Category talk:Soulflayers
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Historically in FF, these were very weak to lightning, somewhat weak to wind, and strong to all other elements (especially ice and fire). They had very little hp/defense. They were always black mage jobs, and in FFI had that lame en-death attack. In apperance, they either had zero eyes or very poor sight, and looked very dark in color. Because of their powerful hearing ability, they often maintained a low profile until it was time to strike.
http://en.wikipedia.org/wiki/Illithid has some historical info about mindflayers, including their various forms. -- Ayrlie, 26 July 2006, 20:16 (CDT)
- The en-death attack I think is akin to them latching onto a character and sucking their brains out. -- Quanta 05:16, 27 July 2006 (EDT)
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Soulflayer Abilities
Just curious if anybody has fought one yet and knows any of their attacks. I'm guessing Mind Blast is one (damage + int down effect?), and perhaps a brain-sucking ability that boosts their intelligence while lowering the target's (or possibly killing them). I'd imagine Charm would be an ability as well. -- Quanta 05:16, 27 July 2006 (EDT)
One I remember had a 5 (6?) buff dispell effect - including food. --Gahoo 08:52, 27 July 2006 (EDT)
Aggresion and System
The Soulflayer page says they are true sound, yet this page says true sight. The best way to test this is to walk behind it (and be right next to it) and see if you get aggro. If you do not get aggro then they are true sight. Also, there is some debate over which system they belong to. Some good ways to test this is to have a SAM use Warding Circle so anyone who gets hate can intimidate it (assuming it is a demon), have some people (preferably the tank) use a Dragon Earring, and/or having a wyvern (assuming they intimidate demons like normal dragons) or samurai tank one. Preferably not the latter. Also, you fight a soulflayer in BLU AF3 quest Transformations, so if they explain what they are there then that might help (for a while I had a theory that they are blue mages who have transformed, but that's just a stupid theory). I am not saying I disagree with these changes, just confirming them. --Jopasopa 10:00, 28 July 2006 (EDT)
Classification
I'd just like to point out that some of the Mindflayers drops get classified as Beast-made... would this mean they are classified as Beastmen not Demons? --Barrington 06:07, 31 July 2006 (EDT)
Corses drops beastmen-made stuff, too. But they are considered undead (Although I don't know the story/origin behind them). The same for qutrub, but I guess the Lamiae made those or indirectly made those. Also, Demons are considered a beastmen force. However, I have no idea whether soulflayers are demons or not. It should be noted, however, that they were called "piscodemons" in a few FFs. I originally assumed they were a minor race of chimera beastmen, but what do I know? --Jopasopa 08:56, 31 July 2006 (EDT)
IMO, unless otherwise clarified by SE itself, the classifications should be consistent with the intimidation chart. --Gahoo 09:19, 31 July 2006 (EDT)
I think it may be that these don't always spawn with the same mob family attributes. I've no other way to explain my dragoon party member intimidating a soulflayer last night. Since blue mages can have various trait depending on what spells they have equipped, maybe soulflayers can pop with different traits? And don't items that give you dragon killer make you intimidated by demons, arcana killer intimidated by undead, or something like that, so that may be a factor on these? --1.quos.vita.habitum.captivus 20:42, 6 March 2008 (UTC)
SPOILERS
(Don't say I didn't warn you.)
