Curse
From FFXIclopedia, the free Final Fantasy XI encyclopedia
Description
Curse is a harmful status effect that inflicts a number of bad effects until it wears off or is removed. Afflicted characters have their maximum HP, MP, and Movement Speed reduced. The amount reduced varies depending on the source of the curse.
Caution is advised when afflicted with curse while in an area with undead enemies, as the removal of curse can drop your HP percentage low enough to the point where such enemies will become aggressive and attack.
How to remove the effect
- The White Magic spell Cursna will remove this effect.
- Using a vial of Holy Water will remove this effect.
How the effect is inflicted
Spells
- Cast by Cwn Cyrff and Raigegue R d'Oraguille.
Armor
- Igqira Lappas/Genie Lappas - Chance when hit with physical damage
- Igqira Manillas/Genie Manillas - Chance when hit with physical damage
- Igqira Tiara/Genie Tiara - Chance when hit with physical damage
- Igqira Weskit/Genie Weskit - Chance when hit with physical damage
Weapons
Monster Abilities
- Chigre - Possible additional effect on hit
- Diabolos - Cacodemonia
- Dragon - Chaos Blade
- Dvergr - Necrobane, Necropurge
- Dynamis Statues - Tormentful Glare (Yagudo statues only)
- Ghost - Curse
- Hydra - Nerve Gas
- Magnes Quadav - Additional effect on hit
- Odin - Valfodr
- Promathia - Malevolent Blessing
- Soulflayers - Immortal Anathema
- Thinkers - Shadow Spread
- Tonberry - Words of Bane
Other
- Wandering near one of the Afflictors in Beadeaux will inflict a strong curse effect.
- If you have used one of the Mutes to silence yourself, you will be protected from the Afflictors' curse for as long as the silence effect lasts.
- Curse causes HP>=X activated latents such as Parade Gorget to fail, even if the <hpp> reading has the correct value.

