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Automaton

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Overview


In the hands of a Puppetmaster an automation proves to be a powerful weapon and ally. Customizable to any situation an automaton can be a fearsome fighter battling alongside its master or dealing devastating ranged damage from afar. After a quick change the automaton brings its enemies to their knees with powerful enfeebling and elemental magic while healing its master's wounds, as well as its own. Another change and it becomes a powerful healer, curing and removing status effects from the Puppetmaster's entire party.




Heads and Frames

An automaton is made up of two interchangeable parts, the head which controls the behavior of the automaton, and the frame which determines your automaton's stats, weapon skills and damage type. Both the head and the frame contribute to the total number of elemental slots the final automaton will have; thus determining which attachments can be equipped. There are a total of four frames and six heads that can be acquired. See Puppetmaster: Upgrading Your Automaton to find out how to get them all.

Harlequin Head/Frame

The Harlequin automaton is the first available to the Puppetmaster. This automaton will engage the target in melee while casting enfeebling and healing magic. The frame fights bare handed, dealing blunt damage to the enemy.

Sharpshot Head/Frame

The Sharpshot automaton is available after reaching level 10. This automaton specializes in ranged damage and will only melee when in range. The head will cast magic similar to the Harlequin head, but the Sharpshot body has no MP, being designed to deal physical damage only.

Stormwaker Head/Frame

The Stormwaker automaton is available after reaching level 10. This automaton excels at casting all types of magic and will only melee when in range. The Stormwaker frame also fights bare handed and has the same weapon skills as the Harlequin frame.

Valoredge Head/Frame

The Valoredge automaton is available after reaching level 10. This head will cause your automaton to engage with the target while casting Cures on itself and its master. Its frame, while having no MP, does come equipped with a slashing arm and a shield and will use Shield Bash against its foes.

Soulsoother Head

The Soulsoother head is available after reaching level 40. When equipped with either the Harlequin or Stormwaker frames, this automaton will cast enfeebling, enhancing and healing magic and will only melee when in range. In giving up the ability to cast elemental magic this head can cast Cure, Protect, Shell, Haste and remove status effects from the entire party!

Spiritreaver Head

The Spiritreaver head is available after reaching level 40. When equipped with either the Harlequin or Stormwaker frames this automaton will cast enfeebling and elemental magic. While losing the ability to cure the automaton is able to cast Absorb-INT, Absorb-Attri, Dread Spikes, Drain, and Aspir.

Attachments

Automatons have their very own gear called Attachments. An automaton carries all of its attachments in its own inventory and can equip up to twelve different attachments. In order to use an attachment it must first be traded to Tateeya in Aht Urhgan Whitegate (I-7) where she will add it to your automaton's inventory. Once traded attachments cannot be removed from the automaton's inventory but it will never be consumed or otherwise lost. Although attachments do stack to 12 for crafting purposes an automaton can only have one of each type and once traded it is available to use on all head/frame combinations.

Automatons are limited to what attachments they can equip by their elemental capacity. An automaton's elemental capacity can be seen in its equipment menu. Each dot and the # / # beside it is your Automaton's elemental capacity. The first number is the elemental capacity being used by the equipped Attachments of that element, and the second is the total capacity that can be equipped at once. Different Automaton Attachments have different charges; lower ones can be equipped in greater numbers, and those with higher charges only a few. Your Frame and Head determine not only your Automaton's HP/MP, skill caps, and stats, but also its available elemental capacity.

While most attachments are used to enhance an automaton's stats (such as Accuracy, Attack, Magic Defense etc.) others will give them job traits like Double Attack or Conserve MP and some will give them job abilities like Provoke or spell-like abilities like Stoneskin without using MP but requiring Maneuvers. Others are unique to automatons and help them perform better. See Category:Automaton Attachments for a complete list.

All attachments are either enhanced or activated by the use of corresponding Maneuvers. The more maneuvers of one element active the more powerful the corresponding attachments will be. For instance with both Tension Spring and Tension Spring II equipped the automaton will receive a total of 15% attack (5% fromTension Spring and 10% from Tension Spring II) with no Fire Maneuvers active. With 3 Fire Maneuvers active the automatons attack will go up by 45%.

Abilities

Ability  Attachment  Maneuver
Blaze Spikes  Reactive Shield   Fire
Meditate*  Heat Capacitor   Fire
Provoke  Strobe   Fire
Barrage  Barrage Turbine   Wind
Blink  Replicator   Wind
Stoneskin  Shock Absorber   Earth
Erase  Eraser   Light
Flash  Flashbulb   Light
Convert**  Mana Converter   Dark
MP Restoration  Economizer   Dark
Shield Bash  None   None


* Unlike Samurai's meditate, the TP is gained instantly instead of over a short time.

** Unlike the Red Mage's convert, the MP is gained over a short time instead of instantly, and only 50% of the automaton's HP is converted. (It is one-way and cannot be used to gain HP like convert).

† Useable only by the Valoredge frame. Unlike other automaton abilities, Shield Bash cannot be triggered by a maneuver but can be enhanced by attaching a Hammermill. The automaton will automatically use shield bash if it is ready to attempt to interrupt enemy spell casts or TP move charge-ups.

Traits

Trait  Attachment  Element
Attack Bonus*  Tension Spring, Tension Spring II   Fire
Store TP  Inhibitor   Fire
Conserve MP*  Power Cooler   Ice
Magic Attack Bonus*  Loudspeaker, Loudspeaker II   Ice
Evasion Bonus*  Accelerator, Accelerator II   Wind
Ranged Accuracy  Scope   Wind
Defense Bonus*  Armor Plate, Armor Plate II   Earth
Accuracy Bonus*  Stabilizer, Stabilizer II   Thunder
Add. Effect: Lightning Damage  Volt Gun   Thunder
Double Attack  Coiler   Thunder
Counter  Galvanizer   Thunder
Magic Defense Bonus*  Mana Jammer, Mana Jammer II   Water
Auto Regen*  Auto-Repair Kit, Auto-Repair Kit II   Light
Auto Refresh*  Mana Tank, Mana Tank II   Dark
Conserve MP  Mana Conserver   Dark

* The effect of appropriate Tier I and II attachments does "stack" when both are equipped.

† Requires appropriate maneuver for the trait to be active.

‡ The Power Cooler is a direct % savings on mp cost while the Mana Conserver bestows the Conserve MP trait, but both attachments serve the same purpose to reduce MP costs.

Unless noted, traits are always active with the relevant attachments equipped. The strength of traits can be enhanced by having 1-3 maneuvers of the related element active. See attachment pages for specific details.

Elemental Capacities

Harlequin Head Valoredge Head Sharpshot Head Stormwaker Head Soulsoother Head Spiritreaver Head
Harlequin Frame 5 Trans Fire 5 Trans Wind 5 Trans Lightning 3 Trans Light

5 Trans Ice 5 Trans Earth 5 Trans Water 3 Trans Dark

6 Trans Fire 5 Trans Wind 5 Trans Lightning 5 Trans Light

3 Trans Ice 6 Trans Earth 3 Trans Water 3 Trans Dark

6 Trans Fire 6 Trans Wind 5 Trans Lightning 5 Trans Light

3 Trans Ice 3 Trans Earth 5 Trans Water 3 Trans Dark

3 Trans Fire 5 Trans Wind 3 Trans Lightning 3 Trans Light

6 Trans Ice 5 Trans Earth 6 Trans Water 5 Trans Dark

3 Trans Fire 5 Trans Wind 3 Trans Lightning 6 Trans Light

6 Trans Ice 5 Trans Earth 6 Trans Water 3 Trans Dark

3 Trans Fire 5 Trans Wind 3 Trans Lightning 3 Trans Light

6 Trans Ice 5 Trans Earth 6 Trans Water 6 Trans Dark

Valoredge Frame 6 Trans Fire 5 Trans Wind 5 Trans Lightning 3 Trans Light

4 Trans Ice 6 Trans Earth 5 Trans Water 2 Trans Dark

7 Trans Fire 5 Trans Wind 5 Trans Lightning 5 Trans Light

2 Trans Ice 7 Trans Earth 3 Trans Water 2 Trans Dark

7 Trans Fire 6 Trans Wind 5 Trans Lightning 5 Trans Light

2 Trans Ice 4 Trans Earth 5 Trans Water 2 Trans Dark

4 Trans Fire 5 Trans Wind 3 Trans Lightning 3 Trans Light

5 Trans Ice 6 Trans Earth 6 Trans Water 4 Trans Dark

4 Trans Fire 5 Trans Wind 3 Trans Lightning 6 Trans Light

5 Trans Ice 6 Trans Earth 6 Trans Water 2 Trans Dark

4 Trans Fire 5 Trans Wind 3 Trans Lightning 3 Trans Light

5 Trans Ice 6 Trans Earth 6 Trans Water 5 Trans Dark

Sharpshot Frame 5 Trans Fire 6 Trans Wind 6 Trans Lightning 3 Trans Light

4 Trans Ice 5 Trans Earth 5 Trans Water 2 Trans Dark

6 Trans Fire 6 Trans Wind 6 Trans Lightning 5 Trans Light

2 Trans Ice 6 Trans Earth 3 Trans Water 2 Trans Dark

6 Trans Fire 7 Trans Wind 6 Trans Lightning 5 Trans Light

2 Trans Ice 3 Trans Earth 5 Trans Water 2 Trans Dark

3 Trans Fire 6 Trans Wind 4 Trans Lightning 3 Trans Light

5 Trans Ice 5 Trans Earth 6 Trans Water 4 Trans Dark

3 Trans Fire 6 Trans Wind 4 Trans Lightning 6 Trans Light

5 Trans Ice 5 Trans Earth 6 Trans Water 2 Trans Dark

3 Trans Fire 6 Trans Wind 4 Trans Lightning 3 Trans Light

5 Trans Ice 5 Trans Earth 6 Trans Water 5 Trans Dark

Stormwaker Frame 4 Trans Fire 4 Trans Wind 5 Trans Lightning 3 Trans Light

6 Trans Ice 5 Trans Earth 5 Trans Water 4 Trans Dark

5 Trans Fire 4 Trans Wind 5 Trans Lightning 5 Trans Light

4 Trans Ice 6 Trans Earth 3 Trans Water 4 Trans Dark

5 Trans Fire 5 Trans Wind 5 Trans Lightning 5 Trans Light

4 Trans Ice 3 Trans Earth 5 Trans Water 4 Trans Dark

2 Trans Fire 4 Trans Wind 3 Trans Lightning 3 Trans Light

7 Trans Ice 5 Trans Earth 6 Trans Water 6 Trans Dark

2 Trans Fire 4 Trans Wind 3 Trans Lightning 6 Trans Light

7 Trans Ice 5 Trans Earth 6 Trans Water 4 Trans Dark

2 Trans Fire 4 Trans Wind 3 Trans Lightning 3 Trans Light

7 Trans Ice 5 Trans Earth 6 Trans Water 7 Trans Dark



Spell List

Harlequin Head/Sharpshot Head = H, Stormwaker Head = Sw, Valoredge Head = V, Soulsoother Head = Ss, Spiritreaver Head = Sr