Well, I read somewhere in the History of Vana'diel forums that soulflayers ARE transformed blue mages (it pays to be psychic). This reminds me of Tonberries (for anyone who doesn't know: Tonberries were once Kuluu. I WOULD explain how (especially since there is a misconception as to how they became them), but I would like this to have as little spoilers as possible). So, untill I see hard proof that they are demons, I vote for them being beastmen. --Jopasopa 22:00, 16 August 2006 (EDT)
Are all Soulflayers said to be transformed BLUs or is it just that some BLUs transform into Soulflayers, some into other monsters (the Immortal ___s which are the occasional quest NM)? I thought BLUs, if they lose control of themselves, turn into a monster, not one specific monster. Then again, I only know what I read about, so I may not be reading the complete picture. --zoogelio-forgot-his-password 07:32, 17 August 2006 (EDT)
I thought that at first, too. But, look at all those abilities they have. So many "Immortal" skills. But then again, there's that immortal flan in BLU AF2. And I remember the history of BLU thing saying a BLU that learned a spell from an undead became undead himself (and before anyone says anything, I highly doubt soulflayers are undead; my cure spells had no effect on them). So maybe you become a monster, THEN a soulflayer? Someone who has completed BLU AF quests can easily put an end to this, though. --Jopasopa 15:18, 17 August 2006 (EDT)
I just haven't played with blue mage that much, so I don't know much of the history of the job beyond the quest to open it. Yet, this gave me a good idea to maybe have a page that talked about the story behind the jobs. What are they? Where did they originate from? Etc. Most of this information would come from the AF quests, I would guess. --Pinkfae 14:59, 18 August 2006 (EDT)
Slow to responding but, I can confirm that they are demons. SAM in a party recently intimidated 1 twice in a row. However, they are a little different than other demons. Mainly being that they have no wings and are water-based rather than dark-based. But they also cast Ice Spikes, while Kindred BLMs, Ahriman, and imps all cast Blaze Spikes. Anyway, I have been working on something like that, Pinkfae. I plan on posting it and asking questions about it in the History of Vana'diel forums. --Jopasopa 15:37, 29 August 2006 (EDT)
EDIT: If you look at the blue mage history thing, you'll notice they mention an early BLU growing feelers and show a picture of one. So we could assume they are BLUs who failed to contain the beast within or whatever. --Jopasopa 15:39, 29 August 2006 (EDT)
I'm doing BLU AF3 now. It's a little disturbing seeing a Blue Mage turn into a soulflayer. BLU AF also doubles to help contain blue magic and prevent transformation--how the AF quest gets its name. The CS reminds me of something from Doom. I would guess that all soulflayer and all Flan origionally came from Blue mages, but that they probably reproduce on their own now? And considering that the darkness people hold within them, it's not too surprising to see them turn into demons either. --K'lanthype 02:33, 8 April 2008 (UTC)
Immortal Shield Ability
Back in the day before there was actually a synth for the god-forsaken Imperial Silk Cloth, myself and a few others fought several Soulflayers and it looked to us that this ability acts like Stoneskin. By this, I mean it will absorb a certain amount of damage and then disappear. During one fight, after putting the Shield up, our BLM cast Burst II on it and shortly after that, the Shield disappeared.
More invistigation needed, and some brave people who really are bored with ABSOLUTELY nothing to do. Because no-one fights these things for fun. :)
-- Aequis 17:00, 12 September 2006 (EDT)
Aggro
How can you tell if something aggros sight when it also aggros true sound? True sound means it can detect you in 360 degrees, through sneak. Thus it will always aggro you whether it can see you or not, if you are close enough.Tahngarthor 21:07, 22 June 2007 (CDT)
They don't really aggro sight, I'm not sure why someone would say they aggro sight at the exact same radius they aggro true sound. That doesn't make any sense, since it would be impossible to tell. However from personal experience soloing imps in the mire and reef, I can say that they do not aggro from the front any farther than they do from the side or back, so I'm removing the sight aggro snippet. --Skyw4rp 00:02, 12 July 2007 (CDT)
huh? I walked right up behind one and poked it, no sneak no invis, it didn't agro till I ran in front of it. So how can it be sound agro at all?? I was told true sight agro --1.quos.vita.habitum.captivus 20:49, 6 March 2008 (UTC)
Silence immunity
These are not immune to silence, at least the ones at Helldiva isle, my wifes RDM had only a few probs silencing them and the silence effect from gekko kicked in every now and then. Emperordragon 11:16, 27 September 2007 (UTC)
Elemental weakness / resistance
It says on the main page that they have a 50% weakness to Darkness. Is this true? They have a strong resistance to Dispel and while not impossible to successfully remove their Ice Spikes with it, it's very difficult. Dispel as such is rarely resisted so it makes me question if they're weak to Darkness, but then again, this might be just an odd quirk. They resist Sleep and Blind as well.
It is more reliable to use a Light-based Dispel such as Blank Gaze or Finale, or absorb the buff via Voracious Trunk. -- Aequis 09:35, 18 August 2008 (UTC)
The page is riddled with errors. Their JA/WS detection range is 20', they immune only to darkness, and seem to only weak to light, but not in the sense that they take extra damage.
The immunities posted on here were probably from when shields were up. Gonna go test some of this now. --Wizerd 01:30, 19 August 2008 (UTC)

