From FFXIclopedia, the free Final Fantasy XI encyclopedia
- Blood Pact: Ward (Recast time: 1 minute)
- Orders the avatar to use support abilities.
- Blood Pact: Ward focuses on enhancing and healing magic.
- The beneficial effects of all Blood Pact: Ward abilities will affect all Allied NPCs and PCs in Campaign battles.
- The Summoning Magic skill affects the duration a Blood Pact: Ward can last up to the 3 minute cap. (no effect on Earthen Ward and Aerial Armor duration)
- The effects of Blood Pact: Ward will cover a range similar to that of Protectra.
Blood Pact: Ward with standard duration of less than 180 seconds:
- 30sec duration: +1sec/skill over cap, 150 skill over cap is needed to reach max duration of 180 seconds
- 60sec duration: +2sec/skill over cap, 60 skill over cap is needed to reach max duration of 180 seconds
- 90sec duration: +3sec/skill over cap, 30 skill over cap is needed to reach max duration of 180 seconds
- 180sec duration: no gain
List of abilities