Gaming
 

Automaton

From FFXIclopedia, the free Final Fantasy XI encyclopedia


Overview

Automaton


In the hands of a Puppetmaster an automation proves to be a powerful weapon and ally. Customizable to any situation an automaton can be a fearsome fighter battling alongside its master or dealing devastating ranged damage from afar. After a quick change the automaton brings its enemies to their knees with powerful enfeebling and elemental magic while healing its master's wounds, as well as its own. Another change and it becomes a powerful healer, curing and removing status effects from the Puppetmaster's entire party.




Heads and Frames

An automaton is made up of two interchangeable parts, the head which controls the behaviour of the automaton, and the frame which determines your automaton's stats, weapon skills and damage type. Both the head and the frame contribute to the total number of elemental slots the final automaton will have; thus determining which attachments can be equipped. There are a total of four frames and six heads that can be acquired. See Puppetmaster: Upgrading Your Automaton to find out how to get them all.

Harlequin Head/Frame

The Harlequin automaton is the first available to the Puppetmaster. This automaton will engage the target in melee while casting enfeebling and healing magic. The frame fights bare handed, dealing blunt damage to the enemy.

Sharpshot Head/Frame

The Sharpshot automaton is available after reaching level 10. This automaton specializes in ranged damage and will only melee when in range. The head will cast magic similar to the Harlequin head, but the Sharpshot body has no MP, being designed to deal physical damage only.

Stormwaker Head/Frame

The Stormwaker automaton is available after reaching level 10. This automaton excels at casting all types of magic and will only melee when in range. The Stormwaker frame also fights bare handed and has the same weapon skills as the Harlequin frame.

Valoredge Head/Frame

The Valoredge automaton is available after reaching level 10. This head will cause your automaton to engage with the target while casting Cures on itself and its master. Its frame, while having no MP, does come equipped with a slashing arm and a shield and will use Shield Bash against its foes.

Soulsoother Head

The Soulsoother head is available after reaching level 40. When equipped with either the Harlequin or Stormwaker frames, this automaton will cast enfeebling and healing magic and will only melee when in range. In giving up the ability to cast elemental magic this head can cast Cure and remove status effects from the entire party!

Spiritreaver Head

The Spiritreaver head is available after reaching level 40. When equipped with either the Harlequin or Stormwaker frames this automaton will cast enfeebling and elemental magic. While losing the ability to cure the automaton is able to cast Absorb-INT, Drain, and Aspir.

Attachments

Automatons have their very own gear called Attachments. An automaton carries all of its attachments in its own inventory and can equip up to twelve different attachments. In order to use an attachment it must first be traded to Tateeya in Aht Urhgan Whitegate (I-7) where she will add it to your automaton's inventory.

Automatons are limited to what attachments they can equip by their elemental capacity. An automaton's elemental capacity can be seen in its equipment menu. Each dot and the # / # beside it is your Automaton's elemental capacity. The first number is the elemental capacity being used by the equiped Attachments of that element, and the second is the total capacity that can be equipped at once. Different Automaton Attachments have different charges; lower ones can be equipped in greater numbers, and those with higher charges only a few. Your Frame and Head determine not only your Automaton's HP/MP, skillcaps, and stats, but also its available elemental capacity.

While most attachments are used to enhance an automaton's stats (such as Accuracy, Attack, Magic Defense etc.) others will give them job traits like Double Attack or Conserve MP and some will give them job abilities like Provoke or spell-like abilities like Stoneskin without using MP but requiring Maneuvers. Others are unique to automatons and help them perform better. See Category:Automaton Attachments for a complete list.

All attachments are either enhanced or activated by the use of corresponding Maneuvers. The more maneuvers of one element active the more powerful the corresponding attachments will be. For instance with both Tension Spring and Tension Spring II equipped the automaton will receive a total of 15% attack (5% fromTension Spring and 10% from Tension Spring II) with no Fire Maneuvers active. With 3 Fire Maneuvers active the automatons attack will go up by 45%.

Abilities

Ability  Attachment  Maneuver
Provoke  Strobe   Fire
Blaze Spikes  Reactive Shield   Fire
Blink  Replicator   Wind
Stoneskin  Shock Absorber   Earth
Erase  Eraser   Light
Flash  Flashbulb   Light
Convert  Mana Converter   Dark
MP Restoration  Economizer   Dark
Shield Bash  None   None


* Unlike the Red Mage's convert, the MP is gained over a short time instead of instantly, and only 50% of the automaton's HP is converted. (It is one-way and cannot be used to gain HP like convert)

† Useable only by the Valoredge frame. Unlike other automaton abilities, Shield Bash cannot be triggered by a maneuver but can be enhanced by attaching a Hammermill. The automaton will automatically use shield bash if it is ready to attempt to intterupt enemy spell casts or TP move charge-ups.

