Category:Dynamis
From FFXIclopedia, the free Final Fantasy XI encyclopedia
|
The Shrouded Land of Dynamis is a parallel dimension that is separated from Vana'diel, and cannot be entered by normal means. It is a dreamworld created by the terrestrial avatar Diabolos, ruler of dreams, to escape from Vana'diel's fate. The Shadow Lord (known as the Dynamis Lord here), the Dark Kindred, the Forlorn Vanguards, Hydra Corps, and several others were all transported to or entered the realm at some point. |
Dynamis Areas
Original Dynamis Areas
Dynamis - Windurst Dynamis - San d'Oria Dynamis - Bastok Dynamis - Jeuno Dynamis - Beaucedine Dynamis - Xarcabard
Dreamworld Dynamis Areas
How to Enter
Prerequisites
All Dynamis Areas
The following prerequisites apply to all Dynamis areas:
- Rise of the Zilart expansion pack.
- Level 65 or higher.
- Completion of Mission 5-2 for your nation.
After meeting the above requirements:
- Zone into Xarcabard for a cutscene.
- Examine one set of Trail Markings to receive another cutscene.
- The Trail Markings can be found just outside each residential area entrance in Windurst Walls, Southern San d'Oria, Bastok Mines or Ru'Lude Gardens.
- You will then receive the Key Item Vial of Shrouded Sand.
- This Key Item is needed to access all Dynamis-related services.
Dreamworld Dynamis
Access to these areas requires the Chains of Promathia expansion pack and completion of Chapter 3-5: Darkness Named.
Additionally, Dynamis - Tavnazia requires successful completion of Dynamis - Valkurm, Dynamis - Buburimu, and Dynamis - Qufim.
Beaucedine and Xarcabard
Access to Dynamis - Beaucedine requires successful completion of Dynamis - Bastok, Dynamis - Windurst, Dynamis - San d'Oria, and Dynamis - Jeuno.
Additionally, Dynamis - Xarcabard requires the successful completion of Dynamis - Beaucedine.
Entering Dynamis
- To gain access to a Dynamis area, your group must have a Timeless Hourglass.
- These can be obtained by trading 500,000 gil to one of the Goblin NPCs waiting by the entrances to Beadeaux (Haggleblix), Davoi (Lootblox) or Castle Oztroja (Antiqix).
- Only one Timeless Hourglass will be required for all members to enter a Dynamis area.
- These Goblins also help manage Ancient Currency found in Dynamis.
- The Timeless Hourglass can then be traded to sets of Trail Markings or Hieroglyphics (depending on area to be entered). This will turn it into a Perpetual Hourglass.
- From the moment the sands of the Perpetual Hourglass begin to fall, the area of Dynamis corresponding to the location will become reserved.
- By using the Perpetual Hourglass as an item, the Hourglass will create a copy of itself.
- This can be used to create an infinite number of Perpetual Hourglasses for other people to enter the same Dynamis area, though only the maximum number specified for that area may actually enter.
- Once a person trades a Perpetual Hourglass to the markings that slot becomes permanantly reserved for the rest of the run. For example, if 64 people enter Dynamis Bastok - only those same characters will be able to use an hourglass to enter the dynamis area. Once the maximum amount of people have entered a dynamis zone, no others will be allowed entry.
- During the reservation period, anyone in possession of the Hourglass (or an Hourglass created from that original Hourglass) can enter that area.
- Trading the Perpetual Hourglass to the Trail Markings or Hieroglyphics a second time will teleport the player to the reserved area of Dynamis. If this is your first time entering the area, you will receive a short cutscene.
Rules for Dynamis
Time
Beginning from the exact time the first Perpetual Hourglass is traded to a set of Trail Markings or Hieroglyphics, you will be given exactly one hour (Earth time) in a Dynamis area per reservation, excluding time extensions obtained through defeating certain enemies (these can increase Dynamis time to a maximum of 210 minutes, or three and a half hours). The time your "reservation" expires will always be listed in the item description of each Perpetual Hourglass held.
Time limit warnings will be displayed when 10 minutes and 3 minutes remain. When the time limit expires, all Perpetual Hourglasses created for that session of Dynamis will become void, and all players in the zone will be removed after an 30 additional seconds pass. At this point, it is no longer possible to obtain time extensions.
