Calculating Spikes Damage
From FFXIclopedia, the free Final Fantasy XI encyclopedia
General
Applies to Blaze Spikes, Ice Spikes, and Shock Spikes.
- The maximum damage is determined by INT.
- Enhancing Magic Skill helps spikes to do full damage and not be resisted.
Blaze Spikes
- integer [integer (((INT + 2) / 12) + 4) * (1 + Magic Atk. Bonus)]
Ice Spikes / Shock Spikes
- integer [integer (((INT + 10) / 20) + 2) * (1 + Magic Atk. Bonus)]
Magic Atk. Bonus
- Black Mage 10 or Red Mage 20: +0.20
- Black Mage 30 or Red Mage 40: +0.24
- Black Mage 50: +0.28
- Black Mage 70: +0.32
- Moldavite Earring: +0.05 (This is only a common example. Refer to the MAB page for a full list of Magic Attack Bonus gear.)
Example
RDM level 74 with 74 INT:
- Blaze Spikes
- integer [integer ((74 + 2) / 12 + 4) * 1.24]
- = integer [integer (10.33.....) * 1.24
- = integer (10 * 1.24)
- = 12
- Ice / Shock Spikes
- integer [integer ((74 + 10) / 20 + 2) * 1.24]
- = integer [integer (6.2) * 1.24]
- = integer (6 * 1.24)
- = 7


