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Enter the Talekeeper

From FFXIclopedia, the free Final Fantasy XI encyclopedia

(Redirected from Bastok Mission 8-2)
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  Mission Name:   Enter the Talekeeper
  Start NPC:   Any Bastok Gate Guard
  Requirements:   Mission: 8-1 Completed
  Suggested Level:   
  Title:   
  Repeatable:   No
  Reward:   Rank 9
  80,000g
     
  Previous Mission:   The Chains That Bind Us
  Next Mission:   The Salt of the Earth
     
  Replay Cutscene   
  Enter the Talekeeper (pt.1)   Goblin Footprint Zeruhn Mines (I-7)
  Enter the Talekeeper (pt.2)   Goblin Footprint Zeruhn Mines (I-7)
  Enter the Talekeeper   Gorvik Bastok Mines (I-9)

Contents


Walkthrough

  • Trade 5 stacks of crystals to the Bastok Gate Guard
    • Can also complete Wading Beasts twelve times (trading one full stack of Lizard Eggs) to unlock the mission.
    • Get the mission from the gate guard
  • Talk to Drake Fang (H-6) in Zeruhn Mines for a cutscene.
  • In Kuftal Tunnel, very close to the Western Altepa Desert entrance, there is a ??? @ H-8.
  • First: Examine the ??? on the top of the cliff. The dialogue should end with it saying the piece of wood fell down.
  • Everyone who needs the mission must check the ???, however, if someone misses it, they can check the ??? at the top after the NM is killed, then check the ??? at the bottom and still get the key item.
  • Second: Sneak the person who will pop the mobs. That person will then pop the 3 NM ghosts by touching the ??? @ H-7 at the bottom of the cliff, in Cancer pop room:
    Dervo's Ghost
    Gizerl's Ghost
    Gordov's Ghost
  • Pull Gordov's Ghost only and kill. Wait for the other two NMs to despawn before completely killing Gordov's Ghost!! If you do not wait for the other two NMs to despawn first, you will not be able to complete the mission by checking the ??? and will have to fight the mobs again. Respawn time is approx 5 mins for the ??? to be active again.
    • Note: Gordov's Ghost is very resistant to sleep.
    • Note: Dervo's Ghost also works.
    • Note: You don't have to kill just the one, you can kill them all, just make sure Gordov is dead. It may be worth it to have someone go watch for when the other two NMs despawn. (It can be very easy to kill him too quickly). This should take only about 5 min.
    • It is worthwhile noting that is a player is going to pull Gordov, he stands a good chance of dying before making it back up to the top of the cliff/zone point unless you clear some of the Robber Crab and Haunt. Methods to deal with this are:
      • A player pull all the mobs out to the zone. Another player then pull Gordov. The party has to pluck Gordov's Ghost as he comes by. The puller only needs to be back before he is killed.
      • Thief Ranged Attack, then flee (you stand to lose Gordov though, as he moves very slow).
      • Summoners or Beastmasters pulling.
      • Killing all the mobs in the run-path before pulling Gordov.
    • Once it casts Ice Spikes, the effect cannot be dispelled (at least not with a RDM's Dispel. Untested with Finale, although Aura Steal, Blank Gaze and Voracious Trunk have been proven to be effective).
  • Have everyone check the ??? at the bottom for a cutscene and a Key Item Old Piece of Wood. Checking the ??? will not respawn the NM ghosts no matter how much time has passed (leaving the zone means you will have to re-fight the NMs), so it's okay to raise any members who have died first.
  • Talk to Drake Fang again for a long cut scene and to complete the mission.
  • Not required: mini-cutscene with Gumbah, Detzo and Iron Eater afterwards.

Game Description

Mission Orders
You are to investigate the Kuftal Tunnel which connects Zepwell Island with Cape Teriggan. Zeruhn Mines guard Drake Fang will provide you with further details.


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