Calculating Blood Pact Damage
From FFXIclopedia, the free Final Fantasy XI encyclopedia
Physical
Source: http://ffxi.allakhazam.com/db/jobs.html?fjob=15&mid=1254863299247793724&num=0&page=1
Physical Blood Pact Damage is determined by the equation:
where M is a multiplier which varies on each physical BP:
The exact equation for working out D is still unknown, at Lv75, D=47~49. fSTR is treated as bare fisted hand-to-hand, having no Weapon Rank resulting in an fSTR cap range of -1 to 8. MagicalMerit Blood Pacts go by the formula: floor[512+1.72*(TP+1)] + floor[(Avatar's INT - Monster's INT) * 1.5]) * MAB(of avatar)/MDB(of monster) * Day/Weather Where Avatar's have 1.32 MAB value at level 75 (Avatars are BLM main) and 82 INT. |


