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Deodorize

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Deodorize

Lessens chance of being detected by smell.

Description

Spell cost: 10 MP
Spell element: Wind
Magic skill: Enhancing
Jobs:

Timers

Casting Time: 2 seconds
Recast Time: 8 seconds

Other Uses

Resale Price: 259~265 gil

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How to Obtain

Auction House Category: Scrolls > White Magic ( )

Dropped From

Name Level Zone
Hoo Mjuu the Torrent (NM) 16-17 Giddeus
Goblin Leecher 20-23 Inner Horutoto Ruins
21-23 King Ranperre's Tomb
21-23 North Gustaberg
21-23 Dangruf Wadi
21-25 Meriphataud Mountains
21-25 Jugner Forest
21-25 Pashhow Marshlands
22-25 Valkurm Dunes
22-25 Buburimu Peninsula
22-26 Ordelle's Caves
22-26 Maze of Shakhrami
25-29 Sanctuary of Zi'Tah
26-30 Sauromugue Champaign
26-30 Ranguemont Pass
26-30 Batallia Downs
26-30 Rolanberry Fields
27-30 Lower Delkfutt's Tower
Yagudo Priest 26-30 Sauromugue Champaign
22-28 Giddeus
24-28 Castle Oztroja
21-25 Meriphataud Mountains
Ge'Dha Evileye (NM) 30 Beadeaux
Garnet Quadav 30-36 Rolanberry Fields
35-39 Beadeaux
Hobgoblin Physician 76-78 Bibiki Bay

BCNM

Name Level Cap Zone
Wings of Fury (Level 20, 15 minutes, 3 members) Ghelsba Outpost

Notes

  • Currently, no enemies actually detect by smell, so Deodorize cannot prevent being attacked by any enemies like Sneak and Invisible can. However, some enemies track by smell, meaning that once they begin to chase a player they will be difficult to elude without leaving the area unless the player's scent is removed. This is typically caused by running through water, or water weather being present in the area, but can also be caused by this effect.
  • The base duration of this spell is highly randomized. It typically lasts anywhere from 30 seconds to 5 minutes.
  • Deodorize is compatible with Composure, tripling the duration of Deodorize spells you cast on yourself.
  • When 20-30 seconds remain until Deodorize wears off, warning messages will start to be displayed in the chat log every 10 seconds. Typically, the effect will disappear within 10 seconds after the third warning is displayed.
  • Deodorize drops if the player attacks an enemy or is directly attacked. If you are hit by an AoE effect that was not targeted on you, Deodorize status will remain.
  • Because Deodorize only has a purpose if a scent-tracking enemy is already trying to attack you, care must be taken to apply the Deodorize effect only once you are outside of the enemy's range (or once you have temporarily incapacitated the enemy with something like sleep). Otherwise, the enemy may strike you and Deodorize status will simply be lost.
  • The Deodorize effect cannot be overwritten or renewed by another Deodorize spell. The effect must wear off (either manually or by time expiration) before Deodorize can be applied again.
  • As with most Enhancing Magic, the duration of this spell is proportionally shortened when cast on a character under the spell's level. For instance, Deodorize will only last approximately half as long when cast on a level 7 character.
  • When combined with a Scholar's Accession stratagem, this spell can give the Deodorize effect to the entire party.
  • The Thief job ability Hide normally functions on enemies that detect (aggro) by sight, but if the enemy also tracks by scent it will fail. Applying a Deodorize effect on the THF prior to the use of Hide will allow it to function normally on these enemies, as long as the Deodorize effect is not removed somehow before Hide is used (from either the THF attacking or being attacked).
  • Can also be used on yourself or a party member to avoid agroing mobs that detect by blood before unweakening.

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