/Dancer image:Check.gif image:Check.gif
Shadowdancer image:Check.gif image:Check.gif
Kabukidancer image:Check.gif image:Check.gif
Chantress image:Check.gif
Archaic Machinery Archaic Rampart image:Check.gif image:Check.gif
Archaic Gear
Archaic Gears
Archaic Chariot
Reinforcements Demonic Rose
Demonic Pugil
Devil Manta
Goobbue Wanderer image:Check.gif image:Check.gif
Korrigan image:Check.gif image:Check.gif image:Check.gif
Migrant Russula image:Check.gif image:Check.gif
Mourioche image:Check.gif
Nipper image:Check.gif image:Check.gif
Orobon
Sabotender Maestro image:Check.gif image:Check.gif image:Check.gif
Seasonal Treant image:Check.gif image:Check.gif image:Check.gif
Staggering Sapling image:Check.gif image:Check.gif image:Check.gif
Qiqirn Qiqirn Treasure Hunter image:Check.gif image:Check.gif
Qiqirn Astrologer image:Check.gif image:Check.gif
Summary Undead image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif
Lamiae image:Check.gif image:Check.gif image:Check.gif
Archaic Machinery image:Check.gif image:Check.gif
Reinforcements image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif
Qiqirn image:Check.gif image:Check.gif image:Check.gif image:Check.gif

Note: A blue check indicates that the item can only be stolen from the respective enemy.

Monster Notes

  • Qutrub aggro by Sight and Sound.
  • Lamia aggro by Sight. They do not link with Qutrub.
  • Psycheflayer aggro by True Hearing with a range of 10 units.
  • The drop rates for cells from all mobs is considerably lower than other Remnants zones. Liberal use of Treasure Hunter is strongly recommended.

First Floor

First Floor Cell Drops
Name Encumberment Obliviscence
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
Northwest image:Check.gif image:Check.gif image:Check.gif
Southwest image:Check.gif image:Check.gif image:Check.gif
Northeast image:Check.gif image:Check.gif image:Check.gif
Southeast image:Check.gif
Name Impairment Omerta Debilitation
Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
Northwest image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif
Southwest image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif
Northeast image:Check.gif image:Check.gif image:Check.gif image:Check.gif
Southeast image:Check.gif image:Check.gif image:Check.gif
Arrapago RemnantsMap 1
Arrapago Remnants
Map 1

Note: Cell drops on floors one through five are highly affected by Treasure Hunter. It is highly recommended to have a thief present when running in this area.

Suggested Strategy

  • Drop rate on Qutrub is low (1/4 - 1/3) for both Head/Neck and Weapon cells, it is not recommended to kill more than a handful. Plan wisely to conserve your time on future floors; if you teleport up from either of the west paths here you will be able to fight up to six more Qutrub on the second floor. Additionally, the west path on the third floor has seven more Qutrub.
  • An armoury crate appears near the entrance which contains 10 cells deposited into the treasure pool upon opening.
  • Suggested to farm Lamia only for magic, MP, abilities and WS, using Sneak and Invisible (and ensuring no one is below white HP) to avoid Qutrubs after killing the amount desired.
  • Red Mage should get the first magic cell to dispel Ice Spikes and Phalanx II (if possible). Second magic to White Mage (for Erase) or Bard (for Minuet). If you have a Thief, he should get first ability cell so he can steal a SJ Cell from the 2nd floor Qiqirn Astrologer. Additional ability cells to Monk.
  • If enough Monks are present, you can divide into two groups, one for east wing farming and one for west wing farming.
  • Treasure Chests contain mainly Dusty Ethers, Strange Milk and many of Hermes Quenchers. This flee is very useful for when you need to flee to the teleport after farming, and even more useful for keeping up with Qiqirn Treasure Hunter on the following floors. Like the other temporary items, each person can only hold one at a time.
  • An Archaic Rampart spawns in the entranceway

Second Floor

Second Floor Cell Drops
Name Encumberment Obliviscence
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
Northwest image:Check.gif image:Check.gif image:Check.gif Image:check_blue.gif
Southwest image:Check.gif image:Check.gif image:Check.gif Image:check_blue.gif
Northeast image:Check.gif image:Check.gif image:Check.gif Image:check_blue.gif
Southeast image:Check.gif Image:check_blue.gif
Name Impairment Omerta Debilitation
Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
Northwest image:Check.gif image:Check.gif image:Check.gif
Southwest image:Check.gif image:Check.gif image:Check.gif
Northeast image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif
Southeast image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif
Arrapago RemnantsMap 2
Arrapago Remnants
Map 2

Note: A blue checkbox indicates that the item can only be stolen.

  • Slot - Located in the southeast room. Trade a Bhaflau Card to pop NM: Princess Pudding, always drops Hoshikazu Gi
    • One strategy that works with the Princess Pudding is to clear the room first then kite him around the 4 pillars in the room. He is a BLM mob and will occasionally stop and start casting Quake. Just don't get caught. Odds are that you won't have anyone with Provoke unlocked yet, so this is an interesting kite opportunity. DoT spells are quite useful.
  • Socket - Located in the southwest room. Trade 1-5 cells to pop Vile Wahzil, always drops twice the cells traded.
  • Qiqirn Astrologer BLM NM with ~6k HP, aggro(To what?).
    • If meleed, he runs away, then stops periodically to use a WS and cast another spell, gradually making his way up onto the teleporter to the next level and eventually warping out. Saving TP helps to defeat him in time.
    • If the player with hate runs out of casting range, he will follow rather than move toward the teleporter, which makes soloing him with DoT possible.
    • Sometimes he will move to teleporter and warps away, even if you are out of range.
    • Immune to Bind,Sleep, Silence and Stun.
    • NOT Immune to Gravity Resistant?
    • Drop: Virga Cell, Stratus Cell, Deimos's Cuirass (<Rare Drop)
    • Steal: Duplicatus Cell (Note: This is the only chance in the zone to obtain a Duplicatus Cell before the 5th floor)
    • Will drop a blue treasure chest that contains high quality besieged drinks, such as spy's drink, fighter's drink, dusty wings, etc.


