Gaming
 

Call

From FFXIclopedia, the free Final Fantasy XI encyclopedia


Aliases: (none)
Usage:
  • <call>
  • <callx>
  • <scall>
  • <scallx>
  • <ncall>
Description: Inserts sound effect based on number, and/or a controller vibration.
Example: <scall17>

Notes

FFXI includes a <call> subcommand that inserts a sound effect along with a line of chat text. You can use a specific sound effect by entering a number from 1 to 21 within the brackets, such as <call14>. Using <call> by itself is equivalent to <call1>.

Players on PlayStation2 or Xbox 360, or players on PC using force feedback gamepads, will also experience a controller vibration when the <call> commands are used. You can suppress this effect by using <scall> instead. The <scall> variant produces the same sound effects, but does not vibrate the game controller. The <ncall> variant produces a vibration, but no sound.

The <call> subcommand functions only in party chat. You can test the various sounds privately by using /p <callx> while playing solo. Sound-testing <call> while already in a party with other people is discouraged for the sake of courtesy.

The Sound Effects volume slider under the ConfigGameplay menu does not apply to calls, which are always played at the volume corresponding to the maximum setting on the slider. This means that any player who has used the in-game volume setting to lower or even silence the volume of other sound effects may be deafened by some of the louder call effects. Players should be courteous to their party members by not abusing the <call> subcommand, and by avoiding the use of loud calls in commonly-used macros, such as pulling announcements and weapon skill announcements.

Sound Effects

Some single-pitch effects (bells and whistles) include a Morse-like pattern of dots and dashes indicating the relative length of sound bursts.

# Sound Effect Description Annoyance Level Comments
1 Loud whistle: •− High Used only to wake up a sleeping party member, or signaling an emergency. Unfortunately, this is the default sound when no number is used with <call>.
2 Loud whistle: −− • • Very High Used only to wake up a sleeping party member, or signaling an emergency.
3 Loud whistle: •  •  −− Very High Used only to wake up a soundly sleeping party member.
4 Fanfare. Moderate  
5 A cartoonishly "failed" fanfare. Extreme
6 War drum beat: •• •• Low Can be used as a cue to begin a battlefield fight.
7 War drum beat: ••• ••• •••• ••• Moderate Longer version of #6
8 Snare drum beat. Moderate  
9 Snare drum roll. Low  
10 The first five notes of the Crystal Theme. Low Usable with "Gather together." for radius spells like Protectra, or as a "Ready!" signal after a long rest.
11 The same notes as #10, but in reverse order. Low Usable as a low-MP advisory before resting (rather than a more urgent warning; see #15 below).
12 Gong. Low  
13 Flat gong. Moderate Can signal the use of a weapon skill.
14 A light "ding". Low Good for a TP>100% signal.
15 Buzzer: •• Moderate Usable as a low-MP warning before resting (rather than a less urgent advisory; see #11 above).
16 Ring: • Low  
17 Ring: − Low Good signal for use of a weapon skill.
18 A cartoony "sproing!" (lower frequency than #19). Moderate  
19 A cartoony "sproing!" (higher frequency than #18). Moderate  
20 A quiet chime. Low  
21 A quiet chime: •• Low  

Sound Effect Substitutions

For the PC version, the audio files for the <call> sound effects reside at the following location, where installdir is the root directory of your FFXI installation:

installdir\sound\win\se\se000\se0000[17-39].spw

To disable <call> effects permanently, you can copy zero-size or silent sound files over the default files. You can also replace the standard sounds with others of your choice.

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