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Calculating Blood Pact Damage

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Physical

Source: http://ffxi.allakhazam.com/db/jobs.html?fjob=15&mid=1254863299247793724&num=0&page=1

Physical Blood Pact Damage is determined by the equation:

Damage = (D+fSTR)*M*PDIF

where M is a multiplier which varies on each physical BP:

 Avatar  Command  M
Leviathan  Barracuda Dive  3.5
Leviathan  Tail Whip  5
Leviathan  Spinning Dive  12
Titan  Rock Buster  4
Titan  Mountain Buster  12
Shiva  Axe Kick  3.5
Shiva  Double Slap  6, subsequent hit = 2
Shiva  Rush  5, subsequent hits = 2
Garuda  Claw  3.5
Garuda  Predator Claws  10?, subsequent hits = 2
Ramuh  Shock Strike  3.5
Ramuh  Chaotic Strike  9?, subsequent hits = 2
Ifrit  Punch  3.5
Ifrit  Double Punch  ?, subsequent hit = ?
Fenrir*  Moonlit Charge  ?
Fenrir*  Crescent Fang  ?
Fenrir*  Eclipse Bite  ?, subsequent hits = ?
Diabolos  Camisado  ?
  • Fenrir has higher than normal D value, possibly 54~56 at Lv75.

The exact equation for working out D is still unknown, at Lv75, D=47~49.

fSTR is treated as bare fisted hand-to-hand, having no Weapon Rank resulting in an fSTR cap range of -1 to 8.

Magical

Merit Blood Pacts go by the formula:

floor[512+1.72*(TP+1)] + floor[(Avatar's INT - Monster's INT) * 1.5]) * MAB(of avatar)/MDB(of monster) * Day/Weather

Where Avatar's have 1.32 MAB value at level 75 (Avatars are BLM main) and 82 INT.

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