Gaming
 

Chandelier

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job:
Family: Bomb
Crystal: Fire
Weak to: Fire

Notorious Monster

Chandelier

Zone

Level

Drops

Steal

Spawns

Notes

Garlaige Citadel

63

1

A, S, M
??? HP

A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Spawned by Quest: Hitting the Marquisate
  • Hits extremely hard and can double attack. A tank with shadows is highly recommended.
    • Pre-Berserk melee damage of 250-350 with critical hits of 500+ against level-75 DDs.
    • Post-Berserk melee damage up to 700.
  • Susceptible to Blind, Stun, Dispel, Elegy, Finale, Gravity, Sleep 1 & 2, Repose, and Slow.
  • Any Stun-capable job is recommended for the fight.
  • Will use Self-Destruct if it aggros before it is claimed while spawning.
  • If it aggro's and uses Self-Destruct, you will have to check the ??? again.
  • If it uses Self-Destruct before being claimed, there is no chance it will drop the Chandelier Coal. If it Self-Destructs before it is killed otherwise, there is a very minor chance it will drop.
  • Recommended for a thief with Hide ability to spawn the bomb. There is a 2-3 second window after cutscene where Hide can be used. Once hide is used, move a short distance away, and ranged pull the bomb. Doing so may cause the bomb to only use Berserk, not Self-Destruct.

Warning: Be careful of Chandelier's Self-destruction, it will do high damage.

(see testimonials)

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