Bio III
From FFXIclopedia, the free Final Fantasy XI encyclopedia
- Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
DescriptionSpell cost: 54 MP
Merit Info:
|
TimersCasting Time: 1.5 seconds |
How to Obtain
- Obtained Merit Point Group 2
Other Information
- Note
- Several BLM or RDM monsters (level 60 and above) are also able to use Bio III.
- Used By Mobs
- Dark Spark
- Dark Elemental
- Disaster Idol
- Eo'ghrah (Dark)
- Fallen Mage
- Hydra Red Mage
- Kindred Red Mage
- Moblin Billionaire
- Taisaijin
- Tomb Mage
- Vanguard Enchanter
- Vanguard Protector
- Vanguard Vexer
- Vanguard Visionary
- Bio III Damage vs Skill/Number of Bio III Merits
| Dark Magic Skill | ??? ~ 210 | 211 ~ 250 | 251 ~ ??? |
|---|---|---|---|
| Damage | 7/tick | 8/tick | 9/tick |
| Total dmg, 1 Merit | 70 | 80 | 90 |
| Total dmg, 2 Merit | 140 | 160 | 180 |
| Total dmg, 3 Merit | 210 | 240 | 270 |
| Total dmg, 4 Merit | 280 | 320 | 360 |
| Total dmg, 5 Merit | 350 | 400 | 450 |
- Dia / Bio Priority
- Dia and Bio do not stack.
- Bio III > Dia III > Bio II > Dia II > Bio > Dia
- Example: If Dia is cast, and Bio is cast afterwards, Dia will be overwritten. If Dia II is then cast, Bio will be overwritten. If Bio II is cast, Dia II will be overwritten.
- Note: This is not necessarily the case for player characters who have been hit with both spells.
- Duration:
- Duration is only affected by the level of Bio III's current merits.
- Level 1: 30 > Level 2: 60 > Level 3: 90 > Level 4: 120 > Level 5: 150
Magic of Vana'diel: Dark Magic
"Absorb" spells:
Absorb-ACC • AGI • CHR • DEX • INT • MND • TP • STR • VIT
Others:
Aspir — Bio I • II • III — Drain I • II — Dread Spikes — Klimaform — Stun — Tractor
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning


