Gaming
 

Category:Blue Magic

From FFXIclopedia, the free Final Fantasy XI encyclopedia


Blue Magic Skill

  • Blue Magic Skill is the skill base from which Blue Magic derives. It is most importantly relational to the resistance rate of all Magical Blue Magic Spells. In short, Blue Magic Skill is the largest factor which determines if a Magical Blue Magic Spell is resisted or not.
  • Physical blue magic spells 'failing to take effect' means you missed completely, this can be strongly related to your weapon accuracy (or skill with a certain weapon); this is not to say that physical blue magic spells aren't effected by blue magic skill at all, just yet.
  • Blue Magic Skill also factors into other blue magic, boosting their effectiveness.
    • Note that because Blue cures follow White cure formulas, only Healing Magic skill will affect Blue cure potency.

Acquiring Blue Magic

Blue magic is acquired by “learning” the special abilities of monsters.
  1. You can only learn the special abilities of monsters when Blue Mage is set as your main job.
  2. You have a chance to acquire blue magic when defeating a monster that has used a learnable special ability.
  3. The monster must have executed the ability, but it does not need to connect. (It may miss, but it has to use it all the way.)
  4. The maximum skill difference to be able to learn a skill is 29 levels below the level of the blue magic you wish to learn (the blue magic level of the ability you wish to learn is equal to the blue magic skill cap at the ability's level). Below level 50, this means you can learn skills at a max of 9 levels out, assuming you have earned at least one level of skill since leveling. For example, Blitzstrahl is level 44, meaning its skill level is (44 + 1) * 3 = 135. 29 levels below this is 106, which is attainable at level 35. This changes after level 50, when the increase in Blue Magic from level to level goes from +3 to +5, the level range at which you can learn spells decreases from 9 to 5. Therefore, you cannot learn Magic Fruit (58) at all until your Blue Magic is capped at level 53, you cannot learn Dimensional Death until it is capped at 55, etc. Frightful Roar may not normally be acquired in Phomiuna Aqueducts either, as the skill level between the cap of 40 and the cap of 50 is 30 levels.
  5. The Magus Jubbah, which can be worn at level 58, gives a +15 bonus to blue magic skill and therefore makes your learning level range an additional 3 levels if your skill is capped, increasing the level distance from 5 to 8. This increases to 6 to 9 at level 61 (+4 skill for level 67).
  6. It is possible to learn blue magic from monsters that never give EXP (e.g. BCNM enemies, some quest NMs, etc).
  7. You will not acquire blue magic if you are KO'd when a monster is defeated.
  8. It is not necessary to be the target of a monster's special ability in order to learn blue magic, or even be close enough to get a log message about it using the ability, but you do have to be close enough to receive experience for the fight, even if there is no experience to be gained.
  9. It is possible to learn spells in Besieged. In order to do so, a party or alliance member must land the killing blow to the mob that uses the move you wish to learn.
  10. You cannot learn blue magic from 'Call For Help' mobs.

Learning Tips

  • Azure Lore does not improve learning chances.
  • Below 25% HP, monsters will use their TP immediately upon reaching 100%. Below 50% HP, monsters will use their TP upon reaching 200%. Before then, they will use it randomly.
  • It is possible to learn spells with higher level members in your party.
  • It is possible to learn Blue Magic from monsters that check "Too Weak".
  • Wearing the Magus Bazubands, which can be worn at level 56, further increases your chances at learning blue magic. It is not known how large the chances become after equipped.
  • Bludgeon gives mob 30% TP on full-hit making it a great spell for getting mob down to 25% health and enough TP to use TP attack.
  • Using no weapon is a safe way to learn higher level spells from too weak mobs.
    • Beware using sub jobs that have native Hand-to-Hand skill, as this can make your attacks unexpectedly powerful. These subs include Ninja, Warrior, Monk, Puppetmaster, Dancer, and Thief.
    • Using one-damage staves (Nation Signet Staves, Trick Staff, Treat Staff etc.) is also a great way to feed a mob TP without doing too much damage.
    • If the monster is weak, but too high level to hit regularly with zero combat skill, then using one-damage clubs or swords is a good option.
  • Dia gives 10% TP to mob with minimal DoT damage, making it a good spell to spam for feeding mob TP.
  • If you disconnect after a mob uses the desired move, but your party kills the monster before you disappear, you still have the same chance to have learned it when you come back. Simply check your spell list.
  • By subbing Beastmaster and Charming the mob you are trying to learn the spell from, you can attack mobs at same level to learn spells, and when "uncharmed" get an additional chance to learn spell (typically charmed mob will immediately use TP special ability once uncharmed).

