Call
From FFXIclopedia, the free Final Fantasy XI encyclopedia
| Aliases: | (none) |
| Usage: |
|
| Description: | Inserts sound effect based on number, and/or a controller vibration. |
| Example: | <scall17> |
Notes
FFXI includes a <call> subcommand that inserts a sound effect along with a line of chat text. You can use a specific sound effect by entering a number from 1 to 21 within the brackets, such as <call14>. Using <call> by itself is equivalent to <call1>.
Players on PlayStation2 or Xbox 360, or players on PC using force feedback gamepads, will also experience a controller vibration when the <call> commands are used. You can suppress this effect by using <scall> instead. The <scall> variant produces the same sound effects, but does not vibrate the game controller. The <ncall> variant produces a vibration, but no sound.
The <call> subcommand functions only in party chat. You can test the various sounds privately by using /p <callx> while playing solo. Sound-testing <call> while already in a party with other people is discouraged for the sake of courtesy.
The Sound Effects volume slider under the Config→Gameplay menu does not apply to calls, which are always played at the volume corresponding to the maximum setting on the slider. This means that any player who has used the in-game volume setting to lower or even silence the volume of other sound effects may be deafened by some of the louder call effects. Players should be courteous to their party members by not abusing the <call> subcommand, and by avoiding the use of loud calls in commonly-used macros, such as pulling announcements and weapon skill announcements.
Sound Effects
Some single-pitch effects (bells and whistles) include a Morse-like pattern of dots and dashes indicating the relative length of sound bursts.
| # | Sound Effect Description | Annoyance Level | Comments |
|---|---|---|---|
| 1 | Loud whistle: •− | High | Used only to wake up a sleeping party member, or signaling an emergency. Unfortunately, this is the default sound when no number is used with <call>. |
| 2 | Loud whistle: −− • • | Very High | Used only to wake up a sleeping party member, or signaling an emergency. |
| 3 | Loud whistle: • • −− | Very High | Used only to wake up a soundly sleeping party member. |
| 4 | Fanfare. | Moderate | |
| 5 | A cartoonishly "failed" fanfare. | Extreme | |
| 6 | War drum beat: •• •• | Low | Can be used as a cue to begin a battlefield fight. |
| 7 | War drum beat: ••• ••• •••• ••• | Moderate | Longer version of #6 |
| 8 | Snare drum beat. | Moderate | |
| 9 | Snare drum roll. | Low | |
| 10 | The first five notes of the Crystal Theme. | Low | Usable with "Gather together." for radius spells like Protectra, or as a "Ready!" signal after a long rest. |
| 11 | The same notes as #10, but in reverse order. | Low | Usable as a low-MP advisory before resting (rather than a more urgent warning; see #15 below). |
| 12 | Gong. | Low | |
| 13 | Flat gong. | Moderate | Can signal the use of a weapon skill. |
| 14 | A light "ding". | Low | Good for a TP>100% signal. |
| 15 | Buzzer: •• | Moderate | Usable as a low-MP warning before resting (rather than a less urgent advisory; see #11 above). |
| 16 | Ring: • | Low | |
| 17 | Ring: − | Low | Good signal for use of a weapon skill. |
| 18 | A cartoony "sproing!" (lower frequency than #19). | Moderate | |
| 19 | A cartoony "sproing!" (higher frequency than #18). | Moderate | |
| 20 | A quiet chime. | Low | |
| 21 | A quiet chime: •• | Low |
Sound Effect Substitutions
For the PC version, the audio files for the <call> sound effects reside at the following location, where installdir is the root directory of your FFXI installation:
installdir\sound\win\se\se000\se0000[17-39].spw
To disable <call> effects permanently, you can copy zero-size or silent sound files over the default files. You can also replace the standard sounds with others of your choice.


