Gaming
 

Blood Pact: Ward

From FFXIclopedia, the free Final Fantasy XI encyclopedia

  • Blood Pact: Ward (Recast time: 1 minute)
  • Orders the avatar to use support abilities.
  • Blood Pact: Ward focuses on enhancing and healing magic.
  • The beneficial effects of all Blood Pact: Ward abilities will affect all Allied NPCs and PCs in Campaign battles.
  • The Summoning Magic skill affects the duration a Blood Pact: Ward can last up to the 3 minute cap. (no effect on Earthen Ward and Aerial Armor duration)
  • The effects of Blood Pact: Ward will cover a range similar to that of Protectra.

Blood Pact: Ward with standard duration of less than 180 seconds:

  • 30sec duration: +1sec/skill over cap, 150 skill over cap is needed to reach max duration of 180 seconds
  • 60sec duration: +2sec/skill over cap, 60 skill over cap is needed to reach max duration of 180 seconds
  • 90sec duration: +3sec/skill over cap, 30 skill over cap is needed to reach max duration of 180 seconds
  • 180sec duration: no gain

List of abilities

Level  Command  Avatar  Duration
1  Healing Ruby  Carbuncle  Instant
20  Somnolence  Diabolos  unknown
21  Lunar Cry  Fenrir  unknown
24  Shining Ruby  Carbuncle  3 Minutes
25  Aerial Armor  Garuda  15 Minutes
28  Frost Armor  Shiva  90 Seconds
29  Nightmare  Diabolos  60 Seconds
31  Rolling Thunder  Ramuh  60 Seconds
32  Lunar Roar  Fenrir  Instant
33  Slowga  Leviathan  unknown
36  Whispering Wind  Garuda  Instant
37  Ultimate Terror  Diabolos  unknown
Level  Command  Avatar  Duration
38  Crimson Howl  Ifrit  30 Seconds
39  Sleepga  Shiva  90 Seconds
42  Lightning Armor  Ramuh  90 Seconds
43  Ecliptic Growl  Fenrir  3 Minutes
44  Glittering Ruby  Carbuncle  90 Seconds
46  Earthen Ward  Titan  15 Minutes
47  Spring Water  Leviathan  Instant
48  Hastega  Garuda  90 Seconds
49  Noctoshield  Diabolos  3 Minutes
54  Ecliptic Howl  Fenrir  3 Minutes
56  Dream Shroud  Diabolos  3 Minutes
65  Healing Ruby II  Carbuncle  Instant
Did you know you can edit this page?