Setting Blue Magic

Unlike other magic spells, it is not possible to use blue magic as soon as it is acquired. First, the spells you wish to use must be “set.”
Level Blue Magic Points Maximum Set Spells
1-10106
11-20158
21-302010
31-402512
41-503014
51-603516
61-704018
71-754520

1. Point Total/Maximum

  • Each blue magic spell is assigned a point value (blue magic points). The level of the blue mage determines the maximum number of points available for setting spells.

2. Maximum Number of Set Spells

  • The maximum number of blue magic spells that can be set at one time is also determined by the blue mage's level. This maximum number may decrease when the blue mage is under a level restriction and so the set numbers are assigned a color for easy reference.
  • Blue magic spells can be set by selecting the “Set Spells” option after choosing “Blue Magic” under “Magic” in the main menu. Please be aware that any time blue magic spells are set, the blue mage will be unable to cast any spells for 1 minute. The one minute timer does not apply when spells are set within your Mog House or Rent-A-Room.
  • By setting certain spells combinations, you will gain certain job traits.
  • Through a bug, zoning while having the "Set Spells" window open will bypass the one minute timer.

Regarding Blue Magic Spells

  • The help text for blue magic contains various types of information.
  1. Blue magic spell name
  2. Spell effect - The TP information included in "physical" blue magic spells is applicable when using the job ability "Chain Affinity."
  3. Blue magic type (Physical/Magical) - There are two types of blue magic spells--physical and magical. The accuracy for "physical" blue magic is affected by the accuracy of the equipped main weapon.
  4. Monster family - This refers to the monster family from which the blue magic spell was learned. The accuracy and damage of blue magic spells are affected by the relation between different monster families.
  5. Status bonus - This bonus is applied to the caster when the applicable blue magic spell is set.
  6. Usable level - The minimum level required to cast the spell.
  7. MP cost - The amount of MP required to cast the spell.
  8. Blue magic points - The number of points required to set the spell.

Using Blue Magic

There are certain things to note about Blue Magic Spells that are the same or differ slightly from other types of magic.
  1. You can be interrupted while casting Blue Magic (unlike Bard Songs), though like other magic, chances of interruption decrease as your Blue Magic skill level rises.
  2. Blue Magic Spells that have an elemental component can be used to your advantage if you know a mobs weakness (Just like Elemental Magic)
  3. Unlike all other types of Magic, Blue Magic Spells are stronger against certain ecosystems of mobs, and weaker against others; For example: Sprout Smack is acquired from Saplings (From the Plantoid ecosystem). Since it is a plantoid ability, it will be stronger against Beast type mobs (see Beast Strength Chart) and weaker against Vermin type mobs.
  4. Magical type Blue Magic Spells will do more damage against mobs that are weak to Magic (I.E. Elementals, Jellies, etc), and less damage against those strong against Magic.
  5. Physical type Blue Magic Spells can do more damage against mobs that are weak to a specific type of physical damage (blunt, piercing, slashing), and less damage against Mobs that are strong against physical attacks (Elementals, Jellies, etc.)
  6. Enemy gains 10% TP for every non-zero damage hit. For physical multi-hit spells such as Disseverment, the target enemy will gain 50% TP assuming all 5 hits landed and inflicted 1 or more damage.

