Gaming
 

Counter

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Contents

Job Trait Overview

  • Game Description: May cancel target's attack with an attack of your own.
  • Job Traits are always active.
  • Further Notes:
    • A character with this trait will occasionally cancel an opponent's attack with one of his/her own.

Effect Overview

  • Counter effects from gear, food or buffs do not require the job trait to be enabled.
    • It is possible to counter the attacks of more than one enemy, as long as they are in your range of view and are attacking you.
    • It is possible to counter while using Cover as a Monk/Paladin, Paladin/Monk, or Blue Mage/Paladin.
    • Opponent's attack must bypass character's Evasion, shadows (Blink/Utsusemi), and Parry for this trait to trigger.
    • This trait will activate less often if the target has high Evasion.
    • Obviously Guard skill does not affect your chance to counter, however counter+ reduces your chance to guard, because the check for counter is performed before guard.
    • This trait has no effect on enemy TP attacks.
    • This trait has no effect on magic-based or ranged attacks.
    • For dual weapon users (such as hand-to-hand) you counter with only your main weapon (or one fist).
    • Special damage types do not apply to counters. For example, Vampiric Claws normally deliver slashing damage, but during counters the damage type is blunt.
    • Counters do not earn the user any TP. However the opponent will gain TP as if it was hit with a normal attack.
    • Weapon skill-ups can occur during counters, just as for normal attack turns. Evasion skill-ups may also occur.
    • A character under the Stun (Status Effect) will be unable to Counter any attacks until effect wears off.
    • A character under Sleep (Status Effect) will be unable to Counter the next attack if it lands. In terms of ballista, includes Double Attack, Dual Wield weapons, and multi-hit weapons such as Kraken Club.
    • It is possible to counter a spell in mid cast, and the cast will still finish, uninterrupted.
    • You will not take damage from spike spells while countering.

Blue Magic Spells that Activate this Trait

Set the following two Blue Magic spells to get this trait:

Level AvailableSpellSet Point Cost
67Enervation5
70Asuran Claws2

Equipment that Enhances this Trait

Name Level Type Enhancement
Avenger's Earring 42 Earrings +1
Aikido Koshita 50 Legs +2
Cross-Counters 50 Hand-to-Hand +5
Kampfer Ring 50 Ring Latent Effect: +2
Retaliators 50 Hand-to-Hand +5
Temple Hose 60 Legs +1
Counter Earring 61 Earrings Enchantment: +5
Muscle Belt 67 Waist +1
Muscle Belt +1 67 Waist +2
Cobra Harness Set 68 Set Bonus Set Effect: +4
Danzo Tekko 69 Hands +2 Campaign: +4
Kampfer Earring 70 Earrings Latent Effect: +5
Palladium Dagger 70 Daggers +1
Pahluwan Katars 70 Hand-to-Hand Assault: +1
Mercenary's Subligar 70 Legs Besieged: +5
Rune Baghnakhs 70 Hand-to-Hand Latent Effect: +1
Barbarian Mittens 71 Hands +1
Rasetsu Hakama 72 Legs Latent Effect: +1
Rasetsu Hakama +1 72 Legs +1
Rasetsu Jinpachi 72 Head Latent Effect: +1
Rasetsu Jinpachi +1 72 Head +1
Rasetsu Samue 72 Body Latent Effect: +1
Rasetsu Samue +1 72 Body +1
Rasetsu Sune-Ate 72 Feet Latent Effect: +1
Rasetsu Sune-Ate +1 72 Feet +1
Rasetsu Tekko 72 Hands Latent Effect: +1
Rasetsu Tekko +1 72 Hands +1
Ace's Locket 74 Neck Latent Effect: +5
Deae Gratia 74 Club +1
Temple Hose +1 74 Legs +3
Omicron Ring 75 Ring Salvage: +2
Spharai 75 Hand-to-Hand +10
Usukane Gote 75 Hands +2

Counter

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