Bugbear Matman
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| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Newton Movalpolos | |
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| 1 | A, L ??? HP |
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M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime | |||||

Added by Ghrenn Notes
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- Spawned by trading an Air Tank to the Moblin Showman at (I-9). The Moblin Showman will disappear, and reappear 15 minutes after Bugbear Matman is defeated. The Moblin Showman appears on the lower half of the drop-down at (I-9), so it does not require crossing the Rusty Lever bridge.
- Can be Reposed, but resists other forms of sleep including light and dark based spells/songs.
- Susceptible to paralyze, but resists slow.
- Special Attacks:
- Flying Hip Press - 400-700 AoE Wind damage. Baraera recommended to reduce the damage.
- Earth Shock - 200-700 damage. The range is much smaller than that of Flying Hip Press.
- Heavy Whisk - Used a lot later on and can cause more problems than Flying Hip Press depending on party setup.
- Has extremely high TP recovery, thus it is recommended to have only one person melee, or a minimum of Subtle Blow IV or Auspice on all melee.
- Can be defeated by 6 characters at level 70, 3 at level 75 and solo by some jobs at 75. (see testimonials)
Historical Background
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A matman is a wrestler or any combatant whose tactic involves throwing their opponent to the ground.
| Hunt Registry | Elusiveness | Ferocity | Required Scylds | Rewarded Scylds | Evolith | Evolith |
| 9 | 8 | 75 | 35 | | |
