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Carmine Dobsonfly

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job: Red Mage
Family: Flies
Crystal: Wind
Weak to: Ice

Notorious Monster

Carmine Dobsonfly

Zone

Level

Drops

Steal

Spawns

Notes

Riverne - Site #A01

44-45 Verification Needed

10

L, H
1,300~1,700 HP
??? MP

A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Spawns on the island at G-11 approximately every 21-24 hours.
  • 10 copies of this NM spawn at once, and are located on an island near each other. When one NM is attacked all the rest will eventually link, regardless of how close they are to the attacked NM, or how it was pulled.
  • If you kill a Carmine Dobsonfly in one hit, the others will not link with it (most practical at low HP).
  • All 10 copies respawn at the same time from the time the last one was killed
  • All the Dobsonflies are susceptible to: Lullaby, Sleep, Silence
  • Please note that they build resistance to Sleep, Bind and Gravity quickly (within about 3-4 casts).
  • Special Attacks: Casts Slowga (over-writes Haste) and Aero II, and Haste on itself, in addition to standard fly TP moves.
  • Killable by: 12 characters at level 40 (level capped area), with 3+ Black Mage or Bard for crowd control; it can be done with less, using three Summoners with Astral Flow for fast kills. For best results a party of 5 summoners and a thief all with 2 hours ready is used, with thief using perfect dodge and pulling the dobsonflies and all the summoners using Shiva's Diamond Dust for an instant Chain 9. Also possible with 3+ Beastmasters using 2 hour Hawker pets, with at least a Black Mage and White Mage for crowd control and support.
  • CAN be killed by a balanced party of 6. However, it is highly recommended, that you have a friend or mule outside the party who can Raise, because you WILL wipe by the time you kill 1 or 2 flies. Have your friend or mule Raise after every wipe, wait till unweaken, fully rest, go after more flies, wipe, then repeat. Keep doing this as it gets progressively easier and you'll eventually kill all 10 flies. Also, it's recommended to pull the flies to where the stable displacement is to avoid aggro of the Atomic Clusters and the Flamedrake.
  • Note: Being that this NM has 10 copies there's a chance of multiple drops, because you're of course fighting 10 targets. However, an item will not drop if everyone in the party already has it.
  • If using the SMN Astral Flow method, be sure to delegate who in your group gets which drops in which priority. Since the bandanas are almost 100% guaranteed, your treasure pool may overflow and start giving items to random people. Set an order of who lots on first, second, third, etc. drops to make sure the right people get the right loot.
  • One Giant Scale is needed to reach the island they spawn on.

Other Links

Carmine Dobsonfly/Strategies1

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