Category:Wyrms
From FFXIclopedia, the free Final Fantasy XI encyclopedia
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Wyrms
Dragons, wyvern and wyrm are often confused by adventurers young and old. The largest and most deadly of the three - by far - are the Wyrms. Rarely seen by even the most courageous of adventurer, Wyrms can grow to be the size of several marid, and when the spirit pleases, take flight with the ease of a colibri. Deadly both in air and on the ground, these magnificent creatures must not be taken lightly, and should be given a great deal of respect by all who pass their way.
Rewards for defeating any of the great wyrm are themselves great – and varied. In addition to a wide variety of rare crafting materials, victorious adventurers could find themselves holding magical swords, armor or abjurations – and these are but a few of the treasures that are hoarded by these great dragons.
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Family Information
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General Attacks
| Special Abilities | Original and Zilart Areas | Promathia Areas | ||
| Spike Flail: Extreme damage AOE attack used only when the wyrm attempts to use a weaponskill when it is attacking with its tail. This move will generally one-hit KO everyone in the AOE. Absorbed by 3 shadows of Utsusemi. | ||||
| Horrid Roar: Single-target dispel attack that removes buffs. On CoP wyrms (Tiamat, Ouryu, Jormungand, and Vrtra), Horrid Roar removes all buffs including food and resets hate by a large amount. On Fafnir, Horrid Roar will remove a single buff, with a little bit of hate reset. On Nidhogg, Horrid Roar will remove all buffs including food, with a moderate amount of hate reset. | ||||
| Absolute Terror: Induces Terror for a long period of time. Ouryu's Absolute Terror is Area Effect, while for other wyrms it is single target. | ||||
| Wing: 30' AoE magic damage attack caused by the wyrm flapping its wings. The element of the damage and the status effect incurred by it varies from wyrm to wyrm. | ||||
| Breath: A Breath Attack of the Wyrm's element. Standing on the Wyrm's front feet avoids most damage from Breath. | ||||
| Magic: Wyrms may use magic based on their color. For example, Tiamat is red and uses Fire-based spells. Fafnir and Nidhogg do not use magic, however. | ||||
| Draw In: If the person that is #1 on the wyrm's hate list that is out of attack range, the wyrm will rarely go looking for that person. Wyrms will draw-in that person into attack range. Wyrms may drawn in several people in at once anywhere in the zone. | ||||
| Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities. | ||||
Notorious Monsters in Family
| Name | Spawn Information | Level | Zone | Color | Abilities |
|---|---|---|---|---|---|
| Fafnir | 21-24 hour spawn in intervals of 30 minutes, at every half hour. i.e. 21, 21.5, 22, 22.5...) | 88-90 | Dragon's Aery | Gray | |
| Nidhogg | Lottery pop of Fafnir. Earliest spawn is 4 days after the last Nidhogg spawn but can take over 10 days to appear. | 90 | Dragon's Aery | Gray | |
| Tiamat | 3 - 5 Day Spawn (72-120 hours after last kill) | 95 | Attohwa Chasm | Orange | Mighty Strikes |
| Vrtra | 3 - 5 Day Spawn (72-120 hours after last kill) | 95 | King Ranperre's Tomb | Dark | Charm, Summon Undead |
| Jormungand | 3 - 5 Day Spawn (72-120 hours after last kill) | 95 | Uleguerand Range | Purple | Blood Weapon |
| Ouryu | Spawned during Ouryu Cometh BCNM. Requires Cloud Evoker to enter BCNM. | | Monarch Linn | Beige | Invincible |
| Wyrm | Spawned during Early Bird Catches the Wyrm BCNM. Requires Themis Orb to enter BCNM. | | Balga's Dais | Gray | Flameblast |
| Cynoprosopi | Appears on fourth floor on NW Apollyon. | | NW Apollyon |
Historical Background
Wyrm is the Germanic word for dragon (Old English: wyrm, Old High German: wurm, Old Norse: ormr) and means snake or serpent. In Old English wyrm means "serpent", draca means "dragon". Though a winged creature, the wyrm is generally to be found in its underground lair. This cave identifies it as an ancient creature of earth, like the mythic serpent that was a source of knowledge even in Eden; knowledge is the temptation. Likely, the dragons of European and Middle Eastern mythology stem from the cult of snakes found in religions throughout the world.
The wyrm is typically the dragon of the modern period usually depicted as a huge fire-breathing, scaly and horned dinosaur-like creature, with leathery wings, with four legs and a long muscular tail. It is sometimes shown with feathered wings, crests, fiery manes, and various exotic colorations. Iconically it has at last combined the Chinese dragon with the western one.
In modern fantasy, such as in Dungeon and Dragons, a Wyrm is usually a dragon at its oldest and most powerful form, the final stage of its life. This type of Wyrm hoards treasure and is one of the toughest foes around.
Pages in category "Wyrms"
The following 8 pages are in this category, out of 8 total.
CF |
JNO |
TVW |

