In Monstrosity, leveling up monipulators allows you to learn an instinct every 30 levels. The following instincts are all from Beasts.
Instinct Name | Effect | Faculty Point Cost | |||
---|---|---|---|---|---|
Rabbit (MON) | |||||
Rabbit Instinct I | HP+2% | AGI+5 | Attack+10 | 2 | |
Rabbit Instinct II | HP+3% | DEX+5 | Evasion+15 | 4 | |
Rabbit Instinct III | DEX+5 AGI+5 | DEF+20 | Double Attack+2% | 6 | |
Tiger (MON) | |||||
Tiger Instinct I | Evasion+5 | Resist Bind+30 | Double Attack+1% | 4 | |
Tiger Instinct II | DEX+10 | Resist Stun+15 | Haste+2 | 6 | |
Tiger Instinct III | AGI+5 | Haste+3% | Movement Speed+8% | 8 | |
Coeurl (MON) | |||||
Coeurl Instinct I | Resist Stun+30 | Magic Attack Bonus+5 | Spell Interruption Rate-15% | 6 | |
Coeurl Instinct II | Magic Attack Bonus+7 | Resist Petrify+30 | Double Attack+3% | 8 | |
Coeurl Instinct III | MP+100 | INT+13 | Fast Cast+7 | 10 | |
Opo-opo (MON) | |||||
Opo-opo Instinct I | Accuracy+5 | Attack+10 | Haste+1% | 8 | |
Opo-opo Instinct II | Evasion+10 | DEF+3 | Haste+3% | 10 | |
Opo-opo Instinct III | HP+3% | STR+5 | Sleep: Regain+10 | 12 | |
Manticore (MON) | |||||
Manticore Instinct I | +30 | Store TP+5 | Breath Damage+20% | 6 | |
Manticore Instinct II | INT+8 | +30 | Magic Critical Hit Rate+15% | 8 | |
Manticore Instinct III | MND+15 | Resist Gravity+30 | Fast Cast+10 | 10 | |
Gnole (MON) | |||||
Gnole Instinct I | +30 | Haste+3% | Full Moon: Regain+2 | 8 | |
Gnole Instinct II | HP+4% | Evasion+20 | Store TP+10 | 10 | |
Gnole Instinct III | Accuracy+15 | Attack+50 | Magic Attack Bonus+10 | 12 | |
Sheep (MON) | |||||
Sheep Instinct I | HP+5% | Attack+10 | DEF+15 | 4 | |
Sheep Instinct II | MP+50 | CHR+5 | DEF+30 | 6 | |
Sheep Instinct III | HP+10% | Accuracy+10 | Resist Sleep+50 | 8 | |
Dhalmel (MON) | |||||
Dhalmel Instinct I | MND+5 | Attack+20 | Cure Potency+10% | 4 | |
Dhalmel Instinct II | HP+2% | VIT+5 | Cure Potency Received+10% | 6 | |
Dhalmel Instinct III | MP+100 | Magic Accuracy+20 | Cure Potency+20% | 8 | |
Ram (MON) | |||||
Ram Instinct I | MP+3% | INT+5 | Magic Defense Bonus+10 | 4 | |
Ram Instinct II | VIT+20 | Resist Silence+20 | Magic Damage Taken-5% | 6 | |
Ram Instinct III | VIT+5 | Resist Petrify+30 | Damage Taken-10% | 8 | |
Buffalo (MON) | |||||
Buffalo Instinct I | HP+5% | VIT+9 | DEF+30 | 6 | |
Buffalo Instinct II | STR+9 | Attack+20 | Critical Hit Damage +5% | 8 | |
Buffalo Instinct III | HP+15% | Critical Hit Rate+10% | Enemy Critical Hit Rate-20% | 10 | |
Marid (MON) | |||||
Marid Instinct I | Accuracy+10 | Attack+20 | Physical Damage Taken-3% | 8 | |
Marid Instinct II | STR+8 | DEF+20 | Enemy Critical Hit Rate-30% | 10 | |
Marid Instinct III | DEF+30 | Physical Damage Taken-5% | Knockback-2 | 12 | |
Cerberus (MON) | |||||
Cerberus Instinct I | Attack+30 | Resist Sleep+75 | Haste+2% | 10 | |
Cerberus Instinct II | MP+100 | Resist Silence+75 | Fast Cast+8 | 12 | |
Cerberus Instinct III | All Elemental Resistances+50 | Physical Damage Taken-3% | Triple Attack+3% | 14 | |
Behemoth (MON) | |||||
Behemoth Instinct I | AGI+10 | +50 | Attack+5% | 10 | |
Behemoth Instinct II | HP+10% | Accuracy+20 | Resist Stun+60 | 12 | |
Behemoth Instinct III | Triple Attack+10% | Magic Attack Bonus+30 | Physical Damage Taken-5% | 14 |