Table of Contents
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Zone Information
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Description
Located deep within the Pashhow Marshlands, far from the reach of Bastokan and San d'Orian forces, the Quadav began building their main stronghold during the Great War. To continue the construction of their city, they have relentlessly stolen large quantities of the non-rusting mythril from Bastok, as well as the techniques used by the republican craftsmen. | |||||||||||||||||||||||||||||||||||
Connections
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Involved in Quests/Missions[]
Other Information[]
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NPCs Found Here[]
Name | Location | Type |
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Haggleblix | E-7 | Dynamis NPC |
Ge'Fhu Yagudoeye | G-10 | Quest NPC |
Notorious Monsters Found Here[]
Name | Level | Drops | Steal | Family | Spawns | Notes
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Bi'Gho Headtaker
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25 | Plantbane Power Crossbow Quadav Helm |
Quadav | A, L, H
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Da'Dha Hundredmask
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30 | Mithran Scimitar Parrying Knife |
Quadav | A, L, H
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De'Vyu Headhunter
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45 | Beadeaux Chest Key Quadav Charm |
Quadav | A, L, H
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Ga'Bhu Unvanquished
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47-48 | Duel Rapier Valkyrie's Mask |
Quadav | A, L, H
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Ge'Dha Evileye
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30 | Faerie Tunic Holy Phial Scroll of Deodorize Scroll of Invisible Scroll of Sneak |
Quadav | A, L, H
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Go'Bhu Gascon
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41-42 | Quadav Augury Shell Beadeaux Chest Key |
Quadav | A, L, H
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Zo'Khu Blackcloud
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36-38 | Faerie Shield Marine Hat |
Quadav | A, L, H
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HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here[]
Name | Family | Spawns | Notes |
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Magnes Quadav
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Quadav | 2 | A, L |
Nickel Quadav
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Quadav | 2 | A, L, H |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |