This eye-catching black and orange attire with its distinctive cockscomb hat represents the zenith of Puppetmaster equipment. Once used by a great Hero of Abyssea, the true potential of this Empyrean armor was sealed but has now been fully unleashed by completing the Trials of the Magians.
This is the +2, or HQ2, version of this Empyrean armor set.
- For the normal version, see Cirque Attire Set.
- For the +1 version, see Cirque Attire +1 Set.
- For a side by side comparison of the Cirque Farsetto sets visit Cirque Sets Comparison.
Number of Pieces: 5
Cost to store: Not storable with armor depository NPC.
Storage Slip: Moogle Storage Slip 10
Level Armor Piece Upgrade Piece 85 Cirque Cappello +2
[Head] All Races
DEF: 33 Hand-to-Hand skill +5
"Double Attack" +3% Haste +6%
Automaton: TP Bonus
Set: Attack occ. varies with automaton's HP
Lv. 85 PUPx6 Jewel of Vision 89 Cirque Farsetto +2
[Body] All Races
DEF: 59 DEX +10 Accuracy +20 Attack +20
Haste +3% Reduces "Overload" rate
Set: Attack occ. varies with automaton's HP
Lv. 89 PUPx9 Jewel of Ardor 87 Cirque Guanti +2
[Hands] All Races
DEF: 26 STR +6 DEX +6 AGI +6
"Store TP" +6 Haste +4%
Automaton: STR +13 DEX +13 AGI +13
Set: Attack occ. varies with automaton's HP
Lv. 87 PUPx6 Card of Wieldance 83 Cirque Pantaloni +2
[Legs] All Races
DEF: 46 Accuracy +10 Attack +10
Haste +4%
Enhances "Martial Arts" effect
Automaton: Enhances combat skill
Set: Attack occ. varies with automaton's HP
Lv. 83 PUPx6 Stone of Balance 81 Cirque Scarpe +2
[Feet] All Races
DEF: 22 STR +8 DEX +8 INT +8
Accuracy +12
Enhances "Tactical Switch" effect
Automaton: INT +13 MND +13
Set: Attack occ. varies with automaton's HP
Lv. 81 PUPx6 Jewel of Voyage
Empyrean Accessories[]
Armor Piece Cirque Necklace
[Neck] All Races
Accuracy+5
Enhances Martial Arts effect
Lv. 80 PUPCirque Sash
Cirque Earring
[Ear] All Races
Automaton: Attack +2 Ranged Attack +2
"Magic Attack Bonus" +2
Lv. 90 PUP
Set Summary[]
- Defense +186
- Accuracy +42
- Attack +30
- STR +14
- DEX +24
- INT +8
- AGI +6
- Haste +17%
- "Store TP" +6
- "Double Attack" +3%
- Enhances "Tactical Switch" effect
- Enhances "Martial Arts" effect
- Reduces "Overload" rate
- Hand-to-Hand skill +5
- Automaton: TP Bonus
- Automaton: Enhances combat skill (All automaton skills +10)
- Automaton: STR +13 DEX +13 AGI +13 INT +13 MND +13
- Set: Attack occ. varies with automaton's HP
- Occasionally increases damage in direct proportion to the percentage of Automaton's current HP. At 100% HP, damage is doubled when triggered, at 50% HP, damage increases by 50%, and so on.