Leaving
It is possible to leave Dynamis before time has expired. This is typically done by dropping your Perpetual Hourglass or selling it in a Bazaar. Each participant in Dynamis must keep the Perpetual Hourglass in his/her inventory in order to remain in Dynamis; if it is ever dropped or sold, they will be removed from Dynamis after 30 seconds pass, similar to what happens when the time limit on the hourglass expires.
As with all other areas, you may also leave Dynamis by being KO'd and Home Pointing, or through teleporting magic or items (such as Warp or Instant Warp). You may re-enter the same area without restriction as long as time has not expired and you still have a Perpetual Hourglass for that session.
Re-Entering
You may re-enter Dynamis before your Perpetual Hourglass expires, however, a character re-entering Dynamis will be weakened for 10 minutes. After your time in Dynamis has expired, 72 hours (Earth time) must pass since your initial entering before you may enter any Dynamis area again.
- Note that trading a Perpetual Hourglass to a ??? is counted as entering a Dynamis area, even if you do not actually warp inside Dynamis.
Clearing
Examining the ??? after the boss for the Dynamis area is defeated will grant a Key Item (specific to the Dynamis area) and a title change. After the win, you can check the "Trail Markings" again for another cutscene to progress the story along. Viewing the cutscene is not required.
Experience Points
Experience Points are lost if you are defeated within Dynamis; it is not possible to gain Experience or Limit Points through defeating enemies in these areas, though it is possible to regain Experience Points through using found items that grant it, such as Copies of "Ginuva's Battle Theory" and Copies of "Schultz Stratagems".
Rewards
100 Pieces: In the original Dynamis areas 100 pieces only drop from statues, Vanguard Eyes, Vanguard Dragon, and Dynamis Lord. Dynamis Lord is very likely to drop one 100, the type of which is random.
Relic Armor: In the original Dynamis areas Relic armor drops from all mobs excluding Statues, Vanguard Eyes and Bosses. No matter what the job, any enemy may drop any classes armor. (Excluding the Demon NMs in Xarcabard needed to spawn Dynamis Lord, which drop pieces in accordance to their job.)
Original Dynamis Areas
- Maximum Number of Players: 64
- Entry Target: Set of Trail Markings
- Area Access: Four Key Items, one from each of the initially-available Dynamis areas, are required to enter Dynamis - Beaucedine; A fifth Key Item, obtainable there, is required for entry into Dynamis - Xarcabard.
Dreamworld Dynamis Areas
- Maximum Number of Players: 36 (Tavnazia: 18)
- Entry Target: Set of Hieroglyphics
- Area Access: Once prerequisites are met, three additional Dynamis areas become initially available. Dynamis - Tavnazia is unlocked by completing these three.
- When entering these areas, all players will receive an SJ Restriction Status Effect, buffs are lost.
- This Status Effect may be removed in Dynamis - Buburimu and Dynamis - Qufim by finding and checking a ??? found somewhere within the Dynamis area.
- In Dynamis - Valkurm, 3 Nightmare Flies must be defeated to unlock support jobs, while in Dynamis - Tavnazia both the Nightmare Worm and Nightmare Antlion must be defeated to unlock support jobs.
- If the ??? in Dynamis - Buburimu and Dynamis - Qufim is found by someone before you enter the zone, your buffs will not be lost upon entering.
- Upon subjobs being restored you lose Reraise (Status Effect) only if it was applied by the Reraise spell (Reraise effects from a hairpin or earring are not lost).
Scheduling
Due to the nature of Dynamis areas, some server communities have taken it upon themselves to create a scheduling system that various linkshells can use to coordinate events. Because Dynamis events generally take a large number of people and a significant amount of time, it can create a bit of conflict if two groups try to enter the same area at the same time. To prevent this, linkshells would communicate their proposed schedule on their respective forums, or use websites devoted to Dynamis schedules.
Historical Background
"Dynamis" is the Greek word which means the "will to fight". It was used to refer to the willpower that kept Greek soldiers in the military formation known as a "phalanx". If the soldiers broke this defensive formation, they would be much more vulnerable to defeat. "Dynamis" is also the "secret" name of the angel Metatron.
See Also
(previous 200) (next 200)
Subcategories
This category has the following 8 subcategories, out of 8 total.
A |
DR |
R cont. |
Pages in category "Dynamis"
The following 192 pages are in this category, out of 267 total.