Traits

Trait  Attachment  Element
Attack Bonus*  Tension Spring, Tension Spring II   Fire
Store TP  Inhibitor   Fire
Magic Attack Bonus*  Loudspeaker, Loudspeaker II   Ice
Evasion Bonus*  Accelerator, Accelerator II   Wind
Defense Bonus*  Armor Plate, Armor Plate II   Earth
Accuracy Bonus*  Stabilizer, Stabilizer II   Thunder
Additional Effect: Lightning Damage  Volt Gun   Thunder
Double Attack  Coiler   Thunder
Magic Defense Bonus*  Mana Jammer, Mana Jammer II   Water
Auto Regen*  Auto-Repair Kit, Auto-Repair Kit II   Light
Auto Refresh*  Mana Tank, Mana Tank II   Dark
Conserve MP  Mana Conserver   Dark

* The effect of appropriate Tier I and II attachments does "stack" when both are equipped.

† Requires appropriate maneuver for the trait to be active.

Unless noted, traits are always active with the relevant attachments equipped. The strength of traits can be enhanced by having 1-3 maneuvers of the related element active. See attachment pages for specific details.

Elemental Capacities

Harlequin Head Valoredge Head Sharpshot Head Stormwaker Head Soulsoother Head Spiritreaver Head
Harlequin Frame 5xResist Vs. Fire 5xResist Vs. Wind 5xResist Vs. Lightning 3xResist Vs. Light

5xResist Vs. Ice 5xResist Vs. Earth 5xResist Vs. Water 3xResist Vs. Dark

6xResist Vs. Fire 5xResist Vs. Wind 5xResist Vs. Lightning 5xResist Vs. Light

3xResist Vs. Ice 6xResist Vs. Earth 3xResist Vs. Water 3xResist Vs. Dark

6xResist Vs. Fire 6xResist Vs. Wind / 5xResist Vs. Lightning 5xResist Vs. Light

3xResist Vs. Ice 3xResist Vs. Earth 5xResist Vs. Water 3xResist Vs. Dark

3xResist Vs. Fire 5xResist Vs. Wind 3xResist Vs. Lightning 3xResist Vs. Light

6xResist Vs. Ice 5xResist Vs. Earth 6xResist Vs. Water 5xResist Vs. Dark

3xResist Vs. Fire 5xResist Vs. Wind 3xResist Vs. Lightning 6xResist Vs. Light

6xResist Vs. Ice 5xResist Vs. Earth 6xResist Vs. Water 3xResist Vs. Dark

3xResist Vs. Fire 5xResist Vs. Wind 3xResist Vs. Lightning 3xResist Vs. Light

6xResist Vs. Ice 5xResist Vs. Earth 6xResist Vs. Water 6xResist Vs. Dark

Valoredge Frame 6xResist Vs. Fire 5xResist Vs. Wind 5xResist Vs. Lightning 3xResist Vs. Light

4xResist Vs. Ice 6xResist Vs. Earth 5xResist Vs. Water 2xResist Vs. Dark

7xResist Vs. Fire 5xResist Vs. Wind 5xResist Vs. Lightning 5xResist Vs. Light

2xResist Vs. Ice 7xResist Vs. Earth 3xResist Vs. Water 2xResist Vs. Dark

7xResist Vs. Fire 6xResist Vs. Wind 5xResist Vs. Lightning 5xResist Vs. Light

2xResist Vs. Ice 4xResist Vs. Earth 5xResist Vs. Water 2xResist Vs. Dark

4xResist Vs. Fire 5xResist Vs. Wind 3xResist Vs. Lightning 3xResist Vs. Light

5xResist Vs. Ice 6xResist Vs. Earth 6xResist Vs. Water 4xResist Vs. Dark

4xResist Vs. Fire 5xResist Vs. Wind 3xResist Vs. Lightning 6xResist Vs. Light

5xResist Vs. Ice 6xResist Vs. Earth 6xResist Vs. Water 2xResist Vs. Dark

4xResist Vs. Fire 5xResist Vs. Wind 3xResist Vs. Lightning 3xResist Vs. Light

5xResist Vs. Ice 6xResist Vs. Earth 6xResist Vs. Water 5xResist Vs. Dark

Sharpshot Frame 5xResist Vs. Fire 6xResist Vs. Wind 6xResist Vs. Lightning 3xResist Vs. Light

4xResist Vs. Ice 5xResist Vs. Earth 5xResist Vs. Water 2xResist Vs. Dark

6xResist Vs. Fire 6xResist Vs. Wind 6xResist Vs. Lightning 5xResist Vs. Light

2xResist Vs. Ice 6xResist Vs. Earth 3xResist Vs. Water 2xResist Vs. Dark

6xResist Vs. Fire 7xResist Vs. Wind 6xResist Vs. Lightning 5xResist Vs. Light

2xResist Vs. Ice 3xResist Vs. Earth 5xResist Vs. Water 2xResist Vs. Dark

3xResist Vs. Fire 6xResist Vs. Wind 4xResist Vs. Lightning 3xResist Vs. Light

5xResist Vs. Ice 5xResist Vs. Earth 6xResist Vs. Water 4xResist Vs. Dark

3xResist Vs. Fire 6xResist Vs. Wind 4xResist Vs. Lightning 6xResist Vs. Light

5xResist Vs. Ice 5xResist Vs. Earth 6xResist Vs. Water 2xResist Vs. Dark

3xResist Vs. Fire 6xResist Vs. Wind 4xResist Vs. Lightning 3xResist Vs. Light

5xResist Vs. Ice 5xResist Vs. Earth 6xResist Vs. Water 5xResist Vs. Dark

Stormwaker Frame 4xResist Vs. Fire 4xResist Vs. Wind 5xResist Vs. Lightning 3xResist Vs. Light

6xResist Vs. Ice 5xResist Vs. Earth 5xResist Vs. Water 4xResist Vs. Dark

5xResist Vs. Fire 4xResist Vs. Wind 5xResist Vs. Lightning 5xResist Vs. Light

4xResist Vs. Ice 6xResist Vs. Earth 3xResist Vs. Water 4xResist Vs. Dark

5xResist Vs. Fire 5xResist Vs. Wind 5xResist Vs. Lightning 5xResist Vs. Light

4xResist Vs. Ice 3xResist Vs. Earth 5xResist Vs. Water 4xResist Vs. Dark

2xResist Vs. Fire 4xResist Vs. Wind 3xResist Vs. Lightning 3xResist Vs. Light

7xResist Vs. Ice 5xResist Vs. Earth 6xResist Vs. Water 6xResist Vs. Dark

2xResist Vs. Fire 4xResist Vs. Wind 3xResist Vs. Lightning 6xResist Vs. Light

7xResist Vs. Ice 5xResist Vs. Earth 6xResist Vs. Water 4xResist Vs. Dark

2xResist Vs. Fire 4xResist Vs. Wind 3xResist Vs. Lightning 3xResist Vs. Light

7xResist Vs. Ice 5xResist Vs. Earth 6xResist Vs. Water 7xResist Vs. Dark



Spell List

Harlequin Head/Sharpshot Head = H, Stormwaker Head = St, Valoredge Head = V, Soulsoother Head = So, Spiritreaver Head = Sp

Skill Level  Spell  Head
01  Dia  H, St, So, Sp
12  Cure  H, St, V, So
15  Stone  St, Sp
18  Poison  H, St, So, Sp
21  Paralyze  H, St, So, Sp
27  Blind  H, St, So, Sp
27  Poisona  So
30  Water  St, Sp
33  Bio  H, St, So, Sp
36  Paralyna  So
42  Slow  H, St, So, Sp
45  Aero  St, Sp
45  Blindna  So
45  Cure II  H, St, V, So
45  Drain  Sp
??  Regen  So
57  Silence  H, St, So, Sp
Skill Level  Spell  Head
60  Fire  St, Sp
60  Silena  So
75  Blizzard  St, Sp
81  Cure III  H, St, V, So
??  Aspir  Sp
90  Thunder  St, Sp
96  Dia II  H, St, So, Sp
??  Cursna  So
??  Viruna  So
108  Stone II  St, Sp
111  Bio II  H, St, So, Sp
120  Absorb-INT  Sp
123  Water II  St, Sp
??  Stona  So
135  Regen II  So
138  Aero II  St, Sp
147  Cure IV  H, St, V, So
Skill Level  Spell  Head
153  Fire II  St, Sp
178  Blizzard II  St, Sp
203  Thunder II  St, Sp
207  Cure V  So
227  Stone III  St, Sp
232  Regen III  So
236  Water III  St, Sp
246  Aero III  St, Sp
251  Fire III  St, Sp
256  Blizzard III  St, Sp
261  Thunder III  St, Sp
266  Stone IV  Sp
271  Water IV  Sp
276  Aero IV  Sp
281  Fire IV  Sp (Merits)
286  Blizzard IV  Sp (Merits)


Combat Skill Ratings

  • When combining heads and frames the combat skill is calculated by adding the head's skill modifier to the frames skill rank. Each skill modifier point increases the skill cap to the next skill baracket i.e. an E would become a D but a B- would become a B. For instance, combining the Valoredge Head with the Sharpshot Frame would increase the frames C+ skill rank by 1 resulting in a B- melee skill.
  • A frame with a 0 skill level (or H skill level) when combined with a head that has a skill modifier will give the automaton a G or F skill level. Such as equipping the Soulsoother Head to the Valoredge Frame will give it a F skill in magic, but despite having the skill the automaton will still be unable to cast magic.

Harlequin Automaton

 Skill Frame Skill Head Modifier Total Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Melee B- 0 B- 5 109 240
 Magic B- 0 B- 5 109 240
 Ranged B- 0 B- 5 109 240

Valoredge Automaton

 Skill Frame Skill Head Modifier Total Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Melee B+ +1 A- 6 114 269
 Magic 0 0 0 0 0 0
 Ranged 0 0 0 0 0 0

Sharpshot Automaton

 Skill Frame Skill Head Modifier Total Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Melee C+ 0 C+ 5 105 230
 Magic 0 0 0 0 0 0
 Ranged B+ +1 A- 6 114 269

Stormwaker Automaton

 Skill Frame Skill Head Modifier Total Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
 Melee C +1 C+ 5 105 230
 Magic B+ +1 A- 6 114 269
 Ranged 0 0 0 0 0 0

Soulsoother Head/Spiritreaver Head



Automaton Names

When you first name your Automaton, you're only given the first list of names to choose from. After you finish the quest, switch your job to Puppetmaster and speak to Abda-Lurabda in the automaton shop. For 9800 gil he will allow you to change the name and give you access to the other lists.

List 1 List 2 List 3 List 4 List 5 List 6
  • Luron
  • Drille
  • Tournefoux
  • Chafouin
  • Plaisantin
  • Loustic
  • Histrion
  • Bobeche
  • Bougrion
  • Rouleteau
  • Allouette
  • Serenade
  • Ficelette
  • Tocadie
  • Caprice
  • Foucade
  • Capillotte
  • Quenotte
  • Pacotille
  • Comedie
  • Kagekiyo
  • Toraoh
  • Genta
  • Kintoki
  • Koumei
  • Pamama
  • Lobo
  • Tsukushi
  • Oniwaka
  • Kenbishi
  • Hannya
  • Mashira
  • Nadeshiko
  • E100
  • Koume
  • X-32
  • Poppo
  • Asuka
  • Sakura
  • Tao
  • Mao
  • Gadget
  • Marion
  • Widget
  • Quirk
  • Sprocket
  • Cogette
  • Lecter
  • Coppelia
  • Sparky
  • Clank
  • Calcobrena
  • Crackle
  • Ricochet
  • Josette
  • Fritz
  • Skippy
  • Pino
  • Mandarin
  • Jackstraw
  • Guignol
  • Moppet
  • Nutcracker
  • Erwin
  • Otto
  • Gustav
  • Muffin
  • Xaver
  • Toni
  • Ina
  • Gerda
  • Petra
  • Verena
  • Rosi
  • Schatzi
  • Warashi
  • Klingel
  • Clochette
  • Campanello
  • Kaiserin
  • Principessa
  • Butler
  • Graf
  • Caro
  • Cara
  • Mademoiselle
  • Herzog
  • Tramp
  • V-1000
  • Hikozaemon
  • Nine
  • Acht
  • Quattro
  • Zero
  • Dreizehn
  • Seize
  • Fukusuke
  • Mataemon
  • Kansuke
  • Polichinelle
  • Tobisuke
  • Sasuke
  • Shijimi
  • Chobi
  • Aurelie
  • Magalie
  • Aurore
  • Caroline
  • Andrea
  • Machinette
  • Clarine
  • Armelle
  • Reinette
  • Dorlote
  • Turlupin
  • Klaxon
  • Bambino
  • Potiron
  • Fustige
  • Amidon
  • Machin
  • Bidulon
  • Tandem
  • Prestidige
  • Purute-Porute
  • Bito-Rabito
  • Cocoa
  • Totomo
  • Centurion
  • A7V
  • Scipio
  • Sentinel
  • Pioneer
  • Seneschal
  • Ginjin
  • Amagatsu
  • Dolly
  • Fantoccini
  • Joe
  • Kikizaru
  • Whippet
  • Punchinello
  • Charlie
  • Midge
  • Petrouchka
  • Schneider
  • Ushabti
  • Noel
  • Yajirobe
  • Hina
  • Nora
  • Shoki
  • Kobina
  • Kokeshi
  • Mame
  • Bishop
  • Marvin
  • Dora
  • Data
  • Robin
  • Robby
  • Porlo-Moperlo
  • Paroko-Puronko
  • Pipima
  • Gagaja
  • Mobil
  • Donzel
  • Archer
  • Shooter
  • Stephen
  • Mk.IV
  • Conjurer
  • Footman
  • Tokotoko
  • Sancho
  • Sarumaro
  • Picket
  • Mushroom


See Also


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