Clash of the Comrades/Fellow Job
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Fellow's Job
- Fellow's main job and sub job will change according to your own main and sub jobs.
- All of the following information is hypothetical and not entirely proven. It is all based off of previous testimonies, which can be found here.
- It is currently unknown as to what job your Fellow will choose if you enter as Ranger, Corsair, or Puppetmaster. If you have anything to contribute, especially on these jobs, please do.
- Fellow will job match against PLD, NIN, RDM, BLM, or BST.
- Multipurpose jobs will yield Paladin. (WAR*, PLD, DNC*, BRD, BLU, COR, or MNK)
- Physical jobs will yield Ninja. (THF*, SAM, NIN*, WAR*, DRK)
- Mage jobs will generally yield Red Mage; will otherwise yield WHM. (DNC*, RDM, NIN*, SCH, THF*, WHM, BLM)
- If two jobs conflict, the main will be one of the above, and the sub will be Black Mage.
- Anything with a pet will yield Beastmaster. (BST, SMN, DRG, PUP)
Ninja
- If both your main job and sub job induce Ninja, your Fellow will be Ninja/Black Mage.
- As a main job, your Fellow will use katanas, Ni Ninjutsu, and Mijin Gakure.
- As a support job, your Fellow will use Ichi Ninjutsu. Utsusemi will still be 4 shadows even if Ichi is cast.
- The following jobs will make your Fellow use Ninja: Thief, Samurai, Ninja, Warrior, Dark Knight.
Paladin
- If both your main job and sub job induce Paladin, your Fellow will be Paladin/Black Mage or Paladin/Ninja.
- As a main job, your Fellow will use a sword and shield, use Shield Bash, buffs, Flash, and multiple Cure IV's once he or she gets too low. He or she will use Invincible when low HP.
- As a support job, your Fellow will use what spells would be available at that level.
- The following jobs will make your Fellow use Paladin: Warrior, Paladin, Dancer and Monk.
Red Mage
- If both your main job and sub job induce Red Mage, your Fellow will be Red Mage/Black Mage.
- As a main job, your Fellow will use many enfeebles and several buffs. Chainspell is very hazardous as your Fellow seems to have limitless MP. Also, he/she will cast ninjutsu nonstop so have diaga ready. Unlike other Maat-like battles, your fellow will cast very logically (dispelling haste and casting slow one after another, for instance).
- The fellow is immune to Sleep; and is immune or has strong resistance aganist silence, paralyze II can land but lasts very few seconds.
- As a support job, your Fellow will use spells up to what level he or she can.
- The following jobs will make your Fellow use Red Mage: Dancer, Red Mage, Ninja, Scholar, Thief, White Mage, and Black Mage.
Black Mage
- Black Mage appears as the support job whenever the player enters the fight with both a main and a support job activating the same job. Your Fellow cannot sub the same job he or she is using as a main, and will in turn sub Black Mage.
- Your Fellow will use elemental debuffs, area-effect nukes, and higher-tier spells with this as a support job.
Beastmaster
- As either a main or a support job, your Fellow will use a Crab pet and use that in battle against you.
- The following jobs will make your Fellow use Beastmaster: Beastmaster, Summoner, Dragoon.


