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Category talk:Enhancing Magic

From FFXIclopedia, the free Final Fantasy XI encyclopedia

WHM, Enhancing Magic & Barspells

This was something I produced for a WHM forum and thought might be of interest.

Modifier Enhancing Magic Value Barspell Value
Base Enhancing Skill @ 75 230 87
Enhancing Skill with Light Arts 256 91.2
Enh.Merit 1 258 91.6
Enh.Merit 2 260 92
Enh.Merit 3 262 92.4
Enh.Merit 4 264 92.8
Enh.Merit 5 266 93.2
Enh.Merit 6 268 93.6
Enh.Merit 7 270 94
Enh.Merit 8 272 94.4
Augmenting Earring 275 95
Enhancing Torque 282 96.4
Cleric's Duckbills 292 98.4
Merciful Cape 297 99.4
Max Barspell Merits - 109.4
Cleric's Pantaloons - 129.4
Cleric's Pantaloons +1 - 131.4

--Eldelphia 15:35, 15 April 2008 (UTC)


Necessity

  • Scholar does not have many Enhancing Magic spells, but they can use them more effectively due to Accession.
  • Red Mage is able to attain 11 skill levels higher in enhancing magic skill over Scholar due to Red Mage Relic hands giving 8 more enhancing skill than Scholar Relic body, and Scholar Relic body using up the same slot as Glamor Jupon.

Is this section really necessary? The bit about Accession's effectiveness was added only a few days before the statement about RDM being able to surpass skill in sheer numbers. Seems more akin to a playground conversation than useful information. "Conditioner ish bettah, I leave the hair silky and smooth!" Etc.

Perhaps it would be better to mention something about Accession and what it does, and to add a section listing total skill caps for all jobs capable of using enhancing magic? Seems more appropriate for a wiki. --Zhizi 14:14, 5 July 2009 (UTC)