Game Description: May cancel target's attack with an attack of your own.
Job Traits are always active.
Further Notes:
A character with this trait will occasionally cancel an opponent's attack with one of his/her own.
It is possible to counter the attacks of more than one enemy, as long as they are in your range of view and are attacking you.
It is possible to counter while using Cover as a Monk/Paladin or Paladin/Monk.
Opponent's attack must bypass character's evasion, shadows (Blink/Utsusemi), and parry for this trait to trigger.
This trait will activate less often if the target has high Evasion.
Obviously Guard skill does not affect your chance to counter, however counter+ reduces your chance to guard, because the check for counter is performed before guard.
This trait has no effect on magic-based or ranged attacks.
For dual weapon users (such as hand-to-hand) you counter with only your main weapon (or one fist).
Special damage types do not apply to counters. For example, Vampiric Claws normally deliver slashing damage, but during counters the damage type is blunt.
Counters do not earn the user any TP. However the opponent will gain TP as if it was hit with a normal attack.
Weapon skill-ups can occur during counters, just as for normal attack turns.