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Clear Mind

From FFXIclopedia, the free Final Fantasy XI encyclopedia

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Job Trait Overview

  • Game Description: Increases the amount of MP recovered while resting.
  • Job Traits are always active.
  • Further Notes:
    • Each upgrade of this trait increases the amount of MP Recovered While Healing.
    • Repeats of this trait do not stack.
      • For example, a Level 31 RDM/BLM will not receive Clear Mind I twice.
    • Standard recovery of MP per tick while resting without this trait is as follows: +12, +13, +14...

Equipment that Enhances this Trait

Clear Mind I

  • Obtained:
Summoner Level 15
Black Mage Level 15
Scholar Level 20
White Mage Level 20
Blue Mage Level 24
Red Mage Level 31
  • MP Per Tick: +15, +16, +17...

Clear Mind II

  • Obtained:
Summoner Level 30
Black Mage Level 30
Scholar Level 35
White Mage Level 35
Blue Mage Level 46
Red Mage Level 53
  • MP Per Tick: +18, +19, +20...

Clear Mind III

  • Obtained:
Summoner Level 45
Black Mage Level 45
Scholar Level 50
White Mage Level 50
Blue Mage Level 61
Red Mage Level 75
  • MP Per Tick: +21, +23, +25...

Clear Mind IV

  • Obtained:
Summoner Level 60
Black Mage Level 60
White Mage Level 65
Scholar Level 65
Blue Mage Level 66
  • MP Per Tick: +24, +26, +28...

Clear Mind V

  • Obtained:
Summoner Level 70
Black Mage Level 75
  • MP Per Tick: +27, +30, +33...
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