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Ceizak Battlegrounds

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Table of Contents
Zone Information
Area Name Ceizak Battlegrounds
Type Outdoor
Maps

Click to enlarge: [1]

Map Acquisition Sifa Alani (Map Vendor), Eastern Adoulin (F-9)
Miscellaneous Frontier Station: (K-7)

Bivouac #1: (H-9)
Bivouac #2: (H-7)
Bivouac #3: (E-9/10)/(F-9/10) (where the 4 corners of theses squares meet)

Hobbies

Ffxi gld 01

Ffxi hby 04

Ffxi hby 06

Weather
Trans FireTrans Wind
Region East Ulbuka Territory
Expansion Seekers of Adoulin
Requirements KeyItemAdoulinian charter permit
Restrictions Knotted Roots impede progress
Background music
Notes See map for Reive locations [2]
Description

Beyond the guarding gaze of Jorius Yett lie the Ceizak Battlegrounds, a dense stretch of jungle serving as the symbol of Western Adoulin. Species of vermin never before seen in the Middle Lands call the Battlegrounds home and, together with enormous trees impeding any sense of progress, pose an obstacle for intrepid pioneers to overcome. No colonization effort has any hope of succeeding without first breaking the land free from the stranglehold of its twisted grasp.

Ceizak Battlegrounds
Connections

Yahse Hunting Grounds : (F-5), (H-5), (J-6)
Western Adoulin : (L-7)
Sih Gates : (H-11), (E-10)
Adoulin Area Waypoint Network Via (K-7), (H-9), (H-7) and (F-10)
Home Point #1: (H-6)

Involved in Quests/Missions

Quest Type Starter Location
Empty Nest General Bataron    Ceizak Battlegrounds H-7
Grind to Sawdust Survival Skills Elmric    Ceizak Battlegrounds K-7
To Catch a Predator General Lucretia    Ceizak Battlegrounds H-9
Twitherym Dust General Gurren-Murren    Ceizak Battlegrounds K-7
Quest Type Starter Location
Procure: Ceizak Battlegrounds Coalition Assignments Pioneers' Coalition    Western Adoulin E-8
Clear: Ceizak Battlegrounds Coalition Assignments Pioneers' Coalition    Western Adoulin E-8
Preserve: Ceizak Battlegrounds Coalition Assignments Peacekeepers' Coalition    Eastern Adoulin F-7
Survey: Ceizak Battlegrounds Coalition Assignments Scouts' Coalition    Eastern Adoulin F-9
Support: Ceizak Battlegrounds Coalition Assignments Couriers' Coalition    Western Adoulin G-7
Recover: Ceizak Battlegrounds Coalition Assignments Mummers' Coalition    Western Adoulin G-11
Research: Ceizak Battlegrounds Coalition Assignments Mummers' Coalition    Western Adoulin G-11
Gather: Ceizak Battlegrounds Coalition Assignments Inventors' Coalition    Western Adoulin J-10
Gather: Yahse Hunting Grounds Coalition Assignments Inventors' Coalition    Western Adoulin J-10

Other Information

Fish Cap Body of Water
Mackerel
Senroh Sea
Contortopus

Ceizak Battlegrounds/logging

Item Abundance
Skull Locust Very Rare(0%)
Wildgrass Seeds Very Rare(0%)
??? Very Rare(0%)
??? Very Rare(0%)

Harvesting Map

Ceizak Battlegrounds/Soulpyre

NPCs Found Here

Name Location Type
Anselme K-7
Bataron H-7
Elmric K-7
Gurren-Murren K-7
Lucretia H-9
Murik-Mojiruk K-7
Station Administrator K-7
Teleen K-7 Standard Merchant
Bivouac#1 Administrator H-9
Bivouac#2 Administrator H-7
Bivouac#3 Administrator E-9/F-9/E-10/F-10 intersect

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Numbing Blossom
None None Blossoms
Unfettered Twitherym
? ? ? Twitherym
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Appetent Umbril
During 20:00-4:00
Qmark Umbril Ooze
Leafkin Frond
Umbrils 17 A, H, S, M, HP
Belaboring Wasp
100+ Beehive Chip
Honey
Insect Wing
Giant Stinger
Qmark Bees 15 A, L, S
Bight Uragnite
100-105 Seashell
Uragnite Shell
Uragnites 4
Blanched Mandragora
100-103 Two-Leaf Mandragora Bud Mandragora 22
Careening Twitherym
100-103 Twitherym Wing
Celadon Yggrete Shard III
Twitherym Wing(Despoil) Twitherym 49 L,S
Colossal Spider
100+ Spider Web Spiders 18 A, L, H
Cornered Heartwing
100+ Heartwings 1
Crusty Crab
Fished up
100+ Land Crab Meat Crabs 2
Deathmaw Orobon
100-105 Orobon Lure
Orobon Meat
Orobon 3 A, H
Downy Emerald
100-103 Insect Wing Flies 10 H
Fernfelling Chapuli
100-103 Chapuli Wing
Chapuli Horn
Chapuli Wing(Despoil) Chapuli 35 L, S
Fluffy Sheep
100+ Giant Sheep Meat
Sheepskin
Sheep Tooth
Sheep 18
Frenzied Mantis
100+ Mantid Foreleg Mantid 8 A, S
Irascible Baelfyr
During fire weather
100+ Elementals 3 A, M
Knobby Treant
100-105 Dryad Root
Puffball
Mistletoe
Rosewood Log
Treants 6 A, H
Longclaw Raptor
100+ Raptor Skin Raptors 20 A, H
Mischievous Leafkin
100+ Leafkin 1
Numbing Blossom
100+ Blossoms 10
Resplendent Luckybug
100+ Ladybug Wing Ladybugs 14 A, S
Sedge Scorpion
100+ Scorpion Claw
Scorpion Shell
Scorpions 4 A, H
Twigtrip Lapinion
100-103 Hare Meat
Rabbit Hide
Rabbits 34 L,S
Unbridled Ungeweder
During wind weather
100+ Elementals 3 A, M
Undergrowth Hornet
100+ Beehive Chip
Honey
Giant Stinger
Insect Wing
Bees 14 A, L, S
Velkk Torturer
100-105 Velkk Necklace Velkk 2 A, L, S


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Reive Monsters Found Here

Name Family Spawns Notes
Bounding Chapuli
Colonization Reive, Lair Reive, Wildskeeper Reive
Chapuli
A, S, H
Colkhab
Wildskeeper Reive
Bztavians 1
A, L, T(S), T(H)
Floodplain Spider
Colonization Reive, Lair Reive
Spiders
A, S, H
Knotted Root
Colonization Reive
Obstacles 3 per Reive
Lavender Twitherym
Colonization Reive
Twitherym
A, S, H
Lightfoot Lapinion
Colonization Reive
Rabbits
A, S, H
Molted Mantis
Lair Reive
Mantids
A, S, H
Prosperous Luckybug
Lair Reive
Ladybugs
A, S, H
Rapier Hornet
Wildskeeper Reive
Bees
A, S, H
Waggling Wasp
Lair Reive, Wildskeeper Reive
Bees
A, S, H
Wasp Nest
Lair Reive
Lairs 1 per Reive
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Event Monsters Found Here

Name Family Spawns Notes
Truculent Mantis
To Catch a Predator
Mantids 1
A, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

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