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Dea

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job:
Family: Wivre
Crystal: Earth
Weak to:

Zeni Notorious Monster (Tier III)

Dea
Zone Level Drops Steal Spawns

Notes

Bhaflau Thickets

Information Needed

  • ???~??? gil

1

  • See below
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Spawned by trading an Olzhiryan Cactus to a ??? at (F-7) in Bhaflau Thickets on Map 1.
  • Has about 25,000HP.
  • Criticals up to 500, if tanked straight. Blink tanking recommended.
  • Bind and Stun work well to give kiter distance.
  • Gravity is fairly easy to keep on, but begins to wear very quickly after about the 5th cast, to the point where timers will not be up in time to recast. Multiple members with Gravity NOT recommended, whoever has highest Enfeebling Skill should be main Gravity. Ideally this will result in 1. Longer kite times. 2. There won't be too many failed attempts causing total immunity over time. Overtime you will need to use ES to land gravity even for short periods of time and/or at all.
  • Can drop multiple Cletine, Oracle's Pigaches and Enkidu's Subligar.
  • Moves at a slightly increased movement speed, about +6%. Able to kite with movement speed+.
  • Has a slight Auto-Regen.
  • Susceptible to slow, paralyze, elegy, gravity, bind, and stun. (Though it will become nearly immune to Gravity over time) I.E. Spell will process but wear off before the process text. "The Dea is no longer gravitied >> Dea is Gravity" Opposed to Gravity landing then wearing off as a typical spell will do.
  • Has a high resist rate to gravity but does not become immune. After casting gravity 36 times, gravity still landed and did not notice gravity duration to be shortened.
  • Has all the normal Wivre TP moves, plus:
    • Crippling Slam - AoE physical damage plus very strong paralyze. Stunnable, absorbed by Utsusemi.
    • Boiling Blood, unlike other Wivres, seems to lower defense by 100%. Ranged attacks literally double when Boiling Blood is used.
  • Training Dea to the tower/whitegate zone at J-9 and kiting it around the watchtower is highly recommended for a small group. Pop during daylight if you are going to do this, the most dangerous and hardest to avoid links are fomors near tower. Most enemies can be avoided sticking to the north wall.
  • Mages can nuke and quickly zone into Whitegate and or nearby Halvung to reset hate. Another strategy is to have mages set their Home Point to Whitegate once out of MP Warp back to town and enter Mog House to refresh MP. Return to camp and fight on. If fighting near spawn location, Nyzul Isle is also near by to reset hate (You MUST trade a Imperial Silver Piece or possess a Remnants Permit for entrance.)
  • See the talk page for testimonials.
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