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Dexterity

From FFXIclopedia, the free Final Fantasy XI encyclopedia

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Abbreviation: DEX

A stat that is compared with an enemy's agility to determine the likelihood that a character's blow will be a critical.

Dexterity also has a direct impact on a character's accuracy stat. For every two points of DEX a character has, his/her accuracy is raised by one point. However, when using a Two-Handed Weapon, for every 4 points of DEX, your accuracy value is raised by 3. (as of the November '07 Update).

Dexterity also plays a significant role in determining the damage caused by Sneak Attack when used by a Thief.

Associated with the element of Lightning. Many thunder-based items add DEX to a Player's Stats. Example: Ramuh's Staff, Thunder Staff, Jupiter's Staff

Breakdown of Level 1 and 75 Dexterity Stats by Race and Job Sorted Highest to Lowest

Mithra: 10 (THF) 70

Galka: 8 (THF) 63

Hume: 8 (THF) 63

Tarutaru: 8 (THF) 63

Elvaan: 8 (THF) 60

Level 75 stats gathered from Allakhazam.com and do not include stat bonuses from sub jobs

DEX Rankings Based on Job

1. Thief
2. (Tied) Monk
2. (Tied) Ninja
2. (Tied) Puppetmaster
5. (Tied) Beastmaster
5. (Tied) Black Mage
5. (Tied) Corsair
5. (Tied) Dancer
5. (Tied) Dark Knight
5. (Tied) Samurai
5. (Tied) Warrior
12. (Tied) Bard
12. (Tied) Dragoon
12. (Tied) Ranger
12. (Tied) Red Mage
12. (Tied) Scholar
17. (Tied) Blue Mage
17. (Tied) Paladin
17. (Tied) Summoner
20. White Mage

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