Job: |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Qufim Island | 73-74 | 1 | 9,000~10,000 HP ??? MP | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes:[]
- Timed Spawn around {F-8/G-8) every 2 to 2:30 hours after its last Time of Death.
- Passive to all players, but links with other Sea Monks in the area. (Kraken)
- Possesses extremely fast attack speed and the Double Attack trait.
- Attacks have Additional Effect: Wind damage.
- Uses Whirlwind exclusively.
- Under 25%, it will use it frequently.
- Possess potent hate decay
- DOT recommended when kiting as it will frequently de-aggro.
- A small period of time passes where Atkorkamuy stays red upon de-aggro, this period can be used to gain his attention before losing claim.
- Seems to be highly resistant, if not to immune, to Bind, Gravity, and Sleep II
- (see testimonials)
Hunt Registry | Elusiveness | Ferocity | Required Scylds | Rewarded Scylds | Evolith | Evolith |
|
6 | 7 | 0 | 25 | Blue Magic: Magic Attack Bonus +3 | 6 |
Historical Background[]
In Ainu folklore, the Akkorokamui (or Atkorkamuy) is a giant octopus-like monster with a large 110m long red body like the color of the setting sun reflecting off the water which lurks in Uchiura Bay off southern Hokkaido's Oshima Peninsula in Japan. It is said that its enormous red body can be seen from a great distance. Because of its great size, it posed potential peril to fishing boats going back centuries, leading to stories of fishermen carrying scythes onboard to defend their boats from the Akkorokamui. Kamuy (or kamui) is the term for a divine being in Ainu folklore.