Gaming
 

Where Two Paths Converge

From FFXIclopedia, the free Final Fantasy XI encyclopedia

(Redirected from Bastok Mission 9-2)
  Mission Name:   Where Two Paths Converge
  Start NPC:   Any Bastok Gate Guard
  Requirements:   Mission: 9-1 Completed
  Suggested Level:   70-75
  Title:   Hero Among Heroes
  Repeatable:   No
  Reward:   Rank 10
  100,000g
  Bastokan Flag
     
  Previous Mission:   The Salt of the Earth
  Next Mission:   None
     
  Replay Cutscene   
  Where Two Paths Converge (pt.1)   Taulluque Metalworks (I-8)
  Where Two Paths Converge (pt.1)   Goblin Footprint Throne Room
  Where Two Paths Converge (pt.2)   Goblin Footprint Throne Room
  Where Two Paths Converge (pt.3)   Goblin Footprint Throne Room
  Where Two Paths Converge (pt.2)   Taulluque Metalworks (I-8)

Contents

Walkthrough

  • Trade 8 stacks of crystals to the Bastok Gate Guard.
  • Talk to Iron Eater for a cutscene.
  • Head to the Throne Room in Castle Zvahl Keep and enter the BC.
  • This is a 6 person BC fight against Zeid. Only characters that are currently doing the mission, or have previously done the mission (regardless of current allegiance), can enter the BCNM.
  • Once inside the Throne Room, run straight across to the big door on the other side. Heal up, eat food, and then when you are ready, enter the BC by targeting the door and selecting "Where Two Paths Converge".

BCNM Fight

  • Buffs are removed upon entry.
  • Do not move towards Zeid until everyone is inside. He will not attack until you move into his aggro range, so it is safe to buff up and rest to full without worry as long as you stay out of the circle.
  • Zeid is capable of using all Great Sword weapon skills up to Ground Strike, which tends to be his favorite. He casts Absorb spells, but nothing more.
  • The weapon skill Shockwave is AoE and can cause Sleep. If a large portion of your party are melee, consider using Poison Potions; not necessary for mages, as long as they keep proper distance. As mentioned, he tends to favor Ground Strike over other attacks.
  • Zeid also uses two unique abilities; Abyssal Strike is a ranged attack that damages and causes Stun, indicated by a purple flash on Zeid's sword. Abyssal Drain is simply that, a Drain move about as powerful as the spell.
  • Zeid may have some form of TP Regain, as he will build TP quickly even if being kited and only attacked by magic.
  • Eventually, when Zeid is at about 65% HP, there will be a cutscene featuring Volker, who will join you in the fight. You are given time to rest afterward as Zeid will not immediately aggro again, but Volker will attack if you wait too long.
  • Volker must be kept alive in order to win the BCNM, and Zeid's Ground Strike can take most, if not all, of his HP in one shot. His attacks hit fairly hard, but he likely won't take hate until your damage-dealing party members are defeated.
  • Zeid will spawn two mobs called Shadow of Rage, which have attack equal to Zeid but much less HP. They are highly resistant or immune to all forms of Sleep. A well-timed -ga spell can kill both in one hit. The Shadows can use Great Sword weapon skills at least up to Shockwave, and use the same Abyssal moves as Zeid. They gain TP very quickly, even without being attacked at all.
  • Zeid will later recall the Shadows if they are defeated, but not immediately. You have about a minute before he does so. Killing them is highly recommended and not very difficult, as they hit nearly as hard as Zeid and can skillchain with him, likely causing the end of your party.
  • You won't lose any Experience Points if you die.
  • After the fight watch another cutscene and then return to the president's office and talk to Iron Eater.
  • Watch another cutscene and finish the mission.

Video

Game Description

Mission Orders
An adventurer has been attacked while on an investigation to Xarcabard -- and the attacker is said to be none other than the Dark Knight, Zeid! Report to the President's Office for a briefing on the situation at hand.


Did you know you can edit this page?