Third Floor

Third Floor Cell Drops
Name Encumberment Obliviscence
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
West/South Path image:Check.gif image:Check.gif image:Check.gif image:Check_blue.gif
East/North Path image:Check.gif image:Check_blue.gif image:Check.gif image:Check.gif
Name Impairment Omerta Debilitation
Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
West/South Path image:Check.gif image:Check.gif image:Check.gif image:Check.gif
East/North Path image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif image:Check.gif

Note: A blue checkbox indicates that the item can only be stolen.

Arrapago RemnantsMap 3
Arrapago Remnants
Map 3
  • Qiqirn Treasure Hunter THF NMs at the teleporters to the next level.
    • They hit hard but deaggro and run away quickly.
    • When not attacking they move back and forth on a (very long) path between their starting location and the teleport you enter from.
    • Hermes Quenchers from chests are useful for hitting the NM as it runs or catching up to it once it starts running.
    • DoT spells are important to prevent the NM from regenerating while it is unclaimed. Note that recasting Bio II before it wears off will not extend the duration, you need to wait for it to wear first.
    • Typical strategy involves sending one or more mages to the teleporter up to aggro the NM with synchronized nukes and then DoT while the rest of the group waits for the NM to come to them, either at the start of the level or ideally further in if some of the rooms have been cleared.
    • Another strategy involves the entire party going to the teleporter room. After engaging the Qiqirn Treasure Hunter, the party lines up along the North wall (on North Path, South wall on South Path) in the teleporter room, with no one following. The qiqirn will run away, then turn around and come back to you (DoT must be kept on). As long as no one leaves the room, the qiqirn will return every time until it dies.
    • Frequently drops Qiqirn Mines along its route which do 50 AoE damage (reduced by Shell) upon exploding.
    • This NM is susceptible to Elemental Seal Gravity; by doing this you can quickly kill him where he starts.
    • Drop: Fractus Cell, Nimbus Cell, rarely Macha's Coat
    • Steal: Cumulus Cell, Cirrocumulus Cell
    • Can also drop a chest that contains higher tier of drinks, such as spy's drink.


Fourth Floor

Fourth Floor Cell Drops
Name Encumberment Obliviscence
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
North Path Deviate Bhoot
Migrant Russula image:Check.gif
Demonic Rose image:Check.gif image:Check.gif
Both Paths Archaic Gear image:Check.gif image:Check.gif
Qiqirn Treasure Hunter image:Check.gif image:Check_blue.gif
Archaic Rampart image:Check.gif
South Path Psycheflayer
Nipper
Name Impairment Omerta Debilitation
Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
North Path Deviate Bhoot image:Check.gif image:Check.gif image:Check.gif
Migrant Russula image:Check.gif image:Check.gif
Demonic Rose
Both Paths Archaic Gear
Qiqirn Treasure Hunter image:Check.gif image:Check.gif image:Check.gif
Archaic Rampart image:Check.gif
South Path Psycheflayer image:Check.gif image:Check.gif image:Check.gif
Nipper image:Check.gif image:Check.gif
Arrapago RemnantsMap 4
Arrapago Remnants
Map 4

North Area

  • Deviate Bhoot x 5. Drop Praecipitatio Cell, Opacus Cell, and Congestus Cell.
  • Deviate Bhoot NM. Larger than the other Deviate Bhoots, does not link with the others.
    • That NM isn't easy to kill. It does high DMG on normal hits, and can cast "death" on tank anytime, so a couple of tanks with shadows can be necessary when fighting it.
    • Drops Deimos's Mask < Rare Drop.
  • Qiqirn Treasure Hunter NM.
    • Drops stat cells and Macha's Coat (<Rare Drop).
    • As the Qiqirn TH NM on floor 3, it will often deaggro and run away from one teleport to other. Since in that floor the way between both teleports is short and empty of mobs, a good way to kill it is just "full attack" it and follow it all time until it dies.

South Area


Fifth Floor

Fifth Floor Cell Drops
Name Encumberment Obliviscence
Weapon Head Ranged Body Hand Ear Waist Feet Sub Job
Qiqirn Astrologer image:Check.gif image:Check_blue.gif
Archaic Gear image:Check.gif image:Check.gif
Archaic Gears image:Check.gif image:Check.gif
Archaic Chariot image:Check.gif image:Check.gif image:Check.gif
Archaic Rampart image:Check.gif
Devil Manta image:Check.gif image:Check.gif
Orobon image:Check.gif image:Check.gif
Demonic Pugil
Mourioche
Goobbue Wanderer
Name Impairment Omerta Debilitation
Abilities Magic HP MP STR DEX VIT AGI INT MND CHR
Qiqirn Astrologer image:Check.gif image:Check.gif
Archaic Gear
Archaic Gears
Archaic Chariot
Archaic Rampart image:Check.gif image:Check.gif
Devil Manta
Orobon
Demonic Pugil
Mourioche image:Check.gif
Goobbue Wanderer image:Check.gif image:Check.gif
Arrapago RemnantsMap 5
Arrapago Remnants
Map 5

South side