Equipment that Enhances this Skill

By Amount Added

Name Skill Increase
+15 +5 +3 +2
Magus Jubbah CheckCheck
Magus Jubbah +1 CheckCheck
Immortal's Earring CheckCheck
Mirage Keffiyeh CheckCheck
Mirage Keffiyeh +1 CheckCheck
Ksi Sash CheckCheck
Antica Ring CheckCheck

By Equipment Slot

Head

Level Name Jobs Bonus
75 Mirage Keffiyeh BLU +5
75 Mirage Keffiyeh +1 BLU +5

Body

Level Name Jobs Bonus
58 Magus Jubbah BLU +15
74 Magus Jubbah +1 BLU +15

Waist

Level Name Jobs Bonus
75 Ksi Sash MNK/WHM/BLM/RDM/PLD/BRD/RNG/SMN/BLU/PUP/SCH Salvage:+3

Ring

Level Name Jobs Bonus
72 Antica Ring All +2

Earring

Level Name Jobs Bonus
60 Immortal's Earring All +5

See: Combat Skills for more Skill information.

Blue Magic Spells

Level Spell Family Type MP Blue points Stat bonus Cast Recast Auto-Sort Order Description
1 Sandspin Worm M 10 2 VIT+1 1.5s 9.75s 058 Deals an area attack earth damage to enemies within range. Additional effect: Accuracy Down.
1 Pollen Bee M 8 1 CHR+1 HP+5 2s 5s 075 Restores HP.
1 Foot Kick Rabbit P 5 2 AGI+1 0.5s 6.5s 001 Deals critical damage. Chance of critical hit varies with TP.
4 Power Attack Beetle P 5 1 MND+1 0.5s 7.25s 002 Deals critical damage. Chance of critical hit varies with TP.
4 Sprout Smack Sapling P 6 2 MND+1 0.5s 7.25s 003 Additional effect: Slow. Duration of effect varies with TP.
4 Wild Oats Mandragora P 9 3 CHR+1 HP+10 0.5s 7.25s 004 Additional effect: Vitality Down. Duration of effect varies with TP.
8 Metallic Body Crab M 19 1 N/A 7s 60s 059 Absorbs a certain amount of damage from physical attacks and magical attacks.
8 Cocoon Crawler M 10 1 VIT+3 1.75s 60s 060 Enhances defense.
8 Queasyshroom Funguar P 20 2 HP-5 MP+5 2s 15s 005 Additional effect: Poison. Duration of effect varies with TP.
12 Battle Dance Orc P 12 3 DEX+2 1s 10s 006 Delivers an area attack. Additional effect: DEX Down. Duration of effect varies with TP.
12 Head Butt Quadav P 12 3 DEX+2 0.5s 10s 007 Damage varies with TP. Additional effect: "Stun."
12 Feather Storm Yagudo P 12 3 CHR+2 HP+5 0.5s 10s 008 Additional effect: Poison. Chance of effect varies with TP.
16 Helldive Bird P 16 2 CHR+1 HP+5 0.5s 11.25s 009 Damage varies with TP.
16 Healing Breeze Dhalmel M 55 4 CHR+2 HP+10 4.5s 15s 047 Restores HP for party members within area of effect.
16 Sheep Song Sheep M 22 2 CHR+1 HP+5 3s 60s 076 Puts all enemies within range to sleep.
18 Bludgeon Cardian P 16 2 STR+1 0.5s 11.75s 010 Delivers a threefold attack. Accuracy varies with TP.
18 Cursed Sphere Fly M 36 2 MND+1 3s 19.5s 069 Deals water damage to enemies within area of effect.
18 Blastbomb Warmachine M 36 2 STR+1 2.25s 15s 034 Deals fire damage to enemies within area of effect. Additional effect: "Bind."
20 Blood Drain Giant Bat M 10 2 HP-5 MP+5 4s 90s 084 Steals an enemy's HP. Ineffective against undead.
20 Claw Cyclone Tiger P 24 2 VIT+1 1s 19.75s 011 Damages enemies within area of effect with a twofold attack. Damage varies with TP.
22 Poison Breath Hound M 22 1 MND+1 3s 19.5s 070 Deals water damage to enemies within a fan-shaped area originating from the caster. Additional effect: Poison.
24 Soporific Flytrap M 38 4 HP-5 MP+5 3s 26s 085 Puts all enemies within range to sleep.
26 Screwdriver Pugil P 21 3 VIT+1 CHR+1 HP+10 0.5s 14s 012 Deals critical damage. Chance of critical hit varies with TP.
28 Bomb Toss Goblin M 42 3 STR+2 3.75s 24.5s 035 Throws a bomb at an enemy. Deals an area attack fire damage to enemies within range.
30 Grand Slam Gigas P 24 2 INT+1 1s 4.25s 013 Delivers an area attack. Damage varies with TP.
30 Wild Carrot Rabbit M 37 3 HP+5 2.5s 6s 099 Restores HP for the target party member.
32 Sound Blast Cockatrice M 25 1 N/A 4s 30s 036 Lowers Intelligence of enemies within range.
32 Chaotic Eye Coeurl M 13 2 AGI+1 3s 25s 048 Silences an enemy.
34 Death Ray Hecteyes M 49 2 HP-5 MP+5 4.5s 29.25s 086 Deals dark damage to an enemy
34 Smite of Rage Evil Weapon P 28 3 AGI+3 0.5s 13s 014 Damage varies with TP.
36 Digest Slime M 20 2 HP-5 MP+5 4s 90s 087 Steals an enemy's HP. Ineffective against undead.
36 Pinecone Bomb Treant P 48 2 STR+1 2.5s 26.5s 015 Additional effect: sleep. Duration of effect varies with TP.
38 Jet Stream Bat Trio P 47 4 DEX+2 0.5s 23s 016 Delivers a threefold attack. Accuracy varies with TP.
38 Uppercut Goobbue P 31 3 STR+2 DEX+1 0.5s 17.5s 017 Damage varies with TP.
38 Blank Gaze Opo-opo M 25 2 N/A 3s 10s 100 Removes one beneficial magic effect from an enemy.
40 Mysterious Light Magic Pot M 73 4 AGI+3 3.75s 24.5s 049 Deals wind damage to enemies within range. Additional effect: Weight.
40 Terror Touch Ghost P 62 3 HP-5 MP+10 3.25s 21s 018 Additional effect: Weakens attacks. Accuracy varies with TP.
42 Venom Shell Uragnite M 86 3 MND+2 3s 45s 071 Poisons enemies within range and gradually reduces their HP.
42 MP Drainkiss Leech M 20 4 MP+5 4s 26s 088 Steals an enemy's MP. Ineffective against undead.
44 Mandibular Bite Antlion P 38 2 INT+1 0.5s 19.25s 019 Damage varies with TP.
44 Blitzstrahl Doll M 70 4 DEX+3 4.5s 29.25s 066 Deals lightning damage to an enemy. Additional effect: "Stun."
44 Stinking Gas Doomed M 37 2 AGI+1 4s 60s 050 Lowers Vitality of enemies within range.
46 Magnetite Cloud Antica M 86 3 VIT+2 4.5s 29.25s 061 Deals earth damage to enemies within a fan-shaped area originating from the caster. Additional effect: Weight.
46 Geist Wall Eft M 35 3 HP-5 MP+10 3s 30s 089 Removes one beneficial magic effect from enemies within range.
46 Awful Eye Bugard M 32 2 MND+1 2.5s 60s 072 Lowers Strength of enemies within a fan-shaped area originating from the caster.
48 Sickle Slash Spider P 41 4 HP-5 MP+15 0.5s 20.5s 020 Deals critical damage. Chance of critical hit varies with TP.
48 Blood Saber Skeleton M 25 2 HP-5 MP+5 4s 90s 090 Steals HP from enemies within range. Ineffective against undead.
48 Refueling Cluster M 29 4 AGI+2 1.5s 30s 051 Increase attack speed.
48 Jettatura Hippogryph M 37 4 MP+15 0.5s 120s 091 Enemies within a fan-shaped area originating from the caster are frozen with fear.
50 Frightful Roar Tauri M 32 3 AGI+2 2s 45s 052 Weakens defense of enemies within range.
50 Ice Break Golem M 142 3 INT+1 5.25s 33.75s 041 Deals ice damage to enemies within range. Additional effect: "Bind."
50 Self-Destruct Bomb M 100 3 STR+2 3.25s 21s 037 Sacrifices HP to damage enemies within range. Affects caster with Weakness.
52 Filamented Hold Diremite M 38 3 VIT+1 2s 30s 062 Reduces the attack speed of enemies within a fan-shaped area originating from the caster.
52 Cold Wave Snoll M 37 1 INT-1 4s 60s 042 Deals ice damage that lowers Agility and gradually reduces HP of enemies within range.
54 Hecatomb Wave Demon M 116 3 AGI+1 5.25s 33.75s 053 Deals wind damage to enemies within a fan-shaped area originating from the caster. Additional effect: Blindness.
54 Radiant Breath Wyvern M 116 4 CHR+1 HP+5 5.25s 33.75s 077 Deals light damage to enemies within a fan-shaped area of effect originating from the caster. Additional effect: Slow and Silence.
56 Feather Barrier Roc M 29 2 N/A 2s 120s 054 Enhances evasion.
58 Flying Hip Press Bugbear M 125 3 AGI+1 5.75s 34.5s 055 Deals wind damage to enemies within range.
58 Light of Penance Tonberry M 53 5 CHR+1 HP+15 3s 60s 078 Reduces an enemy's TP. Additional effect: Blindness and "Bind."
58 Magic Fruit Opo-opo M 72 3 CHR+1 HP+5 2.5s 6s 081 Restores HP for the target party member.
60 Death Scissors Scorpion P 51 5 MND+2 CHR+2 HP+5 0.5s 24.5s 021 Damage varies with TP.
60 Dimensional Death Shadow P 48 5 DEX+1 CHR+1 HP+5 0.5s 23.75s 022 Damage varies with TP.
60 Spiral Spin Ladybug P 39 3 HP+5 STR+1 4s 15s 104 Additional Effect: Accuracy Down.
61 Seedspray Rafflesia P 61 2 VIT+1 4s 35s 102 Delivers a threefold attack. Additional Effect: Defense Down
61 Eyes On Me Ahriman M 112 4 HP-5 MP+15 4.5s 29.25s 092 Deals dark damage to an enemy.
61 Maelstrom Sea Monk M 162 5 MND+2 6s 39s 073 Deals water damage to enemies within range. Additional effect: STR Down.
61 Bad Breath Morbol M 212 5 INT+2 MND+2 8.75s 120s 063 Deals earth damage that inflicts multiple status ailments on enemies within a fan-shaped area originating from the caster.
62 Body Slam Dragon P 74 4 VIT+1 MP+5 1s 27.75s 023 Delivers an area attack. Damage varies with TP.
62 Memento Mori Corse M 46 4 INT+1 3.5s 56s 043 Enhances magic attack.
62 1000 Needles Sabotender M 350 5 VIT+3 AGI+3 12s 120s 079 Shoots multiple needles at enemies within range.
63 Spinal Cleave Qutrub P 61 4 VIT+2 INT+1 MND+1 0.5s 28.5s 024 Accuracy varies with TP.
63 Frenetic Rip Imp P 61 3 INT+1 0.5s 28.5s 025 Delivers a threefold attack. Damage varies with TP.
63 Frypan Moblin P 65 3 DEX+2 1s 26s 026 Delivers an area attack. Additional effect: "Stun." Accuracy varies with TP.
63 Hydro Shot Sahagin P 55 3 MND+2 0.5s 26s 027 Additional effect: Enmity Down. Chance of effect varies with TP.
64 Feather Tickle Colibri M 48 2 AGI+1 4s 90s 056 Reduces an enemy's TP.
64 Yawn Apkallu M 55 3 CHR+1 HP+5 3s 60s 080 Puts all enemies within range to sleep.
64 Voracious Trunk Marid M 72 4 AGI+2 10s 56s 057 Steals one beneficial effect from an enemy.
65 Infrasonics Lizard M 42 4 INT+1 5s 120s 044 Lowers the evasion of enemies within a fan-shaped area originating from the caster.
65 Zephyr Mantle Puk M 31 2 AGI+2 7s 60s 098 Creates shadow images that each absorb a single attack directed at you.
