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Category:Imps

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Imps
A diminutive species of demon, frequently sighted in the Near East in recent times. Though skilled in the use of elemental and dark magic, these natural-born cowards are not considered a threat when encountered alone. They do, however, carry a horn, from which they produce a deafening noise of a scale completely out of proportion to their tiny bodies, warning their allies and startling enemy forces.

In the time of the Great War, Imps were given the roles of scouts and messengers in the Shadow Lord's armies, and are thus well known to veteran soldiers even on the continent of Quon.

Critical hits or weapon skills from behind may break an Imp's horn, although they are able to utilize another one after the first one is broken.

Family Information
Type: Demons
Subspecies: Devilet
Common Behavior: A, L, T(S)
Weak to: Resist Vs. Fire Resist Vs. Light Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame -12.5%
Strong to: Resist Vs. Dark
Common Job(s): Black Mage
Traits: Regain during Sleep
Charmable: File:eks.gif
Pankration: Able to be captured
Aspir: Susceptible to Aspir
Drain: Susceptible to Drain

Special Attacks

Special Abilities Aht Urhgan Areas Wings of the Goddess Areas Pankration
Abrasive Tantara: 10' AoE Amnesia. Not used if Horn is broken. Check Check Information Needed
Deafening Tantara: 10' AoE Silence. Not used if Horn is broken. Check Check Information Needed
Frenetic Rip: Single-target three-fold physical attack. Only used once their Horn has been broken. Check Check Information Needed
Grating Tantara: 10' AoE damage and Amnesia. Not used if Horn is broken. Only used by certain Notorious Monsters. Check X X
Stifling Tantara: 10' AoE damage and Silence. Not used if Horn is broken. Only used by certain Notorious Monsters. Check X X
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notorious Monsters in Family

Name Spawn Information Level Zone Notable Drop(s)
Observant Zekka Spawn on the lower level in the center of J-6 on the first map, behind the Quadav Charm door. 81 Beadeaux (S) Kebbie
Paktong Letterbox
Piper's Torque
Verdelet Forced spawn by trading a Mint Drop to the ??? at (J-6) 86 Caedarva Mire Muse Tariqah
Solitaire Cape
Zikko Occasionally spawns when a character walks through a marsh and receives a Weight effect, on the map with the Dvucca Isle Staging Point 80 Caedarva Mire Templar Hammer
Immortal's Sash

Quest NMs: Bukki, Swiftwinged Gekko, Watch Imp, Windjammer Imp

Mission NMs: Black Baron (Shooting Down the Baron)

Battlefield NMs: Imp Bandsman (ISNM)

Einherjar NMs: Odin's Fool (Wing II), Odin's Jester (Wing III)

Nyzul Isle NMs: Mokke, Mokka, Mokku

Salvage NMs: Deadpan Devilet, Dekka, Devilet, Gakke, Jakko

Other NMs: Dark Bugler (Assists: Dark Rider), Fiendish Leechkeeper (Campaign)

Monsters in Family

Name Level Zone
Imp 55-57 Silver Sea route to Al Zahbi
55-57 Silver Sea route to Nashmau
66-69 Nyzul Isle
75-79 Leujaoam Sanctum - Supplies Recovery
76-78 Ilrusi Atoll - Demolition Duty
Orderly Imp 66-68 Caedarva Mire
Heraldic Imp 72-74 Arrapago Reef
78-81 Caedarva Mire
Seneschal Imp 77-78 Arrapago Reef
77-79 Beadeaux (S)
77-79 Castle Oztroja (S)
77-79 La Vaule (S)
Glacial Imp 79-80 Beaucedine Glacier (S)
Ruly Imp 81 Xarcabard (S)
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