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Assault Mission - Preemptive Strike

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Mission Name: Assault Mission - Preemptive Strike
Mercenary Rank: Private First Class
Start NPC: Isdebaaq - Aht Urhgan Whitegate (L-10)
Staging Point: Mamool Ja Staging Point
Objective: Destroy the Assassins
Recruitment: Lv.60, 3-6 mercenaries
Mission Orders: A unit of Mamool Ja soldiers is training in assassination techniques. Destroy them before they can become a threat to the Empress.
Time Limit: 30 minutes
Reward: Mamool Ja Training Grounds Assault Points
  • 3 Members: 1000
  • 4 Members: 900
  • 5 Members: 800
  • 6 Members: 700
  

Contents

Enemies

Monster Level Strengths Weaknesses Spawns

Notes

Mamool Ja Executioner (BLU, WHM, NIN)

76 - 77
  • Strong to: Wind, Light
13 A, L, S

Puk Executioner

~75
  • Absorbs: Wind
  • Strong to:
7 A, L, S, H
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Drops

Ancient Lockbox
Hi-Potion +2 (???%)
Hi-Potion Tank (???%)
Reraiser (???%)
??? Necklace (???%)
Gorget +1 (???%)
Feather Collar (???%)
Spectacles (???%)
Storm Torque (???%)
??? Box (???%)
Date (???%)
Eggplant (???%)
Imperial Tea Leaves (???%)
Mamool Ja Collar (???%)
Kaolin (???%)
Poroggo Hat (???%)
Red Grass Thread (???%)
Sage (???%)
Toolbag (Sairui-ran) (???%)
Toolbag (Shihei) (???%)
Wild Onion (???%)
Toolbag (Jusa) (???%)
Toolbag (Kodo) (???%)
Toolbag (Shino) (???%)
Toolbag (Uchi) (???%)
Toolbag (Maki) (???%)

Walkthrough

Kill all the Mamool Ja Executioners.

  • You enter at (I-6).
  • The Mamool Ja Executioners have around 4500 HP.
  • You can stay on the ledges and pull the Mamool Ja from below to avoid Puk aggro.
    • There is one section of ledge in north (G-7) that does not connect to the rest; this section also has the only ramp.
  • All the enemies are in the large room; the area to the south is empty.
  • Provided no one falls off the upper ledge prematurely, the Mamool Ja Executioners are typically pulled in the following order:
1. There is a BLU where you come out of the tunnel in (I-6).
2-3. BLU and WHM on the ground east of the central island (can be pulled from there or the east ledge).
4. NIN on the ground north of the central island (can be pulled from there or the north ledge).
5. WHM on the ground south of the central island.
6-7. BLU and WHM west of the central island.
8. Cross the bridge and pull the BLU from the south on the upper level in (G-8).
9. Head west to a NIN on the upper level in (F-7).
10-11. Drop down and go north up the ramp for a NIN and WHM.
12. Head around the corner to the east and north for a BLU.
13. Head across the ground to the Rune in (I-7). When you're almost there, pull the BLU on the upper level in (I-8).

Notes

  • Can be Trio'd by Nin, Rdm and any other DD, as long as you know the pulls
  • A BRD with knowledge of mob locations chain pulling will make this mission easy.
  • 3-man group will need to move quickly in order to make timer - RDM, THF, NIN worked
  • Easily done with small BLM party consisting of three BLM and a Refresher as long as there is at least one person that can remove Shell.
  • Easily done with BLU x2 and a RDM. BLU skillchains, Frenetic Rip, Hysteric Barrage, and Disseverment make quick work of the Mamool Ja Executioners. We usually finished 2 or 3 minutes before time ran out.
  • Be careful when walking across bridges as the Puk Executioner seem to be able to aggro from the bottom floor.
  • The Puk Executioners are susceptible to charm but have some resistance. A BST with proper charm gear can use them against the Mamool Ja Executioners.
  • Since all of the Mamool Ja Executioners are spellcasters, it is a good idea to bring a mage who can Silence.
    • NIN will have Utsusemi up, and WHM may have Blink up, so Diaga or a similar spell to clear shadows may be used first before silencing.
  • Can be trioed easy with SAM/DNC, DRG/WHM and another DD. Finished with 5-10 minutes to spare.
  • Easily trioed with NIN/WAR, WAR/NIN, and BST/WHM (Main Healer) BST charms puk to fight alongside PT. Finished every time with 5-10 mins. to spare.
  • Combinations I've tried and succeeded with are: MNK/NIN, MNK/NIN, BRD/WHM and a RDM/WHM. MNK/NIN, SAM/NIN, BRD/WHM and RDM/WHM. MNK/NIN, MNK/NIN, BRD/WHM, WHM/BLM. With these combos usually finish with 5-15 mins to spare depending on if someone falls off the cliffs too early.
  • SAM/DNC, MNK/NIN, RDM/WHM triod easily with 10+ mins to spare, max. 1x convert use needed.

Strategy

Positions of the Mamool Ja will vary because they wander around.

  • Camp positions can vary but generally seem to be:
    • at the first mob (I-6), on the island (H-7)
    • after the bridge past the island (G-7/G-8)
    • near the ramp leading back up to the top (G-7 northside)
    • and the last mob (G-6).
  • Pull from above if possible in order to avoid unnecessary Puk aggro.
    • Puks agro sight as normal, but also have very short range sound agro. Be aware of this and use invisible and sneak when feasible.
    • Puks can agro those on the central island from below.
  • Counting kills in /p chat is very useful on this assault.
    • You should have killed 7 Mamool by the time you leave the central island. (1 at the start point exit, 6 scattered around the island on the ground).
    • Mamools on the ground floor can and will wander out of pulling range, so being fluid with where you "camp" is important. You may need to double back, or catch a single Mamool on the ground on the way to the Rune of Release, Puk agro is not a real danger if you kill close to any wall.
  • It is possible to pull the Mamools who are on ledges from ground level (only really useful for the BLU in the SE and SW corners).
  • This Map shows a path through the area with camps and estimated target monster location you might find helpful.

Map

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