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Berstuk

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Job: Black Mage
Family: Slugs
Weak to: Ice
Absorbs: Water

Notorious Monster

Berstuk

Berstuk

Zone Level Drops Steal Spawns Notes
Abyssea - Attohwa 87-90 N/A 1 A, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
Spawn Conditions Companions/Summons
Special Abilities Passive Traits
  • Uses all Slug standard attacks.
  • Has a Poison, Amnesia, and Silence aura when in very close proximity. Standing at max melee distance will put you out of range.
  • Absorbs water damage.
    • Water-based attacks may still trigger "!!" weaknesses if executed at the appropriate time.
Physical Qualities Magical Qualities
Further Notes

(see testimonials)

Historical Background

Berstuk is the god of the forest in Wendish mythology. He is one of the second line of gods (all considered to be evil) including Zernebog (Pya), Percunust, Flins, Zirnitra (Zir), Marowit (House God), and Hela (Hel).

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