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Table of Contents
Zone Information
Area Name Dho Gates
Type Dungeon
Maps
Map of Dho Gates
Map Acquisition Purchase (2000 bayld), Sifa Alani, Eastern Adoulin (F-9)
Miscellaneous
Hobbies
Dho Gates/HELM
Weather
Information Needed
Region East Ulbuka Territory
Expansion Seekers of Adoulin
Requirements Key ItemAdoulinian charter permit
Restrictions Information Needed
Background music
Monstrosity Not applicable
Notes
Description

Being connected to Cirdas Caverns as well as Marjami Ravine and Foret de Hennetiel, it is surprising that the Dho Gates do not cause a larger number of pioneers to lose their way and eventually perish than is currently reported.

The saving grace of this harsh underground passage is its abundance of water. Rainwater from Marjami Ravine gathers to form rivers and plummets from sheer cliffs, creating stunning waterfalls. Water from the Senroh Sea even finds its way into the Dho Gates, giving birth to a subterranean lake.

The Gates are also home to hordes of Velkk, who have scattered both outposts and tunnels throughout the area.

Dho Gates
Connections
Dho Gates (F-6) ⮂ Marjami Ravine (M-5)
Dho Gates (L-6) ⮂ Foret de Hennetiel (E-7)
Dho Gates (L-9) ⮂ Foret de Hennetiel (E-10)
Dho Gates (K-4) ⮂ Cirdas Caverns (E-14)
Escape: Foret de Hennetiel (E-10)

Involved in Quests/Missions[]

Quest Type Starter Location
Survey: Dho Gates Coalition Assignments Scouts' Coalition    Eastern Adoulin F-9
Gather: Dho Gates Coalition Assignments Inventors' Coalition    Western Adoulin J-10
Patrol: Dho Gates Coalition Assignments Peacekeepers' Coalition    Eastern Adoulin F-7

Other Information[]

Item Abundance
Atramenterrane 9.1%More data needed.(9.1%)
Crab Shell 10.1%More data needed.(10.1%)
Gold Ore 8.1%More data needed.(8.1%)
Mythril Ore 16.2%More data needed.(16.2%)
Pebble 32.3%More data needed.(32.3%)
Platinum Ore 7.1%More data needed.(7.1%)
Snowsteel Ore 4%More data needed.(4%)
Velkk Necklace 13.1%More data needed.(13.1%)

Mining Map
Map of Dho Gates

Fish Cap Body of Water
Tusoteuthis Longa
110+ Lake (F-12/G-12)
Adoulinian Kelp
0
Blindfish
28 Ponds
Deademoiselle
?
Crayfish
7

River (H-8/H-9)

Dark Bass
33
Cave Cherax
110+


Dho Gates/logging

Dho Gates/harvesting

Dho Gates/Soul Pyre


NPCs Found Here[]

Name Location Type

Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Spinescent Protuberance
Unknown
Information Needed
Unknown
Information Needed
Unknown
Information Needed
???

A, T(H)


Regular Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Apex Bat
128-130Verification Needed Unknown
Information Needed
Unknown
Information Needed
Bat Trios Unknown
Information Needed
A, L, HVerification Needed
Duskprowlers
105 - 106 Wind Crystal
Bat Fang
Bat Wing
Fiend Blood
Sacred Kindred's Crest
Verification Needed
Unknown
Information Needed
Bat Trios Unknown
Information Needed
A, L, HVerification Needed
Firth Umbril
114+ Umbrils A, S, M
Kopffussler
114+ Sea Monks A, L, H
Leafdancer Twitherym
121+ Twitherym A, S, H
Twilight Bat
114+ Giant Bats A, L, H
Unyielding Tarichuk
121 - 123 Eft Skin
Lizard Egg
Eft Skin (Despoil)
High-Quality Eft Skin (Despoil)
Lizard Egg (Despoil)
Efts A, H, L
Velkk Berserker
114+ Velkk A, L, S
Velkk Magus
114+ Velkk A, L, S
Velkk Reaver
114+ Velkk A, L, S
Velkk Stormcaller
106 - 107 Velkk Mask
Voay Staff -1
Velkk Mask (Despoil)
Velkk Necklace (Despoil)
Velkk A, S, L
Void Worm
114+ Worms A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Reive Monsters Found Here[]

Name Family Spawns Notes
Knotted Root
Colonization Reive
Obstacles 2 per Reive
Velkk Manipulator
Colonization Reive (H-7)
Velkk
Velkk Ravager
Colonization Reive (H-7)
Velkk
Crevice Tarichuk
Colonization Reive (H-7)
Efts
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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