Copycat
From FFXIclopedia, the free Final Fantasy XI encyclopedia
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Type: BCNM |
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Mobs
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Name |
Level |
Job |
Family |
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Osschaart x 1 |
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Osschaart's Bat x 1 |
?? |
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?? |
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Treasure
Your armoury crate will load out of the following groupings:
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Notes
- Osschaart uses Ahriman special attacks, Draw In, and Charm on party members about every 30 seconds.
- Osschaart uses Tier 3 -aga spells, these vary, watch for which one he is casting, and have someone throw up a bar-spell.
- Osschaart always charms the person that traded the Clotho Orb first.
- It can use the Two Hour of the party member that is currently charmed whether the character has his/her two hour ready or not.
- When it uses Charm on a new character, the old one is no longer charmed.
- When it uses Charm on a Puppetmaster with an Automaton activated, the player's Automaton is then deactivated. It does NOT reset the Activate timer.
- Charm seems to allow Osschaart to gain the Two-Hour Ability and Spells of the charmed job.
- It can summon Osschaart's Bat, Osschaart's Wyvern, Osschaart's Avatar, and Osschaart's Automaton. (Note: Osschaart only summons the pets if Osschaart copies a Job with a pet.)
- Eyes On Me is capable of doing 800+ regularly. This ability is dark-based and CHR-modded. Absorb-CHR can lower the damage a bit, but it can still get dangerous if Osschaart steals Meikyo Shisui and uses it three times in a row.
- Osschaart is susceptible to Lullaby.
- Osschaart is only susceptible to Silence through Elemental Seal.
- It almost always uses charm immediately after Draw In.
- Judging from it stealing Benediction and using it, Osschaart seems to have around 18,000 - 20,000 HP
- It always charms party members in the same order. This order is based on the ORIGINAL PARTY LEADER'S roster, not mattering if you have switched party leader before moving into the burning circle, moving down and starting from the person who traded the orb. In other words, the list is who was invited to the party at what order.
- Effective methods of dealing with charmed members include sleeping the charmed member, then waking them once charm wears, or having the member to be charmed next unequip their weapon so that they will not be able to deal damage.
Strategy
Historical Background
Osschaart is a figure from Flemish folklore bearing an uncanny resemblance to Kludde and Lange Wapper. He jumps on the backs of passers-by, mostly drunkards, hindering their movement. He can take the shape of any animal he wishes, although his original form is said to be of a bull with a man's head and chains in his hands. His presence could be detected by the sound of rattling chains.
There is another version of the Osschaart figure, in which he acts as a water spirit, much like the nix. He would jump on the boats or backs of fishermen if they failed to toss their first catch back in the water.