66 Frost Breath Raptor M 136 3 INT-2 6.5s 42.75s 045 Deals ice damage to enemies within a fan-shaped area originating from the caster. Additional effect: Paralysis.
66 Sandspray Qiqirn M 43 2 VIT+1 3s 90s 093 Blinds enemies within a fan-shaped area originating from the caster.
66 Corrosive Ooze Slug M 55 4 HP-10 MP+10 5s 30s 103 Lowers Defense and Attack of an enemy.
67 Enervation Troll M 48 5 HP-5 MP+5 3.5s 60s 094 Lowers the defense and magical defense of enemies within range.
67 Diamondhide Troll M 99 3 VIT+1 7s 90s 064 Gives party members within area of effect the effect of "Stoneskin."
68 Warm-Up Mamool Ja M 59 4 VIT+1 7s 120s 065 Enhances accuracy and evasion.
68 Firespit Mamool Ja M 121 5 STR+3 6.5s 42.75s 038 Deals fire damage to an enemy.
69 Tail Slap Lamiae P 77 4 MND+2 1s 28.5s 028 Delivers an area attack. Additional effect: "Stun." Damage varies with TP.
69 Hysteric Barrage Lamiae P 61 5 DEX+2 AGI+1 0.5s 28.5s 029 Delivers a fivefold attack. Damage varies with TP.
69 Regurgitation Peiste M 69 1 MP+3 INT+1 MND+1 5s 24s 101 Deals Water Damage Additional Effect: Bind.
70 Amplification Flan M 48 3 HP-5 MP+5 7s 56s 074 Enhances magic attack and magic defense.
70 Cannonball Wamouracampa P 66 3 STR+1 DEX+1 0.5s 28.5s 030 Damage varies with TP.
70 Asuran Claws Gnole P 81 2 AGI+3 3s 60s 105 Delivers a sixfold attack. accuracy varies with TP.
71 Lowing Buffalo M 66 2 HP-5 7s 56s 039 Gives enemies within range a powerful disease that prevents recovery of HP and MP.
71 Heat Breath Manticore M 169 4 STR+3 7.5s 49s 040 Deals fire damage to enemies within a fan-shaped area originating from the caster.
71 Triumphant Roar Gargouilles M 36 3 STR+3 3s 90s 107 Enhances Attack.
72 Disseverment Aern P 74 5 MND-1 INT+1 0.5s 32.75s 031 Delivers a fivefold attack. Additional effect: Poison. Accuracy varies with TP.
72 Saline Coat Xzomit M 66 3 VIT+2 AGI+2 MP+10 3s 60s 082 Enhances magic defense.
72 Sub-zero Smash Ruszors P 44 4 VIT+3 HP+10 1s 30s 106 Additional Effect: Paralysis. Damage varies with TP.
73 Ram Charge Ram P 79 4 HP+5 0.5s 34.75s 032 Damage varies with TP.
73 Temporal Shift Hpemde M 48 5 HP+10 MP+15 0.5s 120s 067 Enemies within range are temporarily prevented from acting.
73 Mind Blast Soulflayer M 82 4 MP+5 MND+1 3s 30s 095 Deals lightning damage to an enemy. Additional effect: Paralysis.
74 Actinic Burst Ghrah M 24 4 CHR+2 HP+20 0.5s 60s 083 Greatly lowers the accuracy of enemies within range for a brief period of time.
74 Reactor Cool Zdei M 28 5 INT+3 MND+3 3s 60s 046 Enhances defense and covers you with magical ice spikes. Enemies that hit you take ice damage.
74 Magic Hammer Poroggo M 40 4 MP-5 MND+2 4s 180s 097 Steals an amount of enemy's MP equal to damage dealt. Ineffective against undead.
75 Plasma Charge Phuabo M 24 5 STR+3 DEX+3 3s 60s 068 Covers you with magical lightning spikes. Enemies that hit you take lightning damage.
75 Vertical Cleave Euvhi P 86 3 VIT+1 HP-5 MP+5 0.5s 37.25s 033 Damage varies with TP.
75 Exuviation Wamoura M 40 4 HP+5 MP+5 CHR+1 3s 60s 096 Restores HP and removes one detrimental status effect.

Further reading

Did you know you can edit this page?