Skill Level  Spell  Head
01  Dia  H/Sw/Ss/Sr
12  Cure  H/Sw/Ss/Sr
15  Stone  Sw/Sr
18  Poison  H/Sw/Ss/Sr
21  Paralyze  H/Sw/Ss/Sr
24  Protect  Sw/Ss
27  Blind  H/Sw/Ss/Sr
27  Poisona  Ss
30  Water  Sw/Sr
33  Bio  H/Sw/Ss/Sr
36  Paralyna  Ss
42  Slow  H/Sw/Ss/Sr
45  Aero  Sw/Sr
45  Blindna  Ss
45  Cure II  H/Sw/Ss/Sr
45  Drain  Sr
54  Shell  Sw/Ss
57  Silence  H/Sw/Ss/Sr
60  Fire  Sw/Sr
60  Silena  Ss
66  Regen  Ss
75  Blizzard  Sw/Sr
81  Cure III  H/Sw/Ss/Sr
78  Aspir  Sr
84  Protect II  Sw/Ss
90  Cursna  Ss
90  Thunder  Sw/Sr
Skill Level  Spell  Head
96  Dia II  H/Sw/Ss/Sr
99  Erase  Ss
99  Phalanx  Sw
105  Dispel  Sw
105  Stoneskin  Sw
105  Viruna  Ss
108  Stone II  Sw/Sr
107  Bio II  H/Sw/Ss/Sr
114  Shell II  Sw/Ss
120  Absorb-INT  Sr
120  Stona  Ss
123  Water II  Sw, Sr
135  Regen II  Ss
138  Aero II  Sw/Sr
141  Poison II  H/Sw/Ss/Sr
144  Protect III  Sw/Ss
147  Cure IV  H/Sw/Ss/Sr
147  Haste  Sw/Ss
153  Fire II  Sw/Sr
178  Blizzard II  Sw/Sr
188  Shell III  Sw/Ss
203  Thunder II  Sw/Sr
207  Cure V  Ss
217  Protect IV  Sw/Ss
227  Stone III  Sw/Sr
232  Regen III  Ss
236  Water III  Sw/Sr
Skill Level  Spell  Head
241  Shell IV  Sw/Ss
246  Aero III  Sw/Sr
251  Fire III  Sw/Sr
256  Blizzard III  Sw/Sr
256  Dread Spikes  Sr
261  Thunder III  Sw/Sr
266  Stone IV  Sw/Sr
271  Water IV  Sw/Sr
276  Aero IV  Sw/Sr
281  Fire IV  Sw/Sr
281  Protect V  Sw/Ss
286  Blizzard IV  Sw/Sr
291  Thunder IV  Sw/Sr
296  Stone V  Sr
313  Cure VI  Ss
313  Water V  Sr
331  Aero V  Sr
331  Aspir II  Sr
337  Addle  Sw/Ss/Sr
337  Regen IV  Ss
337  Shell V  Sw/Ss
349  Fire V  Sr
368  Absorb-Attri  Sr
368  Blizzard V  Sr
389  Thunder V  Sr


Combat Skill Ratings

  • When combining heads and frames the combat skill is calculated by adding the head's skill rank modifier to the frames skill rank. Each skill rank modifier point increases the skill cap to the next skill bracket i.e. an E would become a D but a B- would become a B. For instance, combining the Valoredge Head with the Sharpshot Frame would increase the frames C+ skill rank by 1 resulting in a B- melee skill.
  • A frame with a 0 skill level (or H skill level) when combined with a head that has a skill modifier will give the automaton a G or F skill level. Such as equipping the Soulsoother Head to the Valoredge Frame will give it a F skill in magic, but despite having the skill the automaton will still be unable to cast magic.

Harlequin Automaton

 Skill Frame Skill Head Mod Total Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Melee B- 0 B- 5 144 388
 Magic B- 0 B- 5 144 388
 Ranged B- 0 B- 5 144 388

Valoredge Automaton

 Skill Frame Skill Head Mod Total Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Melee B+ +1 A- 6 150 417
 Magic 0 0 0 0 0 0
 Ranged 0 0 0 0 0 0

Sharpshot Automaton

 Skill Frame Skill Head Mod Total Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Melee C+ 0 C+ 5 139 378
 Magic 0 0 0 0 0 0
 Ranged B+ +1 A- 6 150 417

Stormwaker Automaton

 Skill Frame Skill Head Mod Total Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Melee C +1 C+ 5 139 388
 Magic B+ +1 A- 6 150 417
 Ranged 0 0 0 0 0 0

Soulsoother Head/Spiritreaver Head



Automaton Names

When you first name your Automaton, you're only given the first list of names to choose from. After you finish the quest, switch your job to Puppetmaster and speak to Abda-Lurabda in the automaton shop. For 9800 gil he will allow you to change the name and give you access to the other lists.

List 1 List 2 List 3 List 4 List 5 List 6
  • Luron
  • Drille
  • Tournefoux
  • Chafouin
  • Plaisantin
  • Loustic
  • Histrion
  • Bobeche
  • Bougrion
  • Rouleteau
  • Allouette
  • Serenade
  • Ficelette
  • Tocadie
  • Caprice
  • Foucade
  • Capillotte
  • Quenotte
  • Pacotille
  • Comedie
  • Kagekiyo
  • Toraoh
  • Genta
  • Kintoki
  • Koumei
  • Pamama
  • Lobo
  • Tsukushi
  • Oniwaka
  • Kenbishi
  • Hannya
  • Mashira
  • Nadeshiko
  • E100
  • Koume
  • X-32
  • Poppo
  • Asuka
  • Sakura
  • Tao
  • Mao
  • Gadget
  • Marion
  • Widget
  • Quirk
  • Sprocket
  • Cogette
  • Lecter
  • Coppelia
  • Sparky
  • Clank
  • Calcobrena
  • Crackle
  • Ricochet
  • Josette
  • Fritz
  • Skippy
  • Pino
  • Mandarin
  • Jackstraw
  • Guignol
  • Moppet
  • Nutcracker
  • Erwin
  • Otto
  • Gustav
  • Muffin
  • Xaver
  • Toni
  • Ina
  • Gerda
  • Petra
  • Verena
  • Rosi
  • Schatzi
  • Warashi
  • Klingel
  • Clochette
  • Campanello
  • Kaiserin
  • Principessa
  • Butler
  • Graf
  • Caro
  • Cara
  • Mademoiselle
  • Herzog
  • Tramp
  • V-1000
  • Hikozaemon
  • Nine
  • Acht
  • Quattro
  • Zero
  • Dreizehn
  • Seize
  • Fukusuke
  • Mataemon
  • Kansuke
  • Polichinelle
  • Tobisuke
  • Sasuke
  • Shijimi
  • Chobi
  • Aurelie
  • Magalie
  • Aurore
  • Caroline
  • Andrea
  • Machinette
  • Clarine
  • Armelle
  • Reinette
  • Dorlote
  • Turlupin
  • Klaxon
  • Bambino
  • Potiron
  • Fustige
  • Amidon
  • Machin
  • Bidulon
  • Tandem
  • Prestidige
  • Purute-Porute
  • Bito-Rabito
  • Cocoa
  • Totomo
  • Centurion
  • A7V
  • Scipio
  • Sentinel
  • Pioneer
  • Seneschal
  • Ginjin
  • Amagatsu
  • Dolly
  • Fantoccini
  • Joe
  • Kikizaru
  • Whippet
  • Punchinello
  • Charlie
  • Midge
  • Petrouchka
  • Schneider
  • Ushabti
  • Noel
  • Yajirobe
  • Hina
  • Nora
  • Shoki
  • Kobina
  • Kokeshi
  • Mame
  • Bishop
  • Marvin
  • Dora
  • Data
  • Robin
  • Robby
  • Porlo-Moperlo
  • Paroko-Puronko
  • Pipima
  • Gagaja
  • Mobil
  • Donzel
  • Archer
  • Shooter
  • Stephen
  • Mk.IV
  • Conjurer
  • Footman
  • Tokotoko
  • Sancho
  • Sarumaro
  • Picket
  • Mushroom


